13,561
edits
DansFriend (talk | contribs) m (→Notes) |
DansFriend (talk | contribs) m (→Development) |
||
Line 61: | Line 61: | ||
According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}} | According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}} | ||
During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible", which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Axel Strohm|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=15 December 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2,'' like additional playable characters created by utilising Dan's skeletal form<ref name="interview"/> | During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible", which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Axel Strohm|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=15 December 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2,'' like additional playable characters created by utilising Dan's skeletal form.<ref name="interview"/> | ||
==Cover art and CDs== | ==Cover art and CDs== |