Scarecrow Fields: Difference between revisions

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    |Row 1 info = Yes
    |Row 1 info = Yes
    |Row 2 title = Enemies:
    |Row 2 title = Enemies:
    |Row 2 info = [[Scarecrows]], [[crows]], [[bats]], [[farmers (enemies)|farmers]], [[Wheat Daemons]], [[Mecha Imps]]
    |Row 2 info = [[Scarecrows]], [[Bats]], [[Farmers (enemies)|Farmers]], [[Wheat Daemons]], [[Mecha Imps]]
    |Row 3 title = Next level:
    |Row 3 title = Previous level:
    |Row 3 info = [[Pumpkin Gorge]]
    |Row 3 info = [[Return to the Graveyard]]
    |Row 4 title = Previous level:
    |Row 4 title = Next level:
    |Row 4 info = [[Return to the Graveyard]]
    |Row 4 info = [[Pumpkin Gorge]]
    |Row 5 title = Track:
    |Row 5 title = Track:
    |Row 5 info = [[A Difficult Path]]
    |Row 5 info = [[A Difficult Path]]
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    '''Scarecrow Fields''' is the sixth level in [[MediEvil]]. After completion, [[The Sleeping Village]], [[Pumpkin Gorge]] and [[The Enchanted Earth]] become available.
    '''Scarecrow Fields''' is the sixth level in [[MediEvil]]. After completion, [[The Sleeping Village]], [[Pumpkin Gorge]] and [[The Enchanted Earth]] become available.
    ==Walkthrough==
    ==Walkthrough==
    <br>
    ==Enemies==
    {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[File:ScareEnem.png|100px|link=Scarecrows]]
    |'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
    |-
    |[[File:MechaEnem.png|100px|link=Mecha Imps]]
    |'''Mecha Imps'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. Still, no one can argue with the effectiveness of such a beast. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
    |}
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Template:Main|MediEvil_books|l1=MediEvil books}}

    Revision as of 00:14, 2 November 2012

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    Scarecrow Fields is the sixth level in MediEvil. After completion, The Sleeping Village, Pumpkin Gorge and The Enchanted Earth become available.

    Walkthrough


    Enemies

    File:ScareEnem.png Scarecrows
    The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
    File:MechaEnem.png Mecha Imps
    Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. Still, no one can argue with the effectiveness of such a beast. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.

    Books

    Main article: MediEvil books
    Book 1 - The Scarecrows

    The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.

    Book 2 - Mecha imps

    Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!

    Book 3 - Kul Katura

    Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!

    Book 4 - Wheat Daemons

    Death waits in the cornfield. Pick your route carefully and do not linger in the corn.

    Book 5 - Harvester

    These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.

    Book 6 - Missing Harvester Part

    The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.