Draft:Dogman and Mander: Difference between revisions
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{{for|the boss fight|the characters|Mander | {{for|the boss fight|the characters|Dogman|Mander}} | ||
{{Infobox enemy | {{Infobox enemy | ||
|lboss= 1st Battle: [[Deluxe Elephant-Bot]]<br>2nd Battle: [[ | |lboss= 1st Battle: [[Deluxe Elephant-Bot]]<br>2nd Battle: [[The Ripper]] | ||
|nboss= 1st Battle: [[Iron Slugger]]<br>2nd Battle: [[The Demon]] | |nboss= 1st Battle: [[Iron Slugger]]<br>2nd Battle: [[The Demon]] | ||
|gender = Male | |gender = Male | ||
|medievil2 = 1st Battle: [[Greenwich Naval Academy]]<br>2nd Battle: [[The Demon (level)|The Demon]] | |medievil2 = 1st Battle: [[Greenwich Naval Academy]]<br>2nd Battle: [[The Demon (level)|The Demon]] | ||
}} | }}'''Dogman''' and '''Mander''' are bosses in ''[[MediEvil 2]]''. They're fought twice: at the end of the [[Greenwich Naval Academy]] level, and later at the beginning of [[The Demon (level)|The Demon]] level. | ||
''' | |||
==Strategy== | ==Strategy== | ||
Dogman is slow, but hard hitting. He always attacks with combos that usually stun Dan, leaving him in a vulnerable position to Dogman's attacks. Dogman has a short attack range, and his body is bigger than his partner. | |||
Mander, on the other hand, is faster, and his fighting strategy is to dash around attacking Dan, and then getting out of the Dan's attack range. His body is slimmer than Dogman's, making it harder to hit him. He's also a threat from a long distance, as he can shoot lighting bolts that deal moderate damage. | |||
Dan will face both bosses at the same time. It's very useful to keep running without stopping, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-ranged attacks, especially his spinning attack, deal a lot of damage. | Dan will face both bosses at the same time. It's very useful to keep running without stopping, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-ranged attacks, especially his spinning attack, deal a lot of damage. | ||
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==Trivia== | ==Trivia== | ||
*Mander | *Dogman and Mander, along with the [[Demonettes]] and the [[Guardians of the Graveyard]] in the [[MediEvil|original game]] and ''[[MediEvil: Resurrection]]'', are the only dual bosses of the saga. | ||
*Mander | *Dogman and Mander do not share a collective health bar like other dual bosses, so each one must be defeated separately. | ||
* | **Dogman and Mander are the only bosses with no visible health bar. | ||
[[Category:Enemies]] | |||
[[Category:Enemies in MediEvil 2]] | |||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:MediEvil 2 | [[Category:Bosses in MediEvil 2]] |
Latest revision as of 17:31, 24 July 2023
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- For the boss fight, see the characters, Dogman, and Mander.
Dogman and Mander | |||
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Biographical information | |||
Gender | Male |
Dogman and Mander are bosses in MediEvil 2. They're fought twice: at the end of the Greenwich Naval Academy level, and later at the beginning of The Demon level.
Strategy
Dogman is slow, but hard hitting. He always attacks with combos that usually stun Dan, leaving him in a vulnerable position to Dogman's attacks. Dogman has a short attack range, and his body is bigger than his partner.
Mander, on the other hand, is faster, and his fighting strategy is to dash around attacking Dan, and then getting out of the Dan's attack range. His body is slimmer than Dogman's, making it harder to hit him. He's also a threat from a long distance, as he can shoot lighting bolts that deal moderate damage.
Dan will face both bosses at the same time. It's very useful to keep running without stopping, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-ranged attacks, especially his spinning attack, deal a lot of damage.
Alternatively, Dan can run around while charging the Hammer, and unleash its charged attack when one of them gets too close, as the charged attack creates a small explosion.
Trivia
- Dogman and Mander, along with the Demonettes and the Guardians of the Graveyard in the original game and MediEvil: Resurrection, are the only dual bosses of the saga.
- Dogman and Mander do not share a collective health bar like other dual bosses, so each one must be defeated separately.
- Dogman and Mander are the only bosses with no visible health bar.