Jump to content

MediEvil Rolling Demo/Enemies: Difference between revisions

Line 1: Line 1:
This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''.
This page is about '''enemies''' found in the ''[[MediEvil Rolling Demo]]''.
==Combat==
==Combat==
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.
Much like enemies in the [[MediEvil/SCES-00311|final game version]], each enemy can deal and receive different amounts of damage. However, this system doesn't seem to be fully realised yet, as most enemies have the default value of dealing and receiving 4 points of damage in each of the four damage types - Sharpness, Weight, Fire and Magic. Damage dealt is also not taken into account when enemies fight [[Sir Dan]], as each successful enemy attack robs Dan of an [[MediEvil Rolling Demo#Energy|Energy Bone]] regardless of the amount of damage it deals.


The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attacker's Sharpness * Defender's Weakness to Sharpness) + (Attacker's Weight * Defender's Weakness to Weight) + (Attacker's Fire * Defender's Weakness to Fire) + (Attacker's Magic * Defender's Weakness to Magic) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25</code>
The formula for dealing damage in the ''MediEvil Rolling Demo'' is as follows:<br><code>((Attack's {{AttackIcon|Sharpness}} * Defender's Weakness to {{AttackIcon|Sharpness}}) + (Attack's {{AttackIcon|Weight}} * Defender's Weakness to {{AttackIcon|Weight}}) + (Attack's {{AttackIcon|Fire}} * Defender's Weakness to {{AttackIcon|Fire}}) + (Attack's {{AttackIcon|Magic}} * Defender's Weakness to {{AttackIcon|Magic}}) [[wikipedia:Bitwise operation#Bit shifts|>>]] 2) * 25 = Attack's Damage</code>


For example, if Dan uses a [[Small Sword]] ({{AttackIcon|Sharpness}} 2, {{AttackIcon|Weight}} 2, {{AttackIcon|Fire}} 0, {{AttackIcon|Magic}} 0) to attack a [[Headless Zombie]] ({{AttackIcon|Sharpness}} 4, {{AttackIcon|Weight}} 4, {{AttackIcon|Fire}} 4, {{AttackIcon|Magic}} 4), the formula will be:<br><code>((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25</code>  
For example, if Dan uses a [[Small Sword]] ({{AttackIcon|Sharpness}} 2, {{AttackIcon|Weight}} 2, {{AttackIcon|Fire}} 0, {{AttackIcon|Magic}} 0) to attack a [[Headless Zombie]] ({{AttackIcon|Sharpness}} 4, {{AttackIcon|Weight}} 4, {{AttackIcon|Fire}} 4, {{AttackIcon|Magic}} 4), we can calculate the resultant damage by plugging the values into the formula:
<pre>((2 * 4) + (2 * 4) + (0 * 4) + (0 * 4) >> 2) * 25
 
((8 + 8 + 0 + 0) >> 2) * 25
 
(16 >> 2) * 25
 
4 * 25 = 100</pre>


Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
Therefore, the Small Sword will deal 100 points of damage to the Headless Zombie.
==Enemies in playable levels==
==Enemies in playable levels==
===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]===
===[[MediEvil Rolling Demo/The Graveyard|The Graveyard]]===