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{{vgrelease|EU=May 9 2003 ([http://gallowmere.wikia.com/wiki/File:Twin_pack.jpg Twin Pack])}} | {{vgrelease|EU=May 9 2003 ([http://gallowmere.wikia.com/wiki/File:Twin_pack.jpg Twin Pack])}} | ||
'''PlayStation Network:''' <br/> | '''PlayStation Network:''' <br/> | ||
{{vgrelease|NA=December 4 2006<ref>{{cite web|site=US PlayStation Store|title= | {{vgrelease|NA=December 4 2006<ref>{{Icon|Store}} {{cite web|site=US PlayStation Store|title=''MediEvil''® (PS3™/PSP®/PS Vita)|url=https://store.sonyentertainmentnetwork.com/#!/en-us/games/medievil-(ps3-psp-ps-vita)/cid=UP9000-NPUI94227_00-COMBINED00000001}}</ref>}} | ||
{{vgrelease|EU=September 20 2007}} | {{vgrelease|EU=September 20 2007}} | ||
{{vgrelease|JP=November 28 2007<ref>http://www.jp.playstation.com/software/title/jp9000npji00027_000000000000000001.html</ref>}} | {{vgrelease|JP=November 28 2007<ref>{{cite web|title=''メディーバル 甦ったガロメアの勇者''|site=プレイステーション® オフィシャルサイト|url=http://www.jp.playstation.com/software/title/jp9000npji00027_000000000000000001.html}}</ref>}} | ||
|genre = Action-adventure | |genre = Action-adventure | ||
|ratings = ESRB: Teen<br/> ELSPA: 11+<br> OFLC: G8+ | |ratings = ESRB: Teen<br/> ELSPA: 11+<br> OFLC: G8+ | ||
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[[File:Memory Card.png|link=|alt=]] {{nihongo|'''''MediEvil'''''|メディーバル 甦ったガロメアの勇者|Medībaru Yomigaetta Garomea no Yūsha}} is an action-adventure video game and the first installment in the ''MediEvil'' series. It was developed by SCE Studio Cambridge and published by Sony. It was released on October 9 1998 in Europe, October 21 1998 in North America and on June 17 1999 in Japan for the [[PlayStation]]. Due to its success, the game was released in 1999 as a platinum title in Europe. It was also released in a bundle with ''C-12: Final Resistance'' on May 9 2003. | [[File:Memory Card.png|link=|alt=]] {{nihongo|'''''MediEvil'''''|メディーバル 甦ったガロメアの勇者|Medībaru Yomigaetta Garomea no Yūsha}} is an action-adventure video game and the first installment in the ''MediEvil'' series. It was developed by SCE Studio Cambridge and published by Sony. It was released on October 9 1998 in Europe, October 21 1998 in North America and on June 17 1999 in Japan for the [[PlayStation]]. Due to its success, the game was released in 1999 as a platinum title in Europe. It was also released in a bundle with ''C-12: Final Resistance'' on May 9 2003. | ||
The game was followed by ''[[MediEvil 2]]'', released in 2000, and ''[[MediEvil: Resurrection]]'', a reimagining released in 2005 for the PSP. The game was made available for download for the PSP | The game was followed by ''[[MediEvil 2]]'', released in 2000, and ''[[MediEvil: Resurrection]]'', a reimagining released in 2005 for the PSP. The game was made available for download for the PSP, PlayStation 3 and the PS Vita via the PlayStation Store in 2007. From August to September of 2010, the game was made available for free to European PlayStation Plus subscribers. | ||
==Gameplay== | ==Gameplay== | ||
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==Development== | ==Development== | ||
Development of ''MediEvil'' started in 1995 at independent developer {{w|Millennium Interactive}}. Chris Sorrell, previously known for the ''{{w|James Pond}}'' series, created the original concept for ''MediEvil'' and served as the game's creative director. Prior to the development of ''MediEvil'', Sorrell had endured a rather torrid time working on some edutainment products that Millennium Interactive had signed up to create. "Once these products were finally complete, I think management took pity on me and rewarded me with the chance of making my dream game" he recalls. According to Sorrell, the first design proposal for the game had the working title ‘''Dead Man Dan''’ and described a game that was a fusion of {{w|Capcom|Capcom's}} ''{{w|Ghosts 'n Goblins}}'' with the art style of {{w|Tim Burton}} – especially the look and feel of ''{{w|The Nightmare Before Christmas}}'', both of which were things that he was a huge fan of back in the mid ’90s. Lead artist and designer Jason Wilson shared his interest in dark, Gothic influenced artwork and they worked together to define the look and feel of the game. Wilson was particularly inspired by [[wikipedia:German Expressionism|German Expressionism]] from the 1920s and credits films such as ''[[wikipedia:The Golem (1915 film)|Der Golem]]'', ''[[wikipedia:The Cabinet of Dr Caligari|The Cabinet of Dr Caligari]]'', ''[[wikipedia:Nosferatu|Nosferatu]]'', ''[[wikipedia:Metropolis (1927 film)|Metropolis]]'' and ''[[wikipedia:Sunrise (1926 film)|Sunrise]]'' as his main sources of inspiration.