MediEvil 2: Difference between revisions

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==Gameplay==
==Gameplay==
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a Gatling gun. Progress through the game is a bit more linear and story driven.
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a Gatling gun. Progress through the game is a bit more linear and story driven.


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*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. By default, {{button|L1}} + {{button|S}} changes weapon.
*'''Weapon toggle''': Two weapons can be selected from the inventory, so players can easily switch between them. By default, {{button|L1}} + {{button|S}} changes weapon.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Camera controls: '''It is now possible to control the game camera with the right analog stick.
*'''Dan-hand''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. {{button|L1}} + {{button|T}} switches between Dan and his head, or puts it back on when standing over it.
*'''[[Dan-hand]]''': Unlocked halfway through the game, Dan can place his heads on one of the scuttling green hands in order to get into small areas to solve puzzles or access hidden treasure. Whilst in this mode, Dan can freely swap between his head and his body. This does come with risks, as Dan-hand has no attacks and is quite vulnerable. Sometimes Dan's head will be stolen by a bird on certain levels, and Dan must climb to their nest to retrieve it. While Dan's head is off, octomators can also attach themselves on top of Dan and sap his health; rapidly pressing action will shake them off. {{button|L1}} + {{button|T}} switches between Dan and his head, or puts it back on when standing over it.
*'''Dankenstein''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.
*'''[[Dankenstein]]''': One of the levels involve Dan fighting in a boxing match, using a Monster-esque body, against a large robot. The fighters fight each other, with limbs coming off after certain amounts of damage. Up to two lost limbs can be recovered between rounds (after defeating the imps who are carrying them around). Dan will lose if he loses all his limbs, or if he is unable to defeat his opponent in three rounds.


===Changes===
===Changes===
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==Characters​==
==Characters​==
[[File:JAMES_~2.png|right|200px|thumb]]
[[File:JAMES_~2.png|right|200px|thumb]]
*[[Sir Daniel Fortesque]] - The protagonist of the game. He was the captain chosen to lead the fight against Zarok, but was killed by an arrow during the first charge. He was later resurrected when Zarok returned to terrorize the land once again. This time Sir Dan was able to defeat his nemesis, restoring his name and proving himself to be a true hero. He is a skeleton with no lower jaw, therefore he humorously mumbles in speech although unlike in the first game, the player can understand him. Compared to the first game, his design was slightly modified. His head is a little larger, and he also wears leather gloves.
*[[Sir Daniel Fortesque]] - The protagonist of the game. Hailing from the lost land of Gallowmere, Sir Dan was killed in a battle against Zarok, an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of zombie warriors. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his crypt and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living.
*[[Professor Hamilton Kift]] - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to create a new weapon.
*[[Professor Hamilton Kift]] - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to create a new weapon.
*[[Princess Kiya]] - A soft spoken mummy who has been dead inside her tomb for thousands of years and enunciates every word she says carefully. She is blue in skin color and wears bandages. She knows embalming techniques and is grateful to Sir Dan for having rescued her from her eternal prison.
*[[Princess Kiya]] - A soft spoken mummy who has been dead inside her tomb for thousands of years and enunciates every word she says carefully. She is blue in skin color and wears bandages. She knows embalming techniques and is grateful to Sir Dan for having rescued her from her eternal prison.
*[[Winston Chapelmount]] - A cheery young ghost with large eyes. His name is a play on Winston Churchill. His history creates a spectral shadow, upon which he can be called to provide help for Dan. He teaches Dan how to find and use ancient magic. He also provides save points on long levels and on a few occasions relays Dan's earned weapon to him when he is unable to access the Professor's lab.
*[[Winston Chapelmount]] - A cheery young ghost with large eyes. His name is a play on Winston Churchill. His history creates a spectral shadow, upon which he can be called to provide help for Dan. He teaches Dan how to find and use ancient magic. He also provides save points on long levels and on a few occasions relays Dan's earned weapon to him when he is unable to access the Professor's Lab.
*[[Lord Palethorn]] - The villain of the game. His motive is to find all the lost pages of Zarok's spellbook so he can gain control of London. He was once an acquaintance of the Professor and was the one responsible for damaging his hands before being banished from the cult. He is voiced by Steven Blum.
*[[Lord Palethorn]] - The villain of the game. His motive is to find all the lost pages of Zarok's spellbook so he can gain control of London. He was once an acquaintance of the Professor and was the one responsible for damaging his hands before being banished from the cult. He is voiced by Steven Blum.
*[[Mander]] - Lord Palethorn's associate, he was turned into a lizard during the spell and is notably smarter than Dogman.
*[[Mander]] and [[Dogman]] - Lord Palethorn's henchmen, who turned into monsters as a side-effect of their master's spell.
*[[Dogman]] - Dogman is Lord Palethorn's muscle man. He was also another victim of Palethorn's spell, turning him into a dog.


