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{{Infobox video game | {{Infobox video game | ||
|name = MediEvil 2 | |name = MediEvil 2 | ||
|icon = | |icon = | ||
|tagline = | |tagline = The Return of the Laughing Dead.<br>The gothic journey to die for. | ||
| | |developers = [[SCE Cambridge Studio]] | ||
| | |publishers = Sony Computer Entertainment | ||
|platforms = PlayStation | |platforms = PlayStation | ||
| | |releasedate = {{Release date|April 21, 2000{{Note|name="release"|Although several official SONY websites list April 19, 2000 as the release date of ''MediEvil 2'' in Europe,<ref name="SCEE">[http://web.archive.org/web/0/http://archive.wikiwix.com/cache/?url=http://www.scee.presscentre.com/software/detail.asp?SoftwareID=160&title=SCEE%20Press%20office ''MediEvil 2''] at SCEE Press Centre (archived version).</ref><ref name="SCEEFrance">[http://web.archive.org/web/0id_/http://www.playstation-europe.com:80/portal/france/content/jouer/jeux/medievil2.html ''Les jeux à venir''] at PlayStation Europe (archived version).</ref> contemporary promotions for the game indicate that the game's release date was actually April 21, 2000.{{Bookref|Medievil-Times}}<ref>{{Icon|Med2}} [[:File:MediEvil2NeedAHandPoster.jpg|''MediEvil 2'' "Need A Hand..?" promotional poster]]. Published by Sony Computer Entertainment in 2000.</ref><ref>{{Cite web|title=Win Sony PlayStation games and MediEvil 2|newspaper=[https://www.thesun.co.uk/ The Sun]|published=April 21, 2000|quote=We have teamed up with Sony PlayStation, the world's leading games console, to give you lucky readers the chance to win a copy of MediEvil 2 which is released in the shops today.}}</ref><ref name="ReleaseNewsgroup"/>}}|{{vgrelease|EU=April 21, 2000}}{{vgrelease|NA=May 9, 2000<ref>{{cite web|title=''MediEvil® II''|site=PlayStation.com (archived version)|url=http://web.archive.org/web/20100425122502/http://us.playstation.com/games-and-media/games/medievil-ii-ps.html}}</ref><ref name="GameInformer">{{Cite web|url=http://web.archive.org/web/0id_/http://www.gameinformer.com/news/news_story.cfm?NEWS_ID=1945|title=MediEvil II Hits The Streets|site=GameInformer|published=May 9, 2000}}</ref>}}{{vgrelease|EU=May 4, 2001 (Platinum)}}}} | ||
|genre = Action-adventure<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release3.htm}}</ref> | |genre = Action-adventure<ref>{{Icon|Med2}} {{cite web|title=Press Release|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/press_release/press_release3.htm}}</ref> | ||
|ratings = {{CollapseContent|ESRB: Teen<ref>{{Cite web|url=https://www.esrb.org/ratings/Synopsis.aspx?Certificate=4964&Title=MediEvil+2|site=ESRB.org|title=MediEvil 2}}</ref>|ELSPA: 11+ <br> OFLC: M15+<ref>{{Cite web|site=Australian Classification|title=MEDIEVIL 2|published=February 29, 2000|url=https://www.classification.gov.au/titles/medievil-2}}</ref><br>USK: 12<ref>{{Cite web|url=https://usk.de/?s=MediEvil+2|published=February 23, 2000|title=MediEvil 2|site=Unterhaltungssoftware Selbstkontrolle}}</ref>}} | |ratings = {{CollapseContent|ESRB: Teen<ref>{{Cite web|url=https://www.esrb.org/ratings/Synopsis.aspx?Certificate=4964&Title=MediEvil+2|site=ESRB.org|title=MediEvil 2}}</ref>|ELSPA: 11+ <br> OFLC: M15+<ref>{{Cite web|site=Australian Classification|title=MEDIEVIL 2|published=February 29, 2000|url=https://www.classification.gov.au/titles/medievil-2}}</ref><br>USK: 12<ref>{{Cite web|url=https://usk.de/?s=MediEvil+2|published=February 23, 2000|title=MediEvil 2|site=Unterhaltungssoftware Selbstkontrolle}}</ref>}} | ||
|modes = Single-player | |modes = Single-player | ||
|serials = {{CollapseContent|[[MediEvil 2/SCES-02544|SCES-02544]] (EFG)|[[MediEvil 2/SCES-02545|SCES-02545]] (ISP)<br>[[MediEvil 2/SCES-02546|SCES-02546]] (Russian)<br>[[MediEvil_II/SCUS-94564|SCUS-94564]] (American)}} | |serials = {{CollapseContent|[[MediEvil 2/SCES-02544|SCES-02544]] (EFG)|[[MediEvil 2/SCES-02545|SCES-02545]] (ISP)<br>[[MediEvil 2/SCES-02546|SCES-02546]] (Russian)<br>[[MediEvil_II/SCUS-94564|SCUS-94564]] (American)}} | ||
|image = | |image = | ||
|previous = ''[[MediEvil (1998)|MediEvil]]''<br>October 9, 1998 | |||
