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==Walkthrough== | ==Walkthrough== | ||
===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''=== | |||
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | ||
MediEvil - The Sleeping Village | MediEvil - The Sleeping Village | ||
</gallery> | </gallery> | ||
===''Walkthough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''=== | |||
Of major importance is the fact that your [[Chalice]] starts off at 59%. That is for the people of the town. They are innocent. If you kill them, it will detract from your Chalice percentage which can cause you to not be able to collect the Chalice. In other words, do not kill the people of the town even though they will try to kill you. The people of the town are the [[Nellie Mad|little girls with axes]], [[Mr Mad|the men with axes]], and [[Mrs. Mad|the women with pans]]. At first, they are the only ones in this town. You can stun them by hitting them | |||
with the [[Daring Dash]]. | |||
As you walk forward, an [[Information Gargoyle]] speaks to you. You should notice some [[rats]] in the street. Squash them with the [[Club]] or the [[Hammer]] for two coins each. | |||
Walk down the street. On the left, you will see a doorway with a cross on the side of the entrance. Enter that church. Here, there is a [[Health Fountain]]. There is also the [[The Sleeping Village#Book 1|first book]]. Read it as it is important. | |||
Those are your basic instructions for now. Leave the church. With the church to your left, walk up and then turn left and go up that street. You should hear a door open as you see a street on your right. Walk a little bit onto that street and enter that house. | |||
In this house is a woman who will try to hurt you. Pick up the [[Moon Rune]]. Then, leave the house. From as you leave the house, continue to the right. | |||
Keep going all the way to the end of the street where some steps lead down to a switch. Do not fall into the water or you will lose what is in your life meter. Hit the switch at the bottom of the steps. This turns off the water fountain in the middle of town. | |||
Walk back up the steps. Start back the way you came with the steps behind you. Keep your eyes open to the left, where some stands are, for a [[Merchant Gargoyle]]. Continue and look to the right for an open doorway which you should enter. | |||
You will see barrels. You can smash them with the [[Club]] or [[Hammer]] to get a [[moneybag]]. If you smash all the barrels, leave and return to restore them, though you can only get | |||
the money once. You should notice a square that sticks up out of the floor. Stand on it and a way will open, but the way closes if you move. So, walk up against a barrel to push | |||
it onto the square that is sticking up out of the floor. This will keep that square pressed into the floor. Walk into the blue hand to use the [[Moon Rune]]. Walk through the next | |||
part of the room and ignore the barrels while avoiding the woman. Walk down the stairs. | |||
Once downstairs, smash the barrels to get a [[moneybag]] and another moneybag. Get the [[Club]] from the chest. Remember, you can squash those rats for coins. Exit the room on the right. | |||
Avoid the man and run up the stairs. You are within the [[Troll's Head]] as you can see from the sign. Read the [[The Sleeping Village#Book 4|book]] near the sign. You can jump over the counter to reach the book more easily. | |||
Equip your [[Club]] or your [[Hammer]]. You should see a wire cage in the corner. Break the barrels in front of it and enter it to get the [[Earth Rune]]. Be careful of the man in the cage. Go back downstairs. | |||
Walk into the green hand to use the Earth Rune. Get the [[Energy Vial]]. Smash the barrels to get a [[moneybag]] and another moneybag. Hit the switch here to lower the bust. Then, go back upstairs. | |||
You should see the bust near the book. Go up to the pedestal and jump towards it to get the [[Landlord's Bust]]. Go back downstairs. Exit on the left and go upstairs and then | |||
leave the building. As you exit, you finally find that [[Boiler Guards|monsters]] you can kill are coming into town. Make sure you search all around town for them. This is also nice because the [[Nellie Mad|little girls]] are no longer roaming the streets. | |||
As you leave the house, turn so the steps are behind you and the doorway is to your right. Walk up the street until you see a street to the left. Go to the left and read the [[The Sleeping Village#Book 2|book]] by the [[Troll's Head]] sign. | |||