==Plot==
==Plot==
{{Spoilers}}In Kensington in the year 1886, 500 years after [[Sir Daniel Fortesque]]'s climactic battle against the evil sorcerer [[Zarok]], a sorcerer named [[Lord Palethorn]] discovers some of the pages of Zarok's spell book and casts the Spell of Eternal Darkness over the city of [[London]]. However, Palethorn needs the final pages of the spell book to fully control the monsters he has spawned. The spell Palethorn casts once again brings Sir Dan, who was resting at a nearby museum back to life. He is recruited by a professor named [[Hamilton Kift]] and his ghostly sidekick [[Winston]] to recover the missing pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient mummy princess named [[Kiya]], who becomes Dan's love interest.
{{Spoilers}}In 1886, 500 years after [[Sir Daniel Fortesque]]'s climactic battle against the evil sorcerer [[Zarok]], [[Lord Palethorn]] discovers some of the pages of Zarok's spell book and casts the [[Spell of Eternal Darkness]] over the city of [[London]]. However, Palethorn needs the final pages of the spell book to fully control the monsters he has spawned. The spell Palethorn casts once again brings Sir Dan, who was resting at a nearby museum, back to life. He is recruited by a professor named [[Hamilton Kift]] and his ghostly sidekick [[Winston]] to recover the missing pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient mummy princess named [[Kiya]], whom Dan falls in love with.


During an incident in which Kiya goes off on her own, she is killed by [[Jack the Ripper]], much to the shock of Dan. Discovering a time machine, Dan travels back in time in order to save Kiya, merging with his past self to gain [[super armour]]. As Dan finally confronts Palethorn, he steals the final page from him and uses it to summon a [[The Demon|demon]]. However, Dan manages to turn the demon against Palethorn, putting a stop to both of them.
When Kiya goes to [[Whitechapel]] alone to investigate psychic disturbances there, she is killed by [[Jack the Ripper]]. Broken-hearted, Dan abandons the quest against Palethorn and wanders into London's [[The Sewers|sewers]], where he encounters the [[Mullocks]], who worship him as a God, and discovers a [[Chrono-chair|time machine]] that Kift had built years earlier. Collecting the parts to rebuild the time machine, Dan travels back in time to defeat Jack and save Kiya. Jack pleads with Dan to be spared, but he mercilessly shoots him dead. Dan then merges with his past self to resolve the paradox and gains [[Super Armour]], and returns to the battle. Dan collects the [[Spell Page|final page of the spell book]] and confronts Palethorn, who steals the page from him and offers Dan the choice of joining him, which Dan refuses. Palethorn then assigns his two assistants, Mander and Dogman, to stop Dan from following him, but both are killed. Dan then goes after Palethorn. Palethorn uses the spell book to summon a [[The Demon|large blue demon]]. Dan manages to turn the demon against Palethorn, putting a stop to both of them. With his last breath, Palethorn drops a time bomb in a last-ditch effort to kill Dan, destroying his lair in the process.
===Endings===
===Endings===


*'''''[[OUTRO|<font color=black>Not all chalices collected</font>]]''''': As Palethorn blows up his lair on his dying breath, Dan decides to join Kiya together in the afterlife as they return to their eternal rest in The Museum.
*'''''[[OUTRO|<font color=black>Not all chalices collected</font>]]''''': Sir Dan and Kiya  return to the museum where they decide to re-enter their eternal rest.


*'''''[[CHALLIS|<font color=black>All chalices collected</font>]]''''': If the player has collected all the [[Chalices of Souls]], Dan and Kiya will instead go for a ride on the time machine, which takes them back in time, but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 10, 2012|url=http://sirdanielfortesque.proboards.com/post/11632}}</ref>
*'''''[[CHALLIS|<font color=black>All chalices collected</font>]]''''': Sir Dan and Kiya go for a ride on the time machine, which takes them back in time to [[Zarok's Lair]], but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time to replace Zarok with himself.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 10, 2012|url=http://sirdanielfortesque.proboards.com/post/11632}}</ref>


{{SpoilerEnd}}
{{SpoilerEnd}}
==Development==
After the success of the first ''[[MediEvil]]'', Sony Computer Entertainment commissioned SCE Cambridge to develop a sequel that would be released before the end of the [[PlayStation]]'s lifespan. [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Chris' ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|Interview with Chris Sorrell|July 23, 2013}}
According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}}
During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible", which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Axel Strohm|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=15 December 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2,'' like additional playable characters created by utilising Dan's skeletal form<ref name="interview"/>


==Cover art and CDs==
==Cover art and CDs==
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MediEvil 2 - Promotional Trailer (EU)|Promotional Trailer (EU)
MediEvil 2 - Promotional Trailer (EU)|Promotional Trailer (EU)
MediEvil 2 - 30 second TV advert (US)|30 second TV advert (US)
MediEvil 2 - 30 second TV advert (US)|30 second TV advert (US)
</gallery>
</gallery>
==Trivia==
* The original idea for the game had Zarok being kept prisoner in the Tower of London, with Dan having to free him. The two of them then had to work together in an uneasy alliance.


==References==
==References==