<ref>https://www.facebook.com/JayGunnArts/posts/587295241397225</ref> As development progressed, Wilson pushed the game into more of a ''Zelda''-like direction as opposed to the original arcade-style concept. Sorrell approved of the new direction and said that he would liked to have expanded more on it. | Development of ''MediEvil'' started in 1995 at independent developer {{w|Millennium Interactive}}. Chris Sorrell, previously known for the ''{{w|James Pond}}'' series, created the original concept for ''MediEvil'' and served as the game's creative director. Prior to the development of ''MediEvil'', Sorrell had endured a rather torrid time working on some edutainment products that Millennium Interactive had signed up to create. "Once these products were finally complete, I think management took pity on me and rewarded me with the chance of making my dream game" he recalls. According to Sorrell, the first design proposal for the game had the working title ‘''Dead Man Dan''’ and described a game that was a fusion of {{w|Capcom|Capcom's}} ''{{w|Ghosts 'n Goblins}}'' with the art style of {{w|Tim Burton}} – especially the look and feel of ''{{w|The Nightmare Before Christmas}}'', both of which were things that he was a huge fan of back in the mid ’90s. Lead artist and designer Jason Wilson shared his interest in dark, Gothic influenced artwork and they worked together to define the look and feel of the game. Wilson was particularly inspired by [[wikipedia:German Expressionism|German Expressionism]] from the 1920s and credits films such as ''[[wikipedia:The Golem (1915 film)|Der Golem]]'', ''[[wikipedia:The Cabinet of Dr Caligari|The Cabinet of Dr Caligari]]'', ''[[wikipedia:Nosferatu|Nosferatu]]'', ''[[wikipedia:Metropolis (1927 film)|Metropolis]]'' and ''[[wikipedia:Sunrise (1926 film)|Sunrise]]'' as his main sources of inspiration.<ref>{{Icon|Facebook}} {{cite web|author=Jason Wilson|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225}}</ref> As development progressed, Wilson pushed the game into more of a ''Zelda''-like direction as opposed to the original arcade-style concept. Sorrell approved of the new direction and said that he would liked to have expanded more on it. | ||
From the outset, Sorrell wanted his game to possess a unique lead character. They worked with a script doctor named Martin Pond when looking for more of a backstory for the lead protagonist, Sir Daniel Fortesque. Pond came up with the idea that Sir Daniel could have been a pompous failure in life whose reincarnation was his one shot at redemption. | From the outset, Sorrell wanted his game to possess a unique lead character. They worked with a script doctor named Martin Pond when looking for more of a backstory for the lead protagonist, Sir Daniel Fortesque. Pond came up with the idea that Sir Daniel could have been a pompous failure in life whose reincarnation was his one shot at redemption. | ||
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==Soundtrack== | ==Soundtrack== | ||
{{main|Les musiques de MediEvil}} | {{main|Les musiques de MediEvil}} | ||
