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MediEvil: Resurrection: Difference between revisions

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Grammar and spelling and such. Removed point about Dragon Armour; it's not simply a sidequest, it needs to be collected in the original game, because you cannot complete The Gallows Gauntlet without it.
historia>ElCidolfas
m ("Differences from MediEvil" and "Gameplay". I think the first one is better organized by bullet list in order to organize better the information.)
m (Grammar and spelling and such. Removed point about Dragon Armour; it's not simply a sidequest, it needs to be collected in the original game, because you cannot complete The Gallows Gauntlet without it.)
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|modes = Single-player, multiplayer}}
|modes = Single-player, multiplayer}}
'''''MediEvil: Resurrection''''' is the latest installment in the [[MediEvil series|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil]]''. It was released as a launch title for the PSP on September 1 2005, in Europe and on September 13 2005, in the United States. The game was released as a platinum title in Europe on June 2 2006. It was made available for download from the PS Store in Europe on May 29 2008, and in the United States on June 26 2008.
'''''MediEvil: Resurrection''''' is the latest installment in the [[MediEvil series|''MediEvil'' series]]. It is a reimagining of the original ''[[MediEvil]]''. It was released as a launch title for the PSP on September 1 2005, in Europe and on September 13 2005, in the United States. The game was released as a platinum title in Europe on June 2 2006. It was made available for download from the PS Store in Europe on May 29 2008, and in the United States on June 26 2008.
==Differences from ''MediEvil''==
==Differences from ''MediEvil''==
The game features many alterations to the original structure and content, such as:  
The game features many alterations to the original structure and content, such as:  
* [[Dan's Crypt]] now features books with in-game tutorials, as well a room that showcases all weapons the player collected. There is also illustrated books with enemy data, including hints to defeat bosses.
* The addition of the "[[Anubis Stone]]" sub-plot, which never appeared in the original game. The Anubis Stone replaces the power of the [[Chalices]] used to summon the undead army to help Dan at the end of the game.
* The addition of the "[[Anubis Stone]]" sub-plot which never appeared in the original, which replaces the [[Chalices]]' power being used summon the undead army to help Dan by the end.
* The Chalices can be collected as soon as they are found, rather than requiring Dan to kill enough enemies to pick them up. However, Dan still has to fill the Chalice with the souls of his enemies in order to be taken to the [[Hall of Heroes]].
* The [[Dragon Armor]] also becomes part of the main plot, rather than being a sidequest, with Dan requiring to acquire it in order to cross the river of lava by the entrance of [[The Haunted Ruins]].
* The green target indicator that was only used for ranged weapons in the original game is now present at all times, even while Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The Chalices can be collected as soon they're found, rather than requiring Dan to kill enough enemies to do so. Dan still have to fill the Chalice with his enemy souls in order to be taken to the [[Hall of Heroes]], however.
* The game now includes two-handed weapons that prevent Dan from using a shield. The [[Warhammer]] is one of these weapons.
* The green target indicator that was only used for ranged weapons in the original game is now present all the time, even if Dan is using melee weapons or only his arm. This also allows Dan to lock-on when fighting enemies.
* The game now includes two-handed weapons that prevent Dan from using his shield. The [[Warhammer]] is one of these weapons.
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.  
* Many things such as level design and characters were changed drastically, and some levels from the original were removed altogether.  
** Some levels were merged in order to make them longer, such as [[Pumpkin Gorge]] having Dan to fight [[The Pumpkin King]] by the end, rather than being a separate stage only for this fight.
** [[Dan's Crypt]] features books with extensive in-game tutorials, as well as a room that showcases all the weapons that the player has collected. There are also illustrated books with enemy data, which include hints on how to defeat each enemy.
** Some levels were merged in order to make them longer, such as the [[Pumpkin Gorge]] and [[The Pumpkin Serpent]] levels from the original. [[The Pumpkin King]] is fought in the Pumpkin Gorge, rather than in a seperate stage.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
* New levels and characters were introduced, the cutscenes are completely original, and the game was given a much more comical, cartoon-like style as opposed to the Gothic horror of the original.
** In order to make the game even more comical, the narrator announces the name of every stage while in the loading screen, in addition with a joke of a sort, such as "Dan's Crypt. The best place if you're looking for a Dead Dan."
** In order to make the game even more comical, the narrator cracks jokes about the game world during loading screens.
* The soundtrack is also completely orchestrated, and half of the themes from the original were removed while new themes were created to fit with the new levels.  
* The soundtrack is also completely orchestrated, and many of the themes from the original were removed while new themes were created to fit with the new levels.  
* Unlike the original game, there is no alternate ending; Dan still goes to the [[Hall of Heroes]] regardless of whether he collects all of the chalices.
* Unlike in the original game, there is no alternate ending; Dan still goes to the [[Hall of Heroes]] regardless of whether he collects all of the chalices.
 
==Gameplay==
==Gameplay==
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
{{See also|MediEvil#Gameplay|l1=Gameplay in MediEvil}}
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer. However, unlike the original, the gameplay can be very glitchy, specially when using ranged weapons, and combat with the melee weapons became "clunky" and hard to manage.
Gameplay is similar to that of the original game. Dan can utilise a variety of weapons, including melee weapons such as [[Small Sword|swords]] and [[axe]]s and ranged weapons like [[Throwing Daggers|throwing daggers]] and [[crossbow]]s. If Dan defeats enough enemies to collect the [[Chalice of Souls]] hidden throughout each level, he will be able to travel to the [[Hall of Heroes]] where a legendary hero will reward him with a new weapon or other helpful items. Dan possesses a single life bar throughout the game, which can be sustained by collecting [[Life Bottle]]s throughout the game which can be replenished by energy vials and Life Fountains. The PSP version also includes some exclusive minigames which can also be played using local multiplayer.


