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MediEvil Rolling Demo: Difference between revisions

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|-
|-
| style="text-align: center" | Run
| style="text-align: center" | Run
! {{B|U}} + {{B|R1}}/{{B|L3}}  
! {{B|U}} + {{B|R1}} / {{B|L3}}  
! {{B|R2}}/{{B|L3}}
! {{B|R2}} / {{B|L3}}
! {{B|T}} + {{B|R2}}/{{B|L3}}
! {{B|T}} + {{B|R2}} / {{B|L3}}
|-
|-
| style="text-align: center" | Jump left
| style="text-align: center" | Jump left
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! {{B|START}}
! {{B|START}}
|}
|}
====Analog - 0====
====Analog - 0====
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.