Jump to content

MediEvil (1998): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 82: Line 82:
medievil_jp_0000.jpg|CD
medievil_jp_0000.jpg|CD
</gallery>
</gallery>
==Gameplay==


==External Links==
 
<p style="line-height: 1.5em;">During the game, the player may go through several places, from [[The Graveyard|graveyards]] full of [http://en.wikipedia.org/wiki/Zombie zombies], to a flying ghost ship full of [http://en.wikipedia.org/wiki/Undead undead] [http://en.wikipedia.org/wiki/Pirate pirates] and to a levitating game board in an enchanted forest with flying demons. There are also several collectible items found in the levels in order to proceed to further areas or levels. Some items collected early on are required in later levels.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">There are several books placed upon stands all over areas in the game which may offer advice to Sir Dan, or generally the history of the area. Some of them are placed in hidden places, some contain humorous jokes, but most of the time they are found along the path that Sir Dan takes. They can be read if struck with a close range weapon. One example of a book says:</p>
{| class="cquote" style="font-size: 13px; margin-top: auto; margin-right: auto; margin-bottom: auto; margin-left: auto; border-collapse: collapse; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; background-color: transparent; width: auto; "
| style="color: rgb(178, 183, 242); font-size: 35px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: left; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; " valign="top" width="20"|“
| style="padding-top: 4px; padding-right: 10px; padding-bottom: 4px; padding-left: 10px; " valign="top"|Welcome back to your beloved Gallowmere. The stinking dead have risen up to dance with the lifeless living, and they want to do it over your dead body.
| style="color: rgb(178, 183, 242); font-size: 35px; font-family: 'Times New Roman', serif; font-weight: bold; text-align: right; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; " valign="bottom" width="20"|”
|}
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=4 edit]]</span>Life===
<p style="line-height: 1.5em;">Gameplay starts in Dan's crypt, which starts Sir Dan off with Dan's Arm and no green life bottles. One life bottle counts as 300 health points, and the maximum amount of life bottles is 9. When a life bottle is depleted after damage from an enemy or the environment, Dan loses a life. Life bottles are collected in the game and can be replenished using energy vials or green fountains that emanate energy. If Dan loses all his life, it is [http://en.wikipedia.org/wiki/Game_over game over] and Dan must play from where he last saved. The game will also be over if Dan fails certain objectives.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">When attacked by an enemy, Dan's health reduces minimally, but when Dan falls into water or magma, or falls from a great height, he loses a whole life. If he has fallen, Dan will first lose a life, and his body will also be automatically returned to a safe position.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">Dan's current life meter is placed at the top of the screen in the center, indicated by a moving green bar. If this bar has been emptied during battle, any remaining bottles and life points will automatically replace empty ones. Dan glows with green dust particles when he has been replenished with a new life bottle. Usually only one life bottle is found per level.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">Dan can replenish his health by standing over a glowing "green eruption" of slime called a "Fountain of Rejuvenation" or "Health Fountain". This chimney will run out after 600 points, which will fill two life bottles. Once a fountain in one level has been used up, it will refill if the level is replayed.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">Energy vials give Dan 225 health points, and are much thinner than the life bottle. Energy vials are usually found with one or two others as to replace a whole life quickly. If all of Sir Dan's life bottles are full, Dan will still take the energy vials, but will not gain any more health points from collecting it.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">Chicken Drumsticks give Dan 20 health points.</p>
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=5 edit]]</span>Weapons===
<p style="line-height: 1.5em;">Dan starts the game with just his detachable arm, which can be used as both a melee weapon and a projectile, but is incredibly weak. Soon however he obtains a small sword. The majority of weapons Dan encounters are received from the Hall of Heroes by collecting the Chalice in each level, and range from swords, axes and hammers to projectile weapons such as crossbows and spears. There are other weapons that Dan encounters through the course of the game, such as a club that can be used as a torch, but breaks after too much use; Dragon Potion that lets Dan breathe fire and protects him from flame attacks; and Chicken Drumsticks that can turn enemies into Roast Chicken for health recovery. Dan is also able to find a variety of shields to protect himself, ranging from copper to gold in strength. Here is a list of all weapons in the game. They are aranged in Strength. '''SWORDS:''' Small Sword, Broad Sword, Magic Sword. '''SHIELDS:''' Copper Shield, Silver Shield, Gold Shield.'''PROJECTILES:''' Throwing Daggers, Crossbow, Longbow, Flaming Longbow, Majic Longbow, Spears. '''HEAVY:''' Club, WarHammer. '''OTHER:''' Arm, Axe, Dragon Potion, Good Lightning, Lightning.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">In ''MediEvil: Resurrection'', the Dragon Potion has been changed into a Dragon Armor; the effects are nearly identical.</p>
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=6 edit]]</span>[[Treasure]]===
<p style="line-height: 1.5em;">Dan can also collect money, which can be used to buy products or services from merchant gargoyles. Money comes in the forms of red bags, which give Dan 10G; Kill Rats or Hands, which give Dan 1G or 2G; and golden treasure chests, which give Dan 50G. Red money bags appear often during early levels, and golden treasure chests appear if long tasks are completed as a large reward. Parts of buildings that are initially concealed also contain several chests.</p>
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=7 edit]]</span>Gargoyles===