==Characters==
==Characters==
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==Development==
==Development==
Development of ''MediEvil: Resurrection'' began in 2003. Despite having been developed within SCE Cambridge Studio, Resurrection was not created by Chris Sorrell or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the {{w|24 (TV series)|''24'' TV series}} had become available to Sony and he was instead instructed to direct the video-game adaptation, ''{{w|24: The Game}}''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.
Development of ''MediEvil: Resurrection'' began in 2003.<ref>http://www.sofacafe.com/Mitch/node/2</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.<ref>http://www.sirdanielfortesque.proboards.com/thread/775/medievil-developers?page=9</ref>
 
Despite the success of the original, and despite having been developed within SCE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf</ref>
 
[[Piers Jackson]] was instead appointed as the producer for ''MediEvil: Resurrection''. He directed development and project managed the title, working closely with a new design team led by [[Dominic Cahalin]]. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and Bob and Barn, the soundtrack composers, were the only people from the original team to return.
 
The game was originally developed on a PS2 and then ported to the PSP - lead designer Dominic Cahalin lamented that the PS2 version was never made available as it was more playable on PS2 than the PSP version, benefiting greatly from the precision of the dedicated PS2 controller.<ref>http://www.sirdanielfortesque.proboards.com/thread/775?page=9</ref>


Piers Jackson was instead appointed as the producer for ''MediEvil: Resurrection''. Mitch Phillips, who was the character animator for the previous two installments, was appointed as lead artist for the game. He and Bob and Barn, the soundtrack composers, were the only people from the original team to return. According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities. Jackson also stated that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had preserved ideas that they thought worked well in the original, though their use had been altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.
According to Piers Jackson, the thrust of the design was to produce a title that could showcase the full abilities of the PSP, including its built-in Wi-Fi capabilities.<ref>http://connection.ebscohost.com/c/articles/18330002/medievil-never-dies-cambridge-studios-revivers-ghastly-gothic-favorite-sonys-psp</ref> He also said that everything about the game was different from the original ''MediEvil''. Whilst they had taken the basic story and some of the locations from the original game, all the code, graphics and voices were different and they expanded the plot, added mini-games, multiplayer facilities and a PSP-friendly save anywhere function. He also said that they had tried to preserve ideas that they thought worked well in the original, though their use was altered or repositioned to keep the game fresh even to those who had played the original. The addition of the Anubis Stone sub-plot was to strengthen the story arc and the creation of Al-Zalam was to act as Dan's internal monologue and the player's guide.<ref>http://www.ign.com/articles/2004/12/10/developer-profile-medievil</ref>


==Cover art==
==Cover art==
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Chris Sorrell and Jason Wilson, co-creators of ''MediEvil'', have also expressed disappointment with the game. Neither of them had any involvement with ''MediEvil: Resurrection'', and when they were asked about the game during an interview with RetroGamer, Jason Wilson said, “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade.” Chris Sorrell said that he was disappointed by the redesign of the game and how there were a number of aspects to ''MediEvil'' PSP that weren't really what he would have chosen. He did say, though, that the development team did an impressive job creating the game considering the time constraints they were up against.
Chris Sorrell and Jason Wilson, co-creators of ''MediEvil'', have also expressed disappointment with the game. Neither of them had any involvement with ''MediEvil: Resurrection'', and when they were asked about the game during an interview with RetroGamer, Jason Wilson said, “It was a strange feeling to see something you loved being remade by others. I now know what all those directors feel like when their movies are remade.” Chris Sorrell said that he was disappointed by the redesign of the game and how there were a number of aspects to ''MediEvil'' PSP that weren't really what he would have chosen. He did say, though, that the development team did an impressive job creating the game considering the time constraints they were up against.


The game did receive fairly high reviews from several sites. Critics unanimously praised the game’s graphics, soundtrack, voice-acting, and over-all content for the PSP. [http://www.game-over.com/ Game Over Online] countered arguments by many critics, stating that although the camera issues and combat problems complicated several things, the game itself was still more than adequate as a basic platformer and awarded it with 77%.<ref>http://www.game-over.com/reviews/psp/MediEvil_Resurrection.html</ref> [http://gamingillustrated.com/ Gaming Illustrated] gave it an 8.2, saying that it was a solid title whose best features include the humor, story, and amount of modes the game had to offer.<ref>http://gamingillustrated.com/medievil-resurrection-psp/</ref>
The game did receive a more positive reception and higher review scores from several sites. Critics unanimously praised the game’s graphics, soundtrack, voice-acting, and over-all content for the PSP. Game Over Online countered arguments by many critics, stating that although the camera issues and combat problems complicated several things, the game itself was still more than adequate as a basic platformer and awarded it a 7.7/10.<ref>http://www.game-over.net/reviews.php?page=pspreviews&id=18</ref> Gaming Illustrated gave it an 8.2, saying that it was a solid title whose best features include the humor, story, and amount of modes the game had to offer.<ref>http://gamingillustrated.com/medievil-resurrection-psp/?link=medievilres.php</ref> Game Chronicles gave the game a score of 86% stating that the game "Offers a quality presentation of a sometimes-awkward game, but for the most part you can overcome the quirky camera and really get into the melee and ranged combat. And the collection of mini-games rivals a handheld version of 'Mario Party'."<ref>http://www.metacritic.com/game/psp/medievil-resurrection/critic-reviews</ref> Game Zone website added that the title is "Really easy to pick up and play. The controls are very easy and responsive. The mini puzzles that are presented to the gamers are easy enough to understand yet still provide a nice challenge."<ref>http://www.metacritic.com/game/psp/medievil-resurrection/critic-reviews</ref>


==Gallery==
==Gallery==