|next = ''[[MediEvil: Resurrection]]''<br>September 1, 2005}}{{DISPLAYTITLE:''MediEvil 2''}}'''''MediEvil 2''''' (stylised as '''''MediEvil II''''' in North America) is an action-adventure video game and the second installment in the [[MediEvil (series)|''MediEvil'' series]]. It's a sequel to ''[[MediEvil (1998)|MediEvil]]'', taking place 500 years after the game's events. It was released on April 21, 2000 in Europe and May 9, 2000 in North America. | |||
|previous = ''[[MediEvil]]'' | |||
|next = ''[[MediEvil: Resurrection]]''}}{{DISPLAYTITLE:''MediEvil 2''}}'''''MediEvil 2''''' (stylised as '''''MediEvil II''''' in North America) is an action-adventure video game and the second installment in the [[MediEvil (series)|''MediEvil'' series]]. It's a sequel to ''[[MediEvil]]'', taking place 500 years after the game's events. It was released on April 21, 2000 in Europe and May 9, 2000 in North America. | |||
==Gameplay== | ==Gameplay== | ||
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}} | {{See also|MediEvil (1998)#Gameplay|l1=Gameplay in MediEvil}} | ||
''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a Gatling gun. Progress through the game is a bit more linear and story driven. | ''MediEvil 2'' contains several of the original forms of gameplay, weaponry and graphics that were present in the first title of the series. Whilst featuring many of the classic swords and other medieval weaponry, long range weapons are more modern, taking the form of pistols, shotguns and a Gatling gun. Progress through the game is a bit more linear and story driven. | ||
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==Characters== | ==Characters== | ||
*[[Sir Daniel Fortesque]] - The protagonist of the game. Hailing from the lost land of Gallowmere, Sir Dan was killed in a battle against Zarok, an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of zombie warriors. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his crypt and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living. | *[[Sir Daniel Fortesque]] - The protagonist of the game. Hailing from the lost land of Gallowmere, Sir Dan was killed in a battle against Zarok, an insane wizard, way back in the 13th Century. Some time after Dan's death, Zarok discovered a book of Black Magic and used an ancient spell to make the dead rise from their graves to form a legion of zombie warriors. A side effect of this was that Dan also returned from his "eternal rest". Quickly realising that something was wrong, Dan embarked on a quest to destroy Zarok once and for all. Having put everything right again, Dan returned to his crypt and died. 500 years later, however, the book falls into the hands of another megalomaniac and Dan finds himself once more in the land of the living. | ||
*[[Professor Hamilton Kift]] - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to create a new weapon. | *[[Professor Hamilton Kift]] - A nervous, fast-talking professor in the laboratory near an unused underground rail station. He's a somewhat short man with mechanical hands and a large head. He is skilled in different forms of science, philosophy, the occult and has a knack for creating inventions. Collecting the Chalice in each level provides him the materials to create a new weapon. | ||
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==Plot== | ==Plot== | ||
In 1886, 500 years after [[Sir Daniel Fortesque]]'s climactic battle against the evil sorcerer [[Zarok]], [[Lord Palethorn]] discovers some of the pages of Zarok's spell book and casts the [[Spell of Eternal Darkness]] over the city of [[London]]. However, Palethorn needs the final pages of the spell book to fully control the monsters he has spawned. The spell Palethorn casts once again brings Sir Dan, who was resting at a nearby museum, back to life. He is recruited by a professor named [[Hamilton Kift]] and his ghostly sidekick [[Winston]] to recover the missing pages of Zarok's spellbook and put a stop to Palethorn's plans. Along the way, they end up being joined by an ancient mummy princess named [[Kiya]], whom Dan falls in love with. | |||
