13,061
edits
DansFriend (talk | contribs) m (→Gameplay) |
DansFriend (talk | contribs) m (→Changes) |
||
Line 71: | Line 71: | ||
*'''Linear Progression and Level Selection:''' There is only one choice of next level, unlike at certain points in the first game, as the game doesn't feature a map. A projector in the Professor's Lab displays a single level onto a board and the player can scroll left or right one at a time to choose a level. Sometimes new levels will start immediately after completing one without first returning to the lab. Unlike in the first game you can ask the Professor to give you a mission briefing for a level. | *'''Linear Progression and Level Selection:''' There is only one choice of next level, unlike at certain points in the first game, as the game doesn't feature a map. A projector in the Professor's Lab displays a single level onto a board and the player can scroll left or right one at a time to choose a level. Sometimes new levels will start immediately after completing one without first returning to the lab. Unlike in the first game you can ask the Professor to give you a mission briefing for a level. | ||
*'''Spiv:''' [[The Spiv]] character replaces the [[Merchant Gargoyles]] from the first game. | *'''Spiv:''' [[The Spiv]] character replaces the [[Merchant Gargoyles]] from the first game. | ||
*'''Start-of-Area Saving:''' As some levels in the game are made-up of more than one area, Winston the Ghost will offer you the chance to save inside a new area (after a load sequence), which often occurs before boss fights, using the phrase "Alright Dan you've come a long way. I'd save if I was you | *'''Start-of-Area Saving:''' As some levels in the game are made-up of more than one area, Winston the Ghost will offer you the chance to save inside a new area (after a load sequence), which often occurs before boss fights, using the phrase "Alright Dan, you've come a long way. I'd save if I was you!" | ||
*'''Falling Damage:''' Unlike in the previous game, when falling from a height Dan will now receive damage. Dan will either lose health or instantly die, depending on the height from which he falls. | *'''Falling Damage:''' Unlike in the previous game, when falling from a height Dan will now receive damage. Dan will either lose health or instantly die, depending on the height from which he falls. | ||