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{{Infobox character | {{Infobox character | ||
|name = Morten the Earthworm | |name = {{BookOfGallowmereCategory|Friendly}} Morten the Earthworm | ||
|image = [[File:MortenPS4Remake.png|thumb]] | |image = [[File:MortenPS4Remake.png|thumb]] | ||
|gender = Male | |gender = Male | ||
|medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}} | |medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}}'''Morten''' is a friendly worm that lives inside [[Dan]]'s skull in ''[[MediEvil]]'' and its [[MediEvil (PS4)|remake]]. In the original game, he is only seen during [[9AV]] [[full motion video]]. He can also be seen in the game's [[7AV|unused FMV]], and was to play a larger role in the game. Morten was replaced by [[Al-Zalam]] in ''[[MediEvil: Resurrection]]''. | ||
'''Morten''' is a friendly worm that lives inside [[Dan]]'s skull in ''[[MediEvil]]'' and its [[MediEvil (PS4)|remake]]. In the original game, he is only seen during [[9AV]] [[full motion video]]. He can also be seen in the game's [[7AV|unused FMV]], and was to play a larger role in the game. Morten was replaced by [[Al-Zalam]] in ''[[MediEvil: Resurrection]]''. | |||
==[[Book of Gallowmere]] entry== | ==[[Book of Gallowmere]] entry== | ||
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According to a book in [[MediEvil (PS4)|the remake]], Morten is described as being rather happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest. | According to a book in [[MediEvil (PS4)|the remake]], Morten is described as being rather happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest. | ||
==Development== | ==Development== | ||
{{Cut content|section|''[[MediEvil]]''}} | {{Cut content|section|''[[MediEvil]]''}}Morten was to have gotten a whole level to himself as he undertakes a perilous mission to steal a door key from the abbey of the mad monks. Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks.<ref>{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> The unused FMV was a prelude to this level. The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}</ref> | ||
Morten was to have gotten a whole level to himself as he undertakes a perilous mission to steal a door key from the abbey of the mad monks. Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks.<ref>{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> The unused FMV was a prelude to this level. The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}</ref> | |||
==Gallery== | ==Gallery== |