When Kiya goes to [[Whitechapel]] alone to investigate psychic disturbances there, she is killed by [[Jack the Ripper]]. Broken-hearted, Dan abandons the quest against Palethorn and wanders into London's [[The Sewers|sewers]], where he encounters the [[Mullocks]], who worship him as a God, and discovers a [[Chrono-chair|time machine]] that Kift had built years earlier. Collecting the parts to rebuild the time machine, Dan travels back in time to defeat Jack and save Kiya. Jack pleads with Dan to be spared, but he mercilessly shoots him dead. Dan then merges with his past self to resolve the paradox and gains [[Super Armour]], and returns to the battle. Dan collects the [[Spell Page|final page of the spell book]] and confronts Palethorn, who steals the page from him and offers Dan the choice of joining him, which Dan refuses. Palethorn then assigns his two assistants, Mander and Dogman, to stop Dan from following him, but both are killed. Dan then goes after Palethorn. Palethorn uses the spell book to summon a [[The Demon|large blue demon]]. Dan manages to turn the demon against Palethorn, putting a stop to both of them. With his last breath, Palethorn drops a time bomb in a last-ditch effort to kill Dan, destroying his lair in the process. | When Kiya goes to [[Whitechapel]] alone to investigate psychic disturbances there, she is killed by [[Jack the Ripper]]. Broken-hearted, Dan abandons the quest against Palethorn and wanders into London's [[The Sewers|sewers]], where he encounters the [[Mullocks]], who worship him as a God, and discovers a [[Chrono-chair|time machine]] that Kift had built years earlier. Collecting the parts to rebuild the time machine, Dan travels back in time to defeat Jack and save Kiya. Jack pleads with Dan to be spared, but he mercilessly shoots him dead. Dan then merges with his past self to resolve the paradox and gains [[Super Armour]], and returns to the battle. Dan collects the [[Spell Page|final page of the spell book]] and confronts Palethorn, who steals the page from him and offers Dan the choice of joining him, which Dan refuses. Palethorn then assigns his two assistants, Mander and Dogman, to stop Dan from following him, but both are killed. Dan then goes after Palethorn. Palethorn uses the spell book to summon a [[The Demon|large blue demon]]. Dan manages to turn the demon against Palethorn, putting a stop to both of them. With his last breath, Palethorn drops a time bomb in a last-ditch effort to kill Dan, destroying his lair in the process. | ||
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*'''''[[OUTRO|All chalices not collected]]''''': Sir Dan and Kiya return to the museum where they decide to re-enter their eternal rest. | *'''''[[OUTRO|All chalices not collected]]''''': Sir Dan and Kiya return to the museum where they decide to re-enter their eternal rest. | ||
*'''''[[CHALLIS|All chalices collected]]''''': Sir Dan and Kiya go for a ride on the time machine, which takes them back in time to [[Zarok's Lair]], but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time to replace Zarok with himself.{{Siteref|MediEvil-Boards|11632| | *'''''[[CHALLIS|All chalices collected]]''''': Sir Dan and Kiya go for a ride on the time machine, which takes them back in time to [[Zarok's Lair]], but also to an alternative timeline, where Palethorn had used the spell book to travel back and rewrite time to replace Zarok with himself.{{Siteref|MediEvil-Boards|11632|MediEvil developers - Q&A;|February 10, 2012}} | ||
==Development== | ==Development== | ||
After the success of the first ''[[MediEvil (1998)|MediEvil]]'', Sony Computer Entertainment commissioned SCEE Cambridge to develop a sequel that would be released before the end of the PlayStation's lifespan. Work on the game began as early as October 1998.<ref>{{Cite web|url=https://web.archive.org/web/20000526021525/http://www.dailyradar.com/features/game_feature_page_280_1.html|published=January 2000|site=Daily Radar|title=Feature - MediEvil II Interview|retrieved=July 17, 2021}}</ref> [[Chris Sorrell]], who previously served as the director of the first game, chose to focus on developing a [[Primal|new title for the PlayStation 2]] instead, so the project was handed over to [[James Shepherd]]. Sorrell had a few meetings with Shepherd where he passed on some of his ideas for the game, such as setting the game in the Victorian era and using [[Sir Henry Fortesque]], a more recently deceased descendant of Sir Dan's, as the game's protagonist. Shepherd used some of Sorrell's ideas while replacing others with his own.{{Siteref|MediEvil-Boards|13209|MediEvil developers - Q&A;|July 23, 2013}} | |||
