Scarecrow Fields: Difference between revisions
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
|Row 1 info = Yes | |Row 1 info = Yes | ||
|Row 2 title = Enemies: | |Row 2 title = Enemies: | ||
|Row 2 info = [[Scarecrows]], [[ | |Row 2 info = [[Scarecrows]], [[Undead Farmers]], [[Wheat Daemons]], [[Mecha Imps]] | ||
|Row 3 title = Previous level: | |Row 3 title = Previous level: | ||
|Row 3 info = [[Return to the Graveyard]] | |Row 3 info = [[Return to the Graveyard]] | ||
Line 20: | Line 20: | ||
==Enemies== | ==Enemies== | ||
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;" | ||
|[[File:FarmerEnem.png|100px|link=Undead Farmers]] | |||
|'''Undead Farmers''' <br> These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily. | |||
|- | |||
|[[File:ScareEnem.png|100px|link=Scarecrows]] | |[[File:ScareEnem.png|100px|link=Scarecrows]] | ||
|'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math! | |'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math! | ||
|- | |- | ||
|[[File:MechaEnem.png|100px|link=Mecha Imps]] | |[[File:MechaEnem.png|100px|link=Mecha Imps]] | ||
|'''Mecha Imps'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction | |'''Mecha Imps'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves. | ||
|- | |||
|[[File:WheatEnem.png|100px|link=Wheat Daemons]] | |||
|'''Wheat Daemons'''<br />These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try. | |||
|} | |} | ||
==Books== | ==Books== |
Revision as of 15:05, 4 November 2012
|
Scarecrow Fields is the sixth level in MediEvil. After completion, The Sleeping Village, Pumpkin Gorge and The Enchanted Earth become available.
Walkthrough
Enemies
File:FarmerEnem.png | Undead Farmers These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily. |
File:ScareEnem.png | Scarecrows The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math! |
File:MechaEnem.png | Mecha Imps Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves. |
File:WheatEnem.png | Wheat Daemons These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try. |
Books
- Main article: MediEvil books
Book 1 - The Scarecrows
The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.
Book 2 - Mecha imps
Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!
Book 3 - Kul Katura
Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!
Book 4 - Wheat Daemons
Death waits in the cornfield. Pick your route carefully and do not linger in the corn.
Book 5 - Harvester
These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.
Book 6 - Missing Harvester Part
The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.