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==Differences from ''MediEvil''== | ==Differences from ''MediEvil''== | ||
The game features many alterations to the original structure and content, such as the "Anubis Stone" sub-plot which never appeared in the original. Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether. New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the [http://en.wikipedia.org/wiki/Gothic_fiction Gothic] horror of the original. The soundtrack is also completely orchestrated, and half of the themes from the original were removed while new themes were created to fit with the new levels. Also, unlike the original, there is no alternate ending; Dan still goes to the Hall of Heroes regardless of whether he collects all of the chalices. | |||
==Gameplay== | ==Gameplay== | ||
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*[[:Category:Heroes|Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], [[Bloodmonath Skull Cleaver]], [[Woden the Mighty]], [[Karl Sturnguard]], [[Dirk Steadfast]], [[RavenHooves the Archer|Prince Ravenhooves the Archer]], [[Imanzi Shongama|Imanzi Shongoma]] and [[Megwynne Stormbinder|Megwynne Stormbringer]], all aid Dan in his quest by giving him their weapons and other useful items. | *[[:Category:Heroes|Heroes]] - [[Canny Tim]], [[Stanyer Iron Hewer]], [[Bloodmonath Skull Cleaver]], [[Woden the Mighty]], [[Karl Sturnguard]], [[Dirk Steadfast]], [[RavenHooves the Archer|Prince Ravenhooves the Archer]], [[Imanzi Shongama|Imanzi Shongoma]] and [[Megwynne Stormbinder|Megwynne Stormbringer]], all aid Dan in his quest by giving him their weapons and other useful items. | ||
==Plot== | ==Plot== | ||
{{Template:Spoilers}} | {{Template:Spoilers}}The game starts out as a narrative, telling the player about the fictional English Kingdom of Gallowmere, set in the 13th century. The game puts the player in control of Sir Daniel Fortesque : a brave (according to him) knight who, despite his tales of gallantry, was the first to die during the battle against the evil wizard Zarok ; he was hit in the eye by an arrow in the first charge of a battle with Zarok's undead armies back in 1286. | ||
One century later, in 1386, Zarok returns, casts a spell which curses an eternal night upon Gallowmere, robs the citizens in a nearby village of their souls and awakens his undead army. Sir Dan is then woken up by Al-Zalam, a genie who Zarok robbed of his powers and cursed to reside in Dan’s skull (which shall never be lifted until Zarok dies). Unable to go to the Hall of Heroes in death due to his failures in life, Sir Fortesque sets out from his crypt to exact his revenge upon Zarok, free Al-Zalam from his head and "prove himself a true hero" now that he has been given a second chance. | |||
After finding a way out of the cemetery, Dan comes across Death. After talking, Death tells Dan about how to defeat Zarok. He must collect all four pieces of the Anubis Stone, an artefact that was used in the battle a century ago. The first piece is buried in the same cemetery where Death was encountered. The second piece is held by the Mayor of the Sleeping village, who gets captured by Zarok and his Boiler guards and is later released by Dan. He tells Dan to find the Shadow demon claw (used to wake up the Shadow demons). The third piece is in the possession of the witch of Punpking Gorge. She wants Dan to defeat a large Jack-o-lantern like monster. The last piece is in the castle of King Peregrin. Soon, after finding all four pieces, getting through the rest of Gallowmere and making his way to the entrance of Zarok's lair, Dan goes inside, where Zarok is waiting. There, Zarok sends out his regular minions, then his champion Lord Kardok, a zombie centaur wielding a bow. Once the minions and Kardok have been beaten, he sends out his fleet of Fazgul warriors and then states that they are all immune to mortal weapons. While doing this, Dan fixes the pieces of the Stone, then holds it up to the sky. This summons the souls belonging to the soldiers who fought in the war. Seeing that they are all ghosts, their weapons will affect Zarok's warriors, so they charge straight towards them and start fighting while Dan keeps his side alive by zapping them with some of the Stone’s energy (if the player fails to do this, Zarok's side will gang up on Dan and finish him off, resulting in an immediate game over). | |||
Once Zarok's side lose, Dan's warriors cheer while turning into health vials that Dan collects to get as much energy back as possible (he loses it while using the energy on his side). After the Fazguls fall, Zarok has nothing else left to fight Dan with. Then, Zarok taunts Dan by asking him about creatures that slither. He soon finds out that snakes scare Dan, so he transforms into a giant cobra in a last ditch effort to defeat Dan. The two fight, with Dan ending up victorious. Zarok then melts into his normal form while admitting defeat. | |||
Zarok then states that if he is to fail, then all shall perish and Sir Dan will never leave his lair. He then emits a shockwave with the last amount of magic he has, which makes the lair cave in and the volcano that its built over start melting everything in its path. Dan runs for his life but trips and is knocked out. Afterwards, a giant statue resembling Zarok falls on top of him. | |||
Al-Zalam then finds out that he is finally free and powerful again, so he flies off. Dan wakes up and tries to get away, but is soon trapped on a piece of debris, slowly getting eaten away by the lava. Luckily, Al-Zalam spots Dan, grabs his hand, and takes him back to his crypt while daylight returns and the stolen souls return to the people. Once inside, Al-Zalam drops Dan and the two wave goodbye, with Dan returning to his eternal rest.</p> | |||
Dan then gets taken to the Hall of Heroes. When he arrives, the rest of the heroes have come to life and have prepared a feast, ready for Dan’s arrival. Once Dan sits down in the chair prepared for him, one of the heroes fills up a goblet with wine; Dan then unsuccessfully drinks it, shrugging his shoulders as the wine falls through his skeletal body and lands on the floor. His transparent statue then becomes solid, and the other heroes cheer and applaud him for finally having the courage to defeat Zarok once and for all. The game then returns to the narrative, which states the epilogue and also hints towards Zarok returning in a sequel, and then the credits roll. {{Template:SpoilerEnd}} | |||
==Development== | ==Development== | ||
Development of ''MediEvil: Resurrection'' began in 2003. Despite the success of the original, the PSP game was not created by Chris Sorrell or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the [http://en.wikipedia.org/wiki/24_(TV_series) 24 (TV series)] had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[http://en.wikipedia.org/wiki/24:_The_Game 24: The Game]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it. | |||
Piers Jackson was instead appointed as the director for ''MediEvil: Resurrection''. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and the soundtrack composers, Bob and Barn, were the only people from the original team to return. According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities. Jackson also stated that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had preserved ideas that they thought worked well in the original, though their use had been altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide. | |||
==Cover art== | ==Cover art== |