Display title | Mappy |
Default sort key | Mappy |
Page length (in bytes) | 2,478 |
Page ID | 1070 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | DansFriend (talk | contribs) |
Date of page creation | 21:22, 30 December 2021 |
Latest editor | DansFriend (talk | contribs) |
Date of latest edit | 14:43, 23 April 2024 |
Total number of edits | 16 |
Total number of distinct authors | 1 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Mappy was an in-house level mapping tool for Silicon Graphics machines created and used by SCEE Cambridge Studio during the development of MediEvil. The tool was primarily developed by Matt Johnson and Andrew Ostler.[1][2] According to Katie Sorrell, who was a level mapper on MediEvil and MediEvil 2,[3][3.1][4][4.1] Mappy could be used to set up enemy and item placements, cameras, and collisions.[5] This data was then saved and exported in the proprietary MAP format.[6] |