After the success of the first ''[[MediEvil]]'', Sony Computer Entertainment commissioned | |||
According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694| | According to [[Jason Wilson]], the game's lead artist, an early draft of the game's plot had previous antagonist [[Zarok]] being held prisoner in the [[Tower of London]]. Sir Daniel Fortesque's objective would have been to free him. The two of them would have had to work together in an uneasy alliance against an evil cult who would be using Zarok's spell book to resurrect the dead.{{Siteref|MediEvil-Boards|13694|MediEvil developers - Q&A;|November 3, 2013}} | ||
During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible," which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Strohm, Axel|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=December 15, 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2'', like additional playable characters created by utilising Dan's skeletal form.<ref name="interview"/> | During development, the Cambridge studio re-coded a majority of its core technology to ensure the sequel was "as good as possible," which Shepherd considered arguably similar to "starting from scratch."<ref name="interview">{{cite web|author = Strohm, Axel|title=MediEvil 2 Director Interviewed|url=http://www.gamespot.com/articles/medievil-2-director-interviewed/1100-2447317/|site=GameSpot|published=December 15, 1999}}</ref> Various features that were not implemented into the first game were added into ''MediEvil 2'', like additional playable characters created by utilising Dan's skeletal form.<ref name="interview"/> | ||
==Cover art and CDs== | ==Cover art and CDs== | ||
{{Empty section}} | |||
==Release== | ==Release== | ||
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| GI = 7.75/10 | | GI = 7.75/10 | ||
| GameRev = B+<ref name="Game Revolution">{{cite web|published=May 2000|site=Game Revolution|title=''MediEvil II'' Review|url=http://www.gamerevolution.com/review/medievil-ii}}</ref> | | GameRev = B+<ref name="Game Revolution">{{cite web|published=May 2000|site=Game Revolution|title=''MediEvil II'' Review|url=http://www.gamerevolution.com/review/medievil-ii}}</ref> | ||
| GSpot = 7.6/10<ref name="GameSpot">{{cite web|published=October 23, 1998|title=''MediEvil II'' Review|site=GameSpot|author=Joe | | GSpot = 7.6/10<ref name="GameSpot">{{cite web|published=October 23, 1998|title=''MediEvil II'' Review|site=GameSpot|author=Fielder, Joe|url=http://www.gamespot.com/reviews/medievil-ii-review/1900-2576496/}}</ref> | ||
| IGN = 8.4/10<ref name="IGN">{{cite web|author=Doug | | IGN = 8.4/10<ref name="IGN">{{cite web|author=Perry, Doug|title=''Medievil II''|published=May 22, 2000|site=IGN||url=http://www.ign.com/articles/2000/05/23/medievil-ii}}</ref> | ||
| Hyper = 8.5/10 | | Hyper = 8.5/10 | ||
| OPM = 3.5/5 | | OPM = 3.5/5 | ||
}}The game received good reviews from critics, with an 79.47% aggregate rating at | }}The game received good reviews from critics, with an 79.47% aggregate rating at [[wikipedia:GameRankings|Game Rankings]].<ref name="Game Rankings"/> The game was criticized by reviewers for its bad camera angles at points, difficulty and for sometimes being confusing, but was praised for its humor and approachability, among other things. [[wikipedia:IGN|IGN]] gave the game a score of 8.4, stating that the game "is clever, sick, and funny" and better than the first.<ref name="IGN"/> Gamespot gave it a 7.6, praising the content and features while criticising the camera.<ref name="GameSpot"/> | ||
