Mad Monks: Difference between revisions
(Added another name to the infobox that we just found in Jason's MediEvil Art video.) |
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{{Infobox enemy | {{Infobox enemy | ||
|name = Mad | |name = Mad Monks {{BookOfGallowmereCategory|Enemies}} | ||
|aka = The Grounds | |aka = The Grounds Keepers{{Gameref|MED-Prima}}<br>Malicious Monks | ||
|soul = {{BadSoul}} | |soul = {{BadSoul}} | ||
|image = <tabber>PAL=<br>[[File:Mad_Monk.png|149px|center]]<br>|-|NTSC=<br>[[File:GroundsKeepers.png|153px|center]]<br>|-|PROTOTYPE=<br>[[File:MadMonk_Prototype.png|147px|center]]<br></tabber> | |image = <tabber>PAL=<br>[[File:Mad_Monk.png|149px|center]]<br>|-|NTSC=<br>[[File:GroundsKeepers.png|153px|center]]<br>|-|PROTOTYPE=<br>[[File:MadMonk_Prototype.png|147px|center]]<br></tabber> | ||
|medievil=[[The Asylum Grounds]]}} | |medievil=[[The Asylum Grounds]]}}The '''Mad Monks''', alternatively known as '''The Grounds Keepers''', are enemies from ''[[MediEvil]]''. They can be found in [[The Asylum Grounds]] level. | ||
The '''Mad Monks''', alternatively known as '''The Grounds Keepers''', are enemies from ''[[MediEvil]]''. They can be found in [[The Asylum Grounds]] level. | |||
== | ==Description== | ||
These madmen guard the Asylum | These madmen guard the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They can summon more of their kind by ringing bells throughout the area. | ||
==Development== | |||
In their initial concept art and the ''[[MediEvil Rolling Demo]]'', the monks sport a human appearance. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer [[Jason Wilson]], this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> | |||
==Gallery== | ==Gallery== | ||
<gallery orientation="square" hideaddbutton="true" widths="140"> | <gallery orientation="square" hideaddbutton="true" widths="140"> | ||
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ResurrectArtwork.jpg|Possible ''Resurrection'' artwork ''(top left)''. | ResurrectArtwork.jpg|Possible ''Resurrection'' artwork ''(top left)''. | ||
</gallery> | </gallery> | ||
==References== | ==References== |
Revision as of 01:43, 21 November 2019
Mad Monks | |||
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[[Image:<tabber>PAL= |250px]] | |||
Biographical information | |||
AKA | The Grounds Keepers Malicious Monks | ||
Gameplay information | |||
Soul type | Template:BadSoul |
The Mad Monks, alternatively known as The Grounds Keepers, are enemies from MediEvil. They can be found in The Asylum Grounds level.
Description
These madmen guard the Asylum Grounds. They went insane after the disappearance of the Head Monk of the Asylum. They can summon more of their kind by ringing bells throughout the area.
Development
In their initial concept art and the MediEvil Rolling Demo, the monks sport a human appearance. This was likely altered to avoid religious backlash. Their design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. According to developer Jason Wilson, this change was made due to cultural differences, as some areas of the US were thought to be deeply religious.[1]
Gallery
- Med1 monks small.jpg
Concept art.
- ResurrectArtwork.jpg
Possible Resurrection artwork (top left).