<p style="line-height: 1.5em;">[[Merchant Gargoyles|Merchant&nbsp;Gargoyles]] [http://en.wikipedia.org/wiki/Gargoyle Gargoyles] are large stone heads found upon the surface of walls. Gargoyles can be called upon by hitting them with weaponry. The game is paused when speaking to a gargoyle, so any enemies nearby cannot attack the player.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">[[Gargoyles|Green Gargoyles]] tell of old stories about the history of Gallowmere. They usually speak in the collective first-person narration, and offer advice to Dan in his quest. However, generally all the gargoyles criticize Sir Dan and emphasise his failure in battle a century ago. They tend to be clairvoyant, and tell Dan exactly how to perform some tasks. Some of these gargoyles automatically start a conversation with Sir Dan when he walks in their view, depending on how important their speech is and if they have been listened to before.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">Merchant gargoyles will offer Dan a variety of armour supplies and ammunition in his quest, for an unbelievable price. It is the player's responsibility within the game to collect as much money as possible in order to buy services and supplies. These gargoyles may also offer weapons that have been traded by the [http://en.wikipedia.org/wiki/Imp imps] that steal from Sir Dan, categorised under "Second Hand Goods".</p>
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=8 edit]]</span>[[Chalice of Souls]]===
<p style="line-height: 1.5em;">Throughout the levels Sir Dan is presented with an opportunity to collect that particular level's [http://en.wikipedia.org/wiki/Chalice_(cup) chalice], by filling it up with the souls of his enemies. This mystical item enables him to visit the Hall of Heroes after the conclusion of the level. Dan can only collect the chalice in each level when he has dispatched enough "defeated adversaries" to reach 100%. Chalices are hidden well and are not always at the end of a level, so Dan must back-track to the beginning to find it. In the " Hall of Heroes", he can converse with past heroes, "await spiritual guidance" and receive useful items or weapons to help him in his quest. Collecting all the chalices allows the player to see the true ending.</p>
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=9 edit]]</span>[[Rune Stones]]===
<p style="line-height: 1.5em;">In order for Dan to access different areas of the levels, he must use a range of collectible runes that are found in awkward places or revealed in secret areas. Each rune, which may be Chaos (red), Moon (blue), Earth (green), Time (silver), or Star (gold), will either open a door or gate or activate part of a sequence in order to proceed to the next scene or room. Runes are placed upon stone hands, where they remain for the rest of the level.</p>
===<span class="editsection" style="float: right; margin-left: 5px; ">[[http://en.wikipedia.org/w/index.php?title=MediEvil&action=edit&section=10 edit]]</span>Enemies===
<p style="line-height: 1.5em;">Alongside certain weapons, there are also many colourful and varying enemies, though particularly zombies in the opening levels, which Dan must defeat. Later on through the epic journey through Gallowmere, Dan will encounter a number of other monsters and creatures, most of which are modelled after gothic demons associated with the time period (and a few made just for fun). Sticky-fingered Imps, demonic Scarecrows, and mechanical Cossack-type guards with Russian accents are but a few of the ghastly and varied monstrosities that inhabit the levels.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">Very simple weapons will require much use in order to finish off a single enemy. Some enemies can only be attacked either at certain times or using specific weapons, such as the Scarecrows. Many weapons, such as swords and throwing daggers, can be charged up to produce a more powerful attack to finish beasts off more quickly.</p>
==Reception==
<p style="line-height: 1.5em;">''MediEvil'' received positive reviews. [http://en.wikipedia.org/wiki/Game Game] Magazine gave it a 91% while popular [http://en.wikipedia.org/wiki/Multimedia multimedia] site [http://en.wikipedia.org/wiki/IGN IGN] heralded it as "...a fun game and one of PlayStation's classics". Other awards include:</p>
*Best PlayStation Game - Gaming Expo
*Best Platinum Seller 1999 - [http://en.wikipedia.org/wiki/PlayStation_(console) PlayStation] Magazine
*Gold Award - [http://en.wikipedia.org/wiki/PlayStation_Magazine PlayStation Magazine]
*Silver Award - [http://en.wikipedia.org/wiki/Monthly Monthly] Games
*Token Prize - [http://en.wikipedia.org/wiki/Computer_network Network] Games
==Soundtrack==
The original soundtrack of this game was made using electronic synthesizers to simulate an entire orchestra and organ. The 2005 PlayStation Portable (PSP) game [http://en.wikipedia.org/wiki/MediEvil:_Resurrection MediEvil: Resurrection] used parts of the Medievil score along with original elements composed by the artists Bob and Barn and performed by a live [http://en.wikipedia.org/wiki/Orchestra orchestra] and [http://en.wikipedia.org/wiki/Choir choir].<sup class="reference" id="cite_ref-0" style="line-height: 1em; font-style: normal; ">[http://en.wikipedia.org/wiki/MediEvil#cite_note-0 [1]]</sup> An album was made from this music and signed copies can be purchased from the artists' website.
==Other Information==
The official ''MediEvil'' website, designed to contain several flash elements, information about the game, and free downloads, has been shut down. However, the site for the game's sequel still exists but is not updated anymore.
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">''MediEvil'' was one of the first games to support a [http://en.wikipedia.org/wiki/DualShock DualShock] controller on the PlayStation.</p>
==Additional conten==
<p style="line-height: 1.5em;">Inside original copies of the ''MediEvil'' PlayStation box was a poster featuring an insight into ''MediEvil's'' sequel, [[MediEvil 2]]. This detailed new characters and levels, set in 19th century London.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">On the reverse of this image are map instructions for the first four levels of the game. These include details of the locations of vials, the chalice, life bottles, rune stones, gargoyles, rune hands, bronze and silver shields, primary weapons and other secrets which may only be accessible after finding certain items or completing certain tasks.</p>
 
<p style="margin-top: 0.4em; margin-bottom: 0.5em; line-height: 1.5em;">The weapons that are described for the first few levels are: a small sword, throwing daggers, a crossbow and a club. There are several more weapons available.</p>
 
 
==External link==
*{{wikipedia|MediEvil|''MediEvil'' at Wikipedia}}
*{{wikipedia|MediEvil|''MediEvil'' at Wikipedia}}
Anonymous user