MediEvil 2: Difference between revisions

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[[File:Memory_Card_2.png|link=|other=]] '''''MediEvil 2''''' (known as '''''MediEvil II''''' in North America) is an action-adventure video game and the second installment in the [[MediEvil (Series)|''MediEvil'' series]]. It's a sequel to ''[[MediEvil]]'', taking place 500 years after the game's events. It was released on May 9 2000 in North America and April 19 2000 in Europe.
[[File:Memory_Card_2.png|link=|other=]] '''''MediEvil 2''''' (known as '''''MediEvil II''''' in North America) is an action-adventure video game and the second installment in the [[MediEvil (Series)|''MediEvil'' series]]. It's a sequel to ''[[MediEvil]]'', taking place 500 years after the game's events. It was released on May 9 2000 in North America and April 19 2000 in Europe.
==Gameplay==
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a gatling gun. Progress through the game is a bit more linear and story driven.
===New Features===
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. For example, to equip a close-range weapon, like a sword or an axe, and a projectile weapon, like a crossbow or a gatling gun. By default, [[File:L1.png]] + [[File:PSB-S.png]] changes weapon.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Dan-hand''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. [[File:L1.png]] + [[File:PSB-T.png]] switches between Dan and his head, or puts it back on when standing over it.
*'''Dankenstein''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.
===Changes===
*'''Linear Progression and Level Selection:''' There is only one choice of next level, unlike at certain points in the first game, as the game doesn't feature a map. A projector in the Professor's Lab displays a single level onto a board and the player can scroll left or right one at a time to choose a level. Sometimes new levels will start immediately after completing one without first returning to the lab. Unlike in the first game you can ask the Professor to give you a mission briefing for a level.
*'''Spiv:''' [[The Spiv]] character replaces the [[Merchant Gargoyles]] from the first game.
*'''Start-of-Area Saving:''' As some levels in the game are made-up of more than one area, Winston the Ghost will offer you the chance to save inside a new area (after a load sequence), which often occurs before boss fights, using the phrase "Alright Dan, you've come a long way. I'd save if I was you!"
*'''Falling Damage:''' Unlike in the previous game, when falling from a height Dan will now receive damage. Dan will either lose health or instantly die, depending on the height from which he falls.


==Plot==
==Plot==
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*[[Mander|Mander&nbsp;]]- Lord Palethorn's associate, he was turned into a lizard during the spell and is notably smarter than Dogman.
*[[Mander|Mander&nbsp;]]- Lord Palethorn's associate, he was turned into a lizard during the spell and is notably smarter than Dogman.
*[[Dogman]] - Dogman is Lord Palethorn's muscle man. He was also another victim of Palethorn's spell, turning him into a dog.
*[[Dogman]] - Dogman is Lord Palethorn's muscle man. He was also another victim of Palethorn's spell, turning him into a dog.
==Gameplay==
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a gatling gun. Progress through the game is a bit more linear and story driven.
===New Features===
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. For example, to equip a close-range weapon, like a sword or an axe, and a projectile weapon, like a crossbow or a gatling gun. By default, [[File:L1.png]] + [[File:PSB-S.png]] changes weapon.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Dan-hand''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. [[File:L1.png]] + [[File:PSB-T.png]] switches between Dan and his head, or puts it back on when standing over it.
*'''Dankenstein''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.
===Changes===
*'''Linear Progression and Level Selection:''' There is only one choice of next level, unlike at certain points in the first game, as the game doesn't feature a map. A projector in the Professor's Lab displays a single level onto a board and the player can scroll left or right one at a time to choose a level. Sometimes new levels will start immediately after completing one without first returning to the lab. Unlike in the first game you can ask the Professor to give you a mission briefing for a level.
*'''Spiv:''' [[The Spiv]] character replaces the [[Merchant Gargoyles]] from the first game.
*'''Start-of-Area Saving:''' As some levels in the game are made-up of more than one area, Winston the Ghost will offer you the chance to save inside a new area (after a load sequence), which often occurs before boss fights, using the phrase "Alright Dan, you've come a long way. I'd save if I was you!"
*'''Falling Damage:''' Unlike in the previous game, when falling from a height Dan will now receive damage. Dan will either lose health or instantly die, depending on the height from which he falls.


==Cover art and CDs==
==Cover art and CDs==