Mappy: Difference between revisions

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    '''Mappy''' was an in-house level mapping tool for Silicon Graphics machines used by [[SCE Cambridge Studio]] during the development of ''[[MediEvil]]''. The tool was primarily developed by [[Matt Johnson]] and [[Andrew Ostler]].{{Gameref|SONYECTS1997|MEDIEVIL CREDITS}}{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}} According to [[Katie Sorrell]], Mappy could be used to set up enemy and item placements, cameras, and collisions.{{Siteref|MED1-EU-Site|english/sorcerers/sorcerers_katie_3.html|Sorcerers - Katie Lea: LEVEL MAPPING}} This data was then saved and exported in the MAP format.<ref>{{Icon|Proboards}} {{Cite web|url=https://highwayfrogs.net/thread/16/tim-closs-lead-programmer|title=Interview with Tim Closs|site=Highway Frogs|published=December 19, 2015|retrieved=December 30, 2021}}</ref>
    '''Mappy''' was an in-house level mapping tool for Silicon Graphics machines used by [[SCE Cambridge Studio]] during the development of ''[[MediEvil]]''. The tool was primarily developed by [[Matt Johnson]] and [[Andrew Ostler]].{{Gameref|SONYECTS1997|[[Sony ECTS 1997 PlayStation Press Pack#MEDIEVIL CREDITS|MEDIEVIL CREDITS]]}}{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}} According to [[Katie Sorrell]], Mappy could be used to set up enemy and item placements, cameras, and collisions.{{Siteref|MED1-EU-Site|english/sorcerers/sorcerers_katie_3.html|Sorcerers - Katie Lea: LEVEL MAPPING}} This data was then saved and exported in the MAP format.<ref>{{Icon|Proboards}} {{Cite web|url=https://highwayfrogs.net/thread/16/tim-closs-lead-programmer|title=Interview with Tim Closs|site=Highway Frogs|published=December 19, 2015|retrieved=December 30, 2021}}</ref>
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}

    Revision as of 02:59, 6 January 2022

    Mappy was an in-house level mapping tool for Silicon Graphics machines used by SCE Cambridge Studio during the development of MediEvil. The tool was primarily developed by Matt Johnson and Andrew Ostler.[1][2] According to Katie Sorrell, Mappy could be used to set up enemy and item placements, cameras, and collisions.[3] This data was then saved and exported in the MAP format.[4]

    References

    1. SCEE Cambridge Studio Frogger: He's Back!. Developed by SCEE Cambridge Studio. Published by Hasbro Interactive in 1997.
    2. SCEE Cambridge Studio Beast Wars. Developed by SCEE Cambridge Studio. Published by Hasbro Interactive in 1997.
    3. MediEvil Sorcerers - Katie Lea: LEVEL MAPPING on MediEvil Official EU Website (archived version).
    4. ProBoards Interview with Tim Closs on Highway Frogs. Published December 19, 2015. Retrieved December 30, 2021.

    External links