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MediEvil: Resurrection: Difference between revisions

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==Development==
==Development==
Development of ''MediEvil: Resurrection'' began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed to work on a different Sony project, which became 24: The Game. In an interview with RetroGamer during the franchises tenth anniversary, Sorrell expressed disappointment with the changes done to the characters in the reimagining and the fact that he was not allowed to be involved with the game.
Development of ''MediEvil: Resurrection'' began in June of 2003. Despite the success of the original game, the reimagining was not created by Chris Sorrell or the original PS1 team. Instead, Sorrell was instructed by his studio management to work on a different Sony project, which became 24: The Game. Since the game's release, Sorrell has expressed disappointment with the changes in the reimagining and the fact that his superiors did not allow him to direct the game.


Dominic Cahalin was instead appointed as lead designer of the game. Mitch Phillips, who was the character animator and a texture artist for the previous two ''MediEvil'' games, was appointed as lead artist for Resurrection, and he was the only original core member to be directly involved with the game. According to producer Piers Jackson, the thrust of the design was to make the game completely different from the original. Jackson stated that everything had been created from scratch, and ideas that they thought worked well in the original were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide. 
Dominic Cahalin was instead appointed as lead designer of the reimagining. Mitch Phillips, who was the character animator and a texture artist for the previous two ''MediEvil'' games, was appointed as lead artist for'' Resurrection'', and he was the only core member from the original team to return. According to producer Piers Jackson, the thrust of the design was to make ''MediEvil: Resurrection'' completely different from the original game. Jackson stated that everything had been created from scratch, and ideas that they thought worked well in the original were altered or repositioned to keep the game fresh, even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide. 


==Cover art==
==Cover art==
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