Approach the fountain and pick up the [[Chaos Rune]], which is down because you shut off the water. Look around and you should see a building with a red hand. Walk into the red hand to use the Chaos Rune, then enter the library. | |||
Inside the library, be careful of the man as you read the history of this land. Start at the bottom end of the room and work your way up the wall as you read the many books. | |||
There's [[The Sleeping Village#Book 5 - HISTORY OF GALLOWMERE - Volume 1|Volume 1]], [[The Sleeping Village#Book 5 - HISTORY OF GALLOWMERE - Volume 2|Volume 2]], [[The Sleeping Village#Book 5 - HISTORY OF GALLOWMERE - Volume 3|Volume 3]] and [[The Sleeping Village#Book 5 - HISTORY OF GALLOWMERE - Volume 4|Volume 4]] of the History of Gallowmere. In the upper corner, you find the a [[The Sleeping Village#Book 11 - HEROES FROM HISTORY: A Retrospective|book]] which tells you about the [[:Category:Heroes|people]] in the | |||
[[Hall of Heroes]]. By the bookshelves, you find [[The Sleeping Village#Book 9 - TOURIST GUIDE TO GALLOWMERE - Part 1|part 1]] and [[The Sleeping Village#Book 9 - TOURIST GUIDE TO GALLOWMERE - Part 2|part 2]] of the Tourist Guide to Gallowmere. | |||
Between the two tourist guide volumes, you can break the bookshelves with the [[Club]] or the [[Hammer]] or the [[Daring Dash]]. There you can get the [[Crucifix Cast]] and a [[moneybag]]. | |||
Also, read the [[The Sleeping Village#Book 3|last book]] in this building. | |||
Leave the library. As you emerge on the street, go to the left and up a little to find a gate. Go to the right to find an [[Energy Vial]]. Go back to the library entrance so the | |||
fountain is in front of you and the library is behind you. Walk forward, past the fountain, and through the arch. Keep going to return to the church entrance. | |||
With the church on your right, go to the left. You should see a building with a horseshoe sign on the front of it. Enter that building. | |||
This brings you to the forge. Smash the barrels with your Club or Hammer to get a [[moneybag]] and another moneybag. Get the [[Silver Shield]] from the chest. Read the [[The Sleeping Village#Book 13 - BLACKSMITH'S MONTHLY|Blacksmith's Monthly]]. | |||
Stand at the foot of the large, rectangular structure. Use the [[Crucifix Cast]] from your inventory. Then, use the [[Landlord's Bust]]. Stand on the bellows, which are to the | |||
left. Jump up and down on the bellows. Make sure you press all the way down before jumping again. Keep a good rhythm as you jump. This will heat up the forge. The bust will | |||
melt into the cast and create the [[Crucifix]]. Take it. Return to the church. | |||
Stand behind the altar, near the book, and face the cross on the wall. Use the Crucifix from your inventory. A hidden area will open up for you. Take the [[Safe Key]] from there. As you take it, notice a gate opens. Read the [[The Sleeping Village#Book 12|book]]. | |||
Leave the church. With the church entrance on your left, go to the right and all the way down the street to a lake. Be careful of the man. Go to the right, around the lake, to | |||
find a [[moneybag]] and an [[Energy Vial]]. Falling in the lake will drain your life meter. Go back to the entrance to the lake and go to the left. Enter the gate that opened earlier when you found the [[Safe Key]]. This brings you up to the higher level. | |||
You should find some blocks piled on each other. Jump onto them so you can jump onto the lowest structure with a roof. Then, jump onto the next structure with a roof. Then, jump | |||
onto the roof of the house. Jump down the chimney to enter the house. | |||
Jump onto the table to get a [[moneybag]] and another moneybag. Hit the switch to open the last gate. In the upper left, you should see a blue and gold safe. Stand in front of | |||
it and use the Safe Key from your inventory. Then you can take the [[Shadow Artefact]]. Leave the house by walking up and through the doorway. | |||
With the entrance to the house above you, go to the right and through a hole in the wall. You will find an [[Energy Vial]], a [[Chest of Gold]], and the [[Chalice]] which you cannot collect yet. | |||
Go back to the entrance to the house and follow the path through the gate. You will be back at the water fountain. Face the library and walk towards it, but walk to the left | |||
of it and beyond it. Go through the now open gate. | |||
