Draft:Dogman and Mander: Difference between revisions

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    ''This article is for the boss fight. For the characters, see [[Mander]] and [[Dogman]].''
    {{for|the boss fight|the characters|Mander|Dogman}}


    '''Mander''' and '''Dogman''' are bosses in ''[[MediEvil 2]]''. They're fought twice: at the end of the [[Greenwich Naval Academy]] level, and later at the beginning of [[The Demon (level)|The Demon]] level.


    Mander and Dogman are bosses in [[MediEvil 2]]. They're fought twice: at the end of the [[Greenwich Naval Academy]] level, and later at the beginning of the [[The Demon (level)|Demon]] level.
    ==Strategy==


    == Fight Overview ==
    Mander is fast, and his fighting strategy is to dash around attacking the player, and then getting out of the player's attack range. His body is slimmer than Dogman's, making it harder to hit him. He's also a threat from a long distance, as he can shoot lighting bolts that deal moderate damage.
    These, along the [[Demonettes]] and the [[Guardians of the Graveyard]] in the [[original game|MediEvil]], are the only dual boss of the saga.


    Note, however, that they DO NOT share a collective health bar like previous dual bosses, so each one must be defeated separately. It's noteworthy that, no health bar for the bosses is shown during the fight.
    Dogman, on the other hand, is slower, but hard hitting. He always attacks with combos that usually stun Dan, leaving him in a vulnerable position to Mander's attacks. Mander has a short attack range, and his body is bigger than his partner.


    Mander is fast, and his fighting strategy is to dash around attacking the player, and then getting out of the player's attack range, and his body hitbox is slimmer than his partner, making harder to hit him. He's also a threat from long distance, as he can shot lighting bolts that deal moderate damage.
    Dan will face both bosses at the same time. It's very useful to keep running without stopping, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-ranged attacks, especially his spinning attack, deal a lot of damage.


    Dogman, by the other side, is slower, but hard hitting. He always attacks with combos that usually get the player stunned, leaving it in a vulnerable position to Mander's attacks. He has a short attack range, and his body hitbox is bigger than his partner.
    Alternatively, Dan can run around while charging the [[Hammer]], and unleash its charged attack when one of them gets too close, as the charged attack creates a small explosion.


    == Strategy ==
    ==Trivia==
     
    *Mander and Dogman, along with the [[Demonettes]] and the [[Guardians of the Graveyard]] in the [[MediEvil|original game]] and ''[[MediEvil: Resurrection]]'', are the only dual bosses of the saga.
    The player will face both bosses at the same time. It's very useful to keep running with no stop, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-range attacks, specially his spinning attack, are very damaging.
    *Mander and Dogman DO NOT share a collective health bar like other dual bosses, so each one must be defeated separately.  
     
    *No health bar for the bosses is shown during the fight.
    Alternatively, the player can run around while charging the [[Hammer]], and unleash the charged attack when one of them gets too close, as the charged attack creates a small AoE explosion.
    [[Category:Bosses]]
     
    [[Category:MediEvil 2 bosses]]
    == Music ==
    https://youtu.be/Dny7CTaGNHQ

    Revision as of 18:05, 24 August 2019

    PLEASE NOTE: This page is a draft. It is thus in an unfinished state and may feature broken and/or incorrect formatting.
    For the boss fight, see the characters, Mander, and Dogman.

    Mander and Dogman are bosses in MediEvil 2. They're fought twice: at the end of the Greenwich Naval Academy level, and later at the beginning of The Demon level.

    Strategy

    Mander is fast, and his fighting strategy is to dash around attacking the player, and then getting out of the player's attack range. His body is slimmer than Dogman's, making it harder to hit him. He's also a threat from a long distance, as he can shoot lighting bolts that deal moderate damage.

    Dogman, on the other hand, is slower, but hard hitting. He always attacks with combos that usually stun Dan, leaving him in a vulnerable position to Mander's attacks. Mander has a short attack range, and his body is bigger than his partner.

    Dan will face both bosses at the same time. It's very useful to keep running without stopping, and attack Dogman when possible with hit-and-run tactics, to avoid getting stunned by his combos. Once Dogman is down, the player should use ranged attacks against Mander, as his close-ranged attacks, especially his spinning attack, deal a lot of damage.

    Alternatively, Dan can run around while charging the Hammer, and unleash its charged attack when one of them gets too close, as the charged attack creates a small explosion.

    Trivia