The Time Device: Difference between revisions
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|northeast = [[The Entrance Hall]] | |northeast = [[The Entrance Hall]] | ||
|east = [[Zarok's Lair (MediEvil)|Zarok's Lair]]}} | |east = [[Zarok's Lair (MediEvil)|Zarok's Lair]]}} | ||
{{nihongo|'''The Time Device'''|時計仕掛けの城|Tokei shikake no shiro}} is the twenty-first level of ''[[MediEvil]]''. It was not remade in ''[[MediEvil: Resurrection | {{nihongo|'''The Time Device'''|時計仕掛けの城|Tokei shikake no shiro}} is the twenty-first level of ''[[MediEvil]]''. It was not remade in ''[[MediEvil: Resurrection]]''. | ||
==Walkthrough== | ==Walkthrough== | ||
===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''=== | |||
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff"> | ||
MediEvil - The Time Device | MediEvil - The Time Device | ||
</gallery> | </gallery> | ||
===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''=== | |||
You start on a path. Be careful not to fall into the void as | |||
that will drain what is in your life meter. | |||
Walk along the path and you will find a butterfly shaped | |||
gate. Hit the switch and the gate will open for you. As you | |||
enter, you find a GARGOYLE. | |||
You will see tiny, gold clocks flying around. Completely | |||
ignore them. Go to the left and do a walking jump over the | |||
hole where a clock hand is moving up and down. Time your | |||
jump so the clock hand does not hit you. I prefer to jump | |||
across when the clock hand is raised. | |||
You should see a path going to the left. You will walk onto | |||
the image of a man. Then, walk onto the image of two fish. | |||
Do not let the clock hands hit you. You can jump over the | |||
clock hands. Next, do a walking jump to the image of a mask. | |||
This path leads you past a pendulum. Notice a part of the | |||
floor is darker where that blade is hitting it. Inch up to | |||
the blade, and as it is rising, walk past it. | |||
This puts you on another image of a mask, only this one has | |||
clock hands. This leads to an image of a crescent moon, with | |||
clock hands. This leads to an image of man where you can | |||
get a SILVER SHIELD from the chest. Finally, the path ends | |||
on the other side of a butterfly gate. Take the TIME RUNE. | |||
Then, hit the switch to open the butterfly gate. | |||
Jump back across the gap where there is a clock hand and | |||
return to the Gargoyle. You should see round brains in the | |||
ground. I like to use the larger one that is on the right, | |||
while the Gargoyle is in front of you. Jump on the brain | |||
repeatedly until you are high enough to land on the master | |||
time clock. The master time clock is a huge clock. The | |||
Gargoyle is on one of its sides. | |||
From the master time clock, walk up the path and into the | |||
gray hand to use the Time Rune. You will come up to another | |||
pendulum blade. Walk under it when the way is clear. As you | |||
approach the butterfly gate, a clock will appear showing you | |||
a time. This time is different from game to game. Take note | |||
of the time it gives to you and return to the master time | |||
clock. | |||
There are two switches next to the clock itself. Jump on the | |||
blue switch to move the blue clock hand. Jump on the gold | |||
switch to move the gold clock hand. Move them to the places | |||
shown on the clock at the butterfly gate. Go back up the | |||
path and to the butterfly gate and the gate should be open. | |||
Notice the spinning device in the next area. It has three | |||
prongs. The lowest one bothers you while you first enter. | |||
Make sure you try to stay behind it or jump over it if it | |||
catches up to you. Run in the same direction as the lowest | |||
prong spins until you see a space in the wall with a metal | |||
square on the floor. Stand on that metal square to be raised | |||
up to the next level. | |||
On the next level, you need to jump over the middle prong if | |||
it catches up with you. You need to use your shield to duck | |||
under the higher prong if necessary. | |||
Once up on the higher level, run to the right until you find | |||
a path branching away and take it. | |||
You will find a wide area with two pendulums. You can walk | |||
around them. Go to the left and past the third pendulum. You | |||
may want to equip a distance weapon, the Crossbow will do, | |||
to kill those flying eyeballs before you deal with the | |||
rolling disks. Once the eyeballs are dead, run through an | |||
opening between the disks and take the CHAOS RUNE. Run back | |||
out and walk all the way back to the spinning device. | |||
With the spinning device in front of you, go to the right, | |||
past the first path at the metal square, and onto the | |||
second path you find. Follow it past a pendulum. You will | |||
see a large, gray tube with a metal base. Stand on the metal | |||
base and jump up into the tube. This lifts you up to a | |||
similar tube on a higher level. | |||
Walk up the stairs and look towards the left. You should | |||
see a triangle. Walk onto it and it will move. On the other | |||
side, jump off of it to get a BAG OF COINS and another BAG | |||
OF COINS. Walk onto the triangle again to return back to the | |||