You face four [[Boiler Guards|soldiers]]. I like to run in circles around them, or at least from side to side, and hit them with the [[Broad Sword]]. Once they are dead, the exit will open. Only now can you collect the [[Chalice]]. Read the [[The Sleeping Village#Book 14 - Instructions from Zarok to his guards;|fourteenth book]] | |||
there. | |||
Do not exit this level. Go back to the house which has the safe inside of it. With the entrance to the house before you, go to the right and through a hole in the wall to get | |||
the [[Chalice]]. Return to the exit and leave. | |||
====[[Hall of Heroes]]==== | |||
Run all the way to the end of the hall and up the stairs. | |||
You must choose whichever one you did not choose the last time you were here. | |||
Near the stairs on the left, you find the warrior queen, [[Imanzi Shongama]]. From her you can get the [[Spear]]. It comes with 30 throwing Spears. You can buy more from the [[Merchant Gargoyles]]. It cannot be powered up. | |||
At the far end of the hall, upstairs, you find the centaur, [[Ravenhooves]]. From him you can get a [[Longbow]] with 100 Standard Arrows. You can buy more Standard Arrows from the | |||
[[Merchant Gargoyles]]. It cannot be powered up. | |||
{{clear}} | {{clear}} | ||
__NOTOC__ | __NOTOC__ | ||
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==Characters== | ==Characters== | ||
===Allies=== | ===Allies=== | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | {{MobileLayout|desktop= | ||
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | |||
{{!}}[[File:GargChar.png|150px|link=Information Gargoyle]] | |||
{{!}}'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest. | |||
{{!}}- | |||
{{!}}[[File:MerChar.png|150px|link=Merchant Gargoyle]] | |||
|} | {{!}}'''Merchant Gargoyles'''<br />These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you. | ||
{{!}}} | |||
|mobile= | |||
====[[Information Gargoyles]]==== | |||
These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest. | |||
====[[Merchant Gargoyles]]==== | |||
These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you. | |||
}} | |||
==Enemies== | ==Enemies== | ||
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | {{MobileLayout| | ||
desktop= | |||
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | |||
{{!}}[[File:BoilerEnem.png|100px|link=Boiler Guards]] | |||
{{!}}'''Boiler Guards'''<br />Zarok's dutiful foot soldiers are renowned for their officious manner and trigger-happy fighting style. Successful avoidance of their all too frequent bullets will enable the combatant to move in close and dispatch them with the nonchalant flick of a melee weapon. | |||
{{!}}- | |||
{{!}}[[File:MadEnem.png|100px|link=Mr. Mad]] | |||
{{!}}'''Mr. Mad'''<br />Mr. Mad was once a shy, gentle and educated man, but boy, how things have changed since his enchantment! This gibbering mess now staggers around rudely brandishing a large sharp axe, and yes, it seems he will use it at any given opportunity. | |||
{{!}}- | |||
{{!}}[[File:MrsMadEnem.png|100px|link=Mrs. Mad]] | |||
{{!}}'''Mrs. Mad'''<br />This frumpy gal is a surprisingly fearsome opponent. Enchantment seems to have multiplied her strength tenfold and being smacked forcefully in the face with a frying pan is never a pleasant experience. | |||
{{!}}- | |||
|} | {{!}}[[File:NellieEnem.png|100px|link=Nellie Mad]] | ||
{{!}}'''Nellie Mad'''<br />Never before in the history of Gallowmere has such a sweet little girlie presented such a terrifying menace to society - such is the dark power of Zarok's enchantment! Suffice it to say, her speedy jump attacks with hatchet are best dodged at all times. | |||
{{!}}} | |||
|mobile= | |||
===[[Boiler Guards]]=== | |||
Zarok's dutiful foot soldiers are renowned for their officious manner and trigger-happy fighting style. Successful avoidance of their all too frequent bullets will enable the combatant to move in close and dispatch them with the nonchalant flick of a melee weapon. | |||
===[[Mr. Mad]]=== | |||
Mr. Mad was once a shy, gentle and educated man, but boy, how things have changed since his enchantment! This gibbering mess now staggers around rudely brandishing a large sharp axe, and yes, it seems he will use it at any given opportunity. | |||
===[[Mrs. Mad]]=== | |||
This frumpy gal is a surprisingly fearsome opponent. Enchantment seems to have multiplied her strength tenfold and being smacked forcefully in the face with a frying pan is never a pleasant experience. | |||
===[[Nellie Mad]]=== | |||
Never before in the history of Gallowmere has such a sweet little girlie presented such a terrifying menace to society - such is the dark power of Zarok's enchantment! Suffice it to say, her speedy jump attacks with hatchet are best dodged at all times. | |||