Chris Sorrell, the director of the first game, had this to say about the game: "Overall I liked most of what they came up with for M2, although I disliked the squeaky voiced helper ghost, and definitely in places the game's humour crossed a line for me from the silly/bawdy tone we had in M1 to something a little too puerile for my liking! I would also have definitely kept the Hall of Heroes since I always thought that was one of the more distinctive presentational mechanics we created in M1, oh and Dan's voice was *horrible* - incoherent mumbling was a far better way to go!" | Chris Sorrell, the director of the first game, had this to say about the game: "Overall I liked most of what they came up with for M2, although I disliked the squeaky voiced helper ghost, and definitely in places the game's humour crossed a line for me from the silly/bawdy tone we had in M1 to something a little too puerile for my liking! I would also have definitely kept the Hall of Heroes since I always thought that was one of the more distinctive presentational mechanics we created in M1, oh and Dan's voice was *horrible* - incoherent mumbling was a far better way to go!" | ||
===Awards=== | ===Awards=== | ||
On October 26, 2000, the game won the BAFTA Interactive Entertainment Award for Best Console Game.<ref>{{cite web|title=Games - Console in 2000|site=BAFTA AWARDS|url=http://awards.bafta.org/award/2000/interactive/games-console-award}}</ref><ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref><ref>{{Cite web|url=http://web.archive.org/web/20001207051300if_/http://www.bafta.org:80/bafta/5_ie/5_INTRO.htm|published=December 7, 2000|retrieved=July 17, 2021|site=<nowiki>|||||</nowiki> British Academy of Film and Television Arts <nowiki>|||||</nowiki>|title=Interactive Entertainment Introduction}}</ref> | On October 26, 2000, the game won the BAFTA Interactive Entertainment Award for Best Console Game.<ref>{{cite web|title=Games - Console in 2000|site=BAFTA AWARDS|url=http://awards.bafta.org/award/2000/interactive/games-console-award}}</ref><ref>{{cite web|title=Art and Game Design - MediEvil|site=JASON WILSON - PORTFOLIO|url=http://jasonwilson-folio.blogspot.com/p/art-and-game-design-medievil.html}}</ref><ref>{{Cite web|url=http://web.archive.org/web/20001207051300if_/http://www.bafta.org:80/bafta/5_ie/5_INTRO.htm|published=December 7, 2000|retrieved=July 17, 2021|site=<nowiki>|||||</nowiki> British Academy of Film and Television Arts <nowiki>|||||</nowiki>|title=Interactive Entertainment Introduction}}</ref> | ||
{{clear}} | {{clear}} | ||
==Credits== | ==Credits== | ||
{|class=" | {|class="wikitable" border="1" cellpadding="1" cellspacing="1" style="width:100% margin-right:auto;" | ||
! scope="row" style="text-align:right;"|Producer: | ! scope="row" style="text-align:right;"|Producer: | ||
|[[Andrew Kennedy]] | |[[Andrew Kennedy]] | ||
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==Gallery== | ==Gallery== | ||
{{See also|Category:MediEvil 2 images|l1=MediEvil 2 images}} | {{See also|Category:MediEvil 2 images|l1=MediEvil 2 images}} | ||
{{Empty section}} | |||
==Trivia== | ==Trivia== | ||
*According to a BBC News report from April 2000, Sony PlayStation commissioned a study about the effectiveness of teenagers learning using video games rather than books. The study was carried out by psychologist | *According to a BBC News report from April 2000, Sony PlayStation commissioned a study about the effectiveness of teenagers learning using video games rather than books. The study was carried out by psychologist [[wikipedia:David Lewis (psychologist)|Dr David Lewis]] who used ''MediEvil 2'' to test the children. The results found that more than three-quarters absorbed facts contained in a historical video game as opposed to just more than half who were presented with the same information in written form.<ref>{{Cite web|url=http://news.bbc.co.uk/1/hi/education/730440.stm|site=BBC News|title=Video games 'valid learning tools'|published=April 29, 2000|retrieved=June 10, 2021}}</ref> | ||
==Notes== | ==Notes== | ||
{{ | {{Notelist}} | ||
==References== | ==References== | ||
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*{{Icon|Tcrf}} [http://tcrf.net/MediEvil_II ''MediEvil 2''] on TCRF. | *{{Icon|Tcrf}} [http://tcrf.net/MediEvil_II ''MediEvil 2''] on TCRF. | ||
*{{Icon|UVL}} {{UVL|101290|''MediEvil 2''}} on the UVL. | *{{Icon|UVL}} {{UVL|101290|''MediEvil 2''}} on the UVL. | ||
*{{Icon| | *{{Icon|Wikipedia}} [[wikipedia:MediEvil 2|''MediEvil 2'']] at Wikipedia. | ||
==Navigation== | |||
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[[Category:Games]] | [[Category:Games]] | ||
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