The original soundtrack of the game was made using electronic synthesizers to simulate an entire orchestra and organ. The tracks were composed by Paul Arnold and Andrew Barnabas. Chris Sorrell, the game's director, asked them to compose a Danny Elfman-style score, similar to those of ''Beetlejuice'', ''The Nightmare Before Christmas'' and ''Batman Returns''.<ref>{{cite web|url=http://www.gsoundtracks.com/interviews/arnold.htm|title=Interview with composer Paul Arnold|author=Ittensohn | The original soundtrack of the game was made using electronic synthesizers to simulate an entire orchestra and organ. The tracks were composed by Paul Arnold and Andrew Barnabas. Chris Sorrell, the game's director, asked them to compose a Danny Elfman-style score, similar to those of ''Beetlejuice'', ''The Nightmare Before Christmas'' and ''Batman Returns''.<ref>{{cite web|url=http://www.gsoundtracks.com/interviews/arnold.htm|title=Interview with composer Paul Arnold|author=Oliver Ittensohn|site=GSoundtracks|retrieved=18 May, 2012}}</ref> | ||
Although there's no official soundtrack release, the 71st issue of the french magazine Joypad featured a CD named ''Les musiques de Medievil,'' which contains 10 tracks from the game and is the only "soundtrack" ever released for it. | Although there's no official soundtrack release, the 71st issue of the french magazine Joypad featured a CD named ''Les musiques de Medievil,'' which contains 10 tracks from the game and is the only "soundtrack" ever released for it. | ||
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| state = plain | | state = plain | ||
<!-- Aggregators --> | <!-- Aggregators --> | ||
| GR = 80.40%<ref name="Game Rankings">http://www.gamerankings.com/ps/197892-medievil/index.html</ref> | | GR = 80.40%<ref name="Game Rankings">{{cite web|site=GameRankings|title=''MediEvil'' for PlayStation|url=http://www.gamerankings.com/ps/197892-medievil/index.html}}</ref> | ||
<!-- Reviewers --> | <!-- Reviewers --> | ||
| AP = 91%<ref>http://www.absolute-playstation.com/api_review/rmedi.htm</ref> | | AP = 91%<ref>{{cite web|title=''MEDIEVIL'' - Review|site=ABSOLUTE PLAYSTATION|published=November 1998|url=http://www.absolute-playstation.com/api_review/rmedi.htm}}</ref> | ||
| EGM = 7.8/10 | | EGM = 7.8/10 | ||
| GameRev = A−<ref name="Game Revolution">http://www.gamerevolution.com/review/medievil</ref> | | GameRev = A−<ref name="Game Revolution">{{cite web|published=October 1998|site=Game Revolution|title=''MediEvil'' Review|url=http://www.gamerevolution.com/review/medievil}}</ref> | ||
| GSpot = 8.2/10<ref name="Gamespot">http://www.gamespot.com/reviews/medievil-review/1900-2548312/</ref> | | GSpot = 8.2/10<ref name="Gamespot">{{cite web|published=October 23, 1998|title=''MediEvil'' Review|site=GameSpot|url=http://www.gamespot.com/reviews/medievil-review/1900-2548312/}}</ref> | ||
| IGN = 7.8/10<ref name="IGN">http://www.ign.com/articles/1998/10/23/medievil</ref> | | IGN = 7.8/10<ref name="IGN">{{cite web|title=''MediEvil''|published=October 22, 1998|site=IGN||url=http://www.ign.com/articles/1998/10/23/medievil}}</ref> | ||
| OPM = 4/5 | | OPM = 4/5 | ||
| PSM = 3/5 | | PSM = 3/5 | ||
| PSXE = 6.9/10<ref>http://www.psxextreme.com/ps1-reviews/29.html</ref> | | PSXE = 6.9/10<ref>{{cite web|published=July 7, 1999|title=''Medievil'' Review|site=PSX Extreme|url=http://www.psxextreme.com/ps1-reviews/29.html}}</ref> | ||
}} | }} | ||
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*Silver Award - Monthly Games | *Silver Award - Monthly Games | ||
*Token Prize - Network Games | *Token Prize - Network Games | ||
===Sales=== | |||
*The game has sold over 800k units world-wide. | |||
{{Clear}} | {{Clear}} | ||
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==Trivia== | ==Trivia== | ||
*''MediEvil'' was one of the first games to support a {{w|DualShock}} controller on the PlayStation. | *''MediEvil'' was one of the first games to support a {{w|DualShock}} controller on the PlayStation. | ||
*On the game's official US website and on promotional game material, it is said that the game takes place in 847, but this is proven to be untrue in the game's sequel, where the year 1386 is revealed to be the true year of the game's events. | *On the game's official US website and on promotional game material, it is said that the game takes place in 847, but this is proven to be untrue in the game's sequel, where the year 1386 is revealed to be the true year of the game's events. | ||
*The game is dedicated to the memory of Mr Apple. | *The game is dedicated to the memory of Mr Apple. |