}} | |||
==Items== | ==Items== | ||
===[[:Category:Weapons and shields (MediEvil)|Weapons and shields]]=== | ===[[:Category:Weapons and shields (MediEvil)|Weapons and shields]]=== | ||
*[[Club]] | |||
*[[Silver Shield]] | |||
===[[Rune Stones|Runes]]=== | ===[[Rune Stones|Runes]]=== | ||
*[[Chaos Rune]] | |||
*[[Earth Rune]] | |||
Chaos Rune | |||
Earth Rune | |||
===[[:Category:Other items (MediEvil)|Artefacts]]=== | ===[[:Category:Other items (MediEvil)|Artefacts]]=== | ||
*[[Chalice of Souls]] | |||
*[[Crucifix Cast]] | |||
*[[Landlord's Bust]] | |||
Crucifix Cast | *[[Crucifix]] | ||
Landlord's Bust | *[[Safe Key]] | ||
Crucifix | *[[Shadow Artefact]] | ||
Safe Key | |||
===[[Treasure]]=== | ===[[Treasure]]=== | ||
*9 [[Moneybags]] | |||
*[[Chest of Gold]] | |||
===[[:Category:Energy|Energy]]=== | ===[[:Category:Energy|Energy]]=== | ||
*3 [[Energy Vial]] | |||
Energy Vial | |||
==Speech== | ==Speech== | ||
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{{Main|MediEvil_books|l1=MediEvil books}} | {{Main|MediEvil_books|l1=MediEvil books}} | ||
=====Book 1===== | =====Book 1===== | ||
A crucifix once stood here, but the mayor took it. Find a replacement and see how the church should really look. | |||
=====Book 2===== | =====Book 2===== | ||
The rune key is held aloft by the flow of water from the fountain - you may have to wait for the next drought. | |||
=====Book 3===== | =====Book 3===== | ||
To whom it may concern, | |||
I must make haste for Zarok's men will be here within the hour. I have taken the crucifix from the church - it is the key to a key. | |||
I used the cross to make the attached cast, then I had it destroyed. It is my hope that this cast falls into the hands of a just and good hero | |||
Signed, the Town Mayor | |||
=====Book 4===== | =====Book 4===== | ||
Bust of Mr Shanks, Landlord of the Troll's Head. | |||
To clean the statue, lower pedestal. | |||
=====Book 5 - HISTORY OF GALLOWMERE - Volume 1===== | =====Book 5 - HISTORY OF GALLOWMERE - Volume 1===== | ||
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=====Book 9 - TOURIST GUIDE TO GALLOWMERE - Part 1===== | =====Book 9 - TOURIST GUIDE TO GALLOWMERE - Part 1===== | ||
The land of Gallowmere is a wondrous land of breath taking sights and adventure. | |||
If it's beauty you are looking for, be sure to check out the sights of the Enchanted Forest. | |||
Scale the heights and see the nests of giant Dragon Birds. Seek out weird and wonderful plant life. Go 'ooh' and 'aah' at the sight of baby Dragon Toads splashing about in the crystal clear ponds. | |||
Why not take a walk through the Pumpkin valley! | |||
Pumpkin is Gallowmere's favourite dish, and about now the valley is just bulging under the weight of young podlings awaiting harvest. | |||
=====Book 10 - TOURIST GUIDE TO GALLOWMERE - Part 2===== | =====Book 10 - TOURIST GUIDE TO GALLOWMERE - Part 2===== | ||
If it's mystery you're looking for then the seasoned adventurer should travel to the ruins of King Peregrin's castle. | |||
Yes, this is the fortress from which the fabled King Peregrin once hailed! It is said that the King's Crown was lost in the dungeons below the Castle and that the ghost of the regent himself now haunts those cold stone passage ways. Spooky! | |||
Why not take the swamps and seek out the mythical town of Mellowmede. | |||
This place was once said to be a place of fantastical arcane alchemy, but an age has passed since it was consumed by the murky swamps. Perhaps great treasure awaits any adventurer that can locate its watery resting place? | |||
=====Book 11 - HEROES FROM HISTORY: A Retrospective===== | =====Book 11 - HEROES FROM HISTORY: A Retrospective===== | ||
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==Gallery== | ==Gallery== | ||
{{Gallery|artwork= | |||
<gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center"> | <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center"> | ||
Madvillage.jpg | Madvillage.jpg | ||
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Med3_small.jpg | Med3_small.jpg | ||
</gallery> | </gallery> | ||
| | |screenshots= | ||
<gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center"> | <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center"> | ||
SleepingVillage1.PNG | SleepingVillage1.PNG | ||
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SleepingVillage4.PNG | SleepingVillage4.PNG | ||
SleepingVillage2.PNG | SleepingVillage2.PNG | ||
</gallery> | </gallery> | ||
}} | |||
==Trivia== | ==Trivia== |