other side where you should jump off of it. | |||
You should see a face on a stone slab. Hit it and it should | |||
turn off the red energy. You have three seconds until the | |||
red energy is restored. To stop the energy, you must break | |||
the circuit. You should see the Chalice in a huge, red | |||
crystal. That red crystal is the source of the red energy. | |||
In this area, you should see four conductors in 90 degree | |||
shapes. Hit the stone slab to turn off the electricity, then | |||
hit one of those conductors and it will turn off the red | |||
energy. This breaks the circuit so all the red energy is | |||
gone. | |||
Walk down both sets of stairs and take the EARTH RUNE which | |||
is now free of the red energy. Then, walk up one set of | |||
stairs. Either jump up into the gray tube or drop down on | |||
the right. Both take you to the same place. Walk the path | |||
back to the spinning device. | |||
With the spinning device in front of you, go to the left and | |||
take the path at the metal square. Follow the path to the | |||
end and read the FIRST BOOK, which is also the only book. | |||
Walk into the red hand to use the Chaos Rune. Then enter the | |||
keep. | |||
Walk into the green hand to use the Earth Rune. From there, | |||
go to the right. Find the handle of the platform for Train | |||
and walk into it to push the Train a quarter turn to the | |||
right. It should then be facing where you used the Earth | |||
Rune. Do a walking jump onto the platform for the Train. | |||
Jump onto the Train and it will start. | |||
At the end of this track, you find a BAG OF COINS, another | |||
BAG OF COINS, and yet another BAG OF COINS. You also find a | |||
large brain. Jump onto it to reach the higher level. There | |||
you will find the MOON RUNE and the MERCHANT GARGOYLE. | |||
Drop back down and jump onto the Train and it will take you | |||
back to the previous room. Do a walking jump from off of the | |||
Train's platform. Soldiers will start to drop into the room | |||
from the two small doorways. Kill them first. Then, walk | |||
into the blue hand to use the Moon Rune. From there, go to | |||
the right and walk into the handle again to move the Train a | |||
half circle to the right. The Train should be facing where | |||
you used the Moon Rune. Do a walking jump onto the platform | |||
and jump onto the Train. | |||
You are dropped off near a FOUNTAIN. From the Fountain, walk | |||
to the left until you come to a switch. Hit it. Return to | |||
the Fountain. Walk down, then walk to the left until you | |||
find another switch. Hit it. Then, return to the Train and | |||
jump onto it. | |||
The exit is open, but you are not done yet. Take a walking | |||
jump from off of the platform. Then, leave this keep the | |||
same way you entered it. | |||
Walk the path back to the spinning device. With this device | |||
in front of you, go to the right and onto the first path you | |||
find. Walk past the pendulum and jump up into the pipe. | |||
Walk up the stairs. You need to make a complete circuit. | |||
Leave the two conductors next to the red crystal in their | |||
original positions. Hit the two next to the stone slab so | |||
that the four conductors form a rectangle. This will destroy | |||
the crystal so you can take the CHALICE. | |||
Go down both sets of the stairs and walk out onto where you | |||
took the Earth Rune. Press and hold L2 and R2 and look down. | |||
You should see a moon crescent pillar with three chests on | |||
it. Back up and make a running jump so that you jump | |||
towards this pillar and you are close to the right side of | |||
the one conductor as you jump. This is a very difficult | |||
jump. For making this jump, you get a CHEST OF COINS, | |||
another CHEST OF COINS, and another CHEST OF COINS. If that | |||
does not seem worth it to you, return to the master time | |||
clock a safer way. | |||
Once on the moon crescent pillar, you should see a path not | |||
far from you. Make a running jump to that path. Follow that | |||
path either way to return to the master time clock. | |||
With the Gargoyle, at the master time clock, in front of | |||
you, go to the right. Approach the butterfly gate and take | |||
note of the time you are given. The time changes from game | |||
to game. Jump back onto the master time clock and enter in | |||
that time. Drop down and enter through the butterfly gate. | |||
Since the red energy is gone, you can now take the LIFE | |||
BOTTLE. There is also a FOUNTAIN on the right. | |||
Jump back onto the master time clock and enter in the | |||
previous time. Walk back to the spinning device. Stand on | |||
the metal square to be lifted up and take the path which is | |||
there. Return into the keep. | |||
From as you enter, push the handle of the platform a quarter | |||
turn to the right. The Train should then be facing the exit. | |||
Take a walking jump onto the platform and jump onto the | |||
Train. | |||
==Books== | ==Books== | ||
{{Template:Main|MediEvil_books|l1=MediEvil books}} | {{Template:Main|MediEvil_books|l1=MediEvil books}} | ||
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==[[Book of Gallowmere]]== | ==[[Book of Gallowmere]]== | ||
===[[:Category:Enemies|Enemies]]=== | ===[[:Category:Enemies|Enemies]]=== |