Display title | Zombie Heads |
Default sort key | Zombie Heads |
Page length (in bytes) | 1,208 |
Page ID | 1068 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
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Page creator | Gjlewis (talk | contribs) |
Date of page creation | 20:37, 2 November 2021 |
Latest editor | DansFriend (talk | contribs) |
Date of latest edit | 16:28, 12 January 2024 |
Total number of edits | 15 |
Total number of distinct authors | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Zombie Heads were bouncing, decapitated heads that never made it into the final release of MediEvil. As evidenced by an early piece of Cemetery Hill concept art found in the MediEvil NAVIGATION BOOK, the heads were originally intended to be encountered in this level where they would have bounced down the hill as hazardous obstacles.[1] Their models can be found in the MediEvil ECTS Pre-Alpha. There are no animations associated with them. |