Antidote: Difference between revisions
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{{ | {{Infobox inventory | ||
|name = Antidote | |name = Antidote | ||
|dropper = [[Pumpkin Plants]] | |dropper = [[Pumpkin Plants]] | ||
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|location = [[Kew Gardens]] | |location = [[Kew Gardens]] | ||
|Used in = Kew Gardens}}{{Quote|You've got to stop the humans from turning into pumpkins. If they get infected, use the antidote before it's too late. I don't know exactly how many we can afford to lose.|[[Winston]], ''[[MediEvil 2]]''}}The '''Antidote '''is an item from ''[[MediEvil 2]]''. It can be found in the [[Kew Gardens]] level. | |Used in = Kew Gardens}}{{Quote|You've got to stop the humans from turning into pumpkins. If they get infected, use the antidote before it's too late. I don't know exactly how many we can afford to lose.|[[Winston]], ''[[MediEvil 2]]''}}The '''Antidote '''is an item from ''[[MediEvil 2]]''. It can be found in the [[Kew Gardens]] level. | ||
==Description and usage== | ==Description and usage== | ||
An Antidote can be obtained by killing [[Pumpkin Plants]]. It prevents [[civilians]] from turning into pumpkins. Whenever Dan kills a pumpkin plant, it releases 25% more of the antidote which Dan can pick up to recharge the item. The antidote is similar in use to the [[Good Lightning]]. | |||
An Antidote can be obtained by killing [[Pumpkin Plants]]. It prevents [[ | |||
[[Category:Dan's inventory]] | [[Category:Dan's inventory]] | ||
[[Category:MediEvil 2 inventory]] | [[Category:MediEvil 2 inventory]] | ||
[[Category:Other items (MediEvil 2)]] | [[Category:Other items (MediEvil 2)]] |
Revision as of 04:00, 27 January 2015
Antidote | ||
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[[Image: File:Antidote3D.png |250px]] | ||
Icon | File:Antidote.png | |
AKA | Plant Antidote | |
Type | Magic | |
Found in | Kew Gardens | |
Dropped by | Pumpkin Plants |
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The Antidote is an item from MediEvil 2. It can be found in the Kew Gardens level.
Description and usage
An Antidote can be obtained by killing Pumpkin Plants. It prevents civilians from turning into pumpkins. Whenever Dan kills a pumpkin plant, it releases 25% more of the antidote which Dan can pick up to recharge the item. The antidote is similar in use to the Good Lightning.