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==Development== | ==Development== | ||
Development of ''MediEvil: Resurrection'' began in 2003.<ref>http://www.sofacafe.com/Mitch/node/2</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.<ref name="MediEvil Boards">http://sirdanielfortesque.proboards.com/post/13269</ref> | Development of ''MediEvil: Resurrection'' began in 2003.<ref>http://www.sofacafe.com/Mitch/node/2</ref> The senior management team at Sony Europe wanted a launch game for the PlayStation Portable and it was decided that a remake or “remix” of the original ''MediEvil'' was the way to go. Part of the reason for this was a very short predicted development time – the development team was given only a year to get the game ready, while an original title would likely have taken considerably longer.<ref name="MediEvil Boards">{{Icon|Proboards}} {{cite web|site=MediEvil Boards|published=4 August, 2013|retrieved=7 November, 2014|title=Interview with Dominic Cahalin|url=http://sirdanielfortesque.proboards.com/post/13269}}</ref> | ||
Despite the success of the original, and despite having been developed within SCE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf</ref> | Despite the success of the original, and despite having been developed within SCE Cambridge Studio, ''MediEvil: Resurrection'' was not created by [[Chris Sorrell]] or the original PS1 team. Sorrell had stressed to his studio management that he would love to direct the PSP game and bring ''MediEvil'' up to date, but the license to the ''[[wikipedia:24 (TV series)|24 TV series]]'' had become available to Sony and he was instead instructed to direct the video-game adaptation, ''[[wikipedia:24: The Game|24: The Game]]''. Since the release of ''MediEvil: Resurrection'', Sorrell has expressed disappointment with the changes to the game and the fact that his superiors did not allow him to direct it.<ref>http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf</ref> |