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Morten the Earthworm: Difference between revisions

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{{Infobox character
{{Infobox character
|name = Morten the Earthworm
|name = {{BookOfGallowmereCategory|Friendly}} Morten the Earthworm
|image = [[File:MortenPS4Remake.png|thumb]]
|image = [[File:MortenPS4Remake.png|thumb]]
|gender = Male
|gender = Male
|medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}}
|medievil = [[9AV]] ([[7AV]], [[Inside the Asylum (MediEvil)|Inside the Asylum]], [[10AV]])}}'''Morten''' is a friendly worm that lives inside [[Dan]]'s skull in ''[[MediEvil]]'' and its [[MediEvil (PS4)|remake]]. In the original game, he is only seen during [[9AV]] [[full motion video]]. He can also be seen in the game's [[7AV|unused FMV]], and was to play a larger role in the game. Morten was replaced by [[Al-Zalam]] in ''[[MediEvil: Resurrection]]''.
'''Morten''' is a friendly worm that lives inside [[Dan]]'s skull in ''[[MediEvil]]'' and its [[MediEvil (PS4)|remake]]. In the original game, he is only seen during [[9AV]] [[full motion video]]. He can also be seen in the game's [[7AV|unused FMV]], and was to play a larger role in the game. Morten was replaced by [[Al-Zalam]] in ''[[MediEvil: Resurrection]]''.


==[[Book of Gallowmere]] entry==
==[[Book of Gallowmere]] entry==
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According to a book in [[MediEvil (PS4)|the remake]], Morten is described as being rather happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
According to a book in [[MediEvil (PS4)|the remake]], Morten is described as being rather happy when Dan had died, as it gave him a new home. He is mostly unbothered by Dan coming back to life and is willing to help him, but mostly so Dan can go back to his eternal rest.
==Development==
==Development==
{{Cut content|section|''[[MediEvil]]''}}
{{Cut content|section|''[[MediEvil]]''}}Morten was to have gotten a whole level to himself as he undertakes a perilous mission to steal a door key from the abbey of the mad monks. Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks.<ref>{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> The unused FMV was a prelude to this level. The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}</ref>
Morten was to have gotten a whole level to himself as he undertakes a perilous mission to steal a door key from the abbey of the mad monks. Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks.<ref>{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> The unused FMV was a prelude to this level. The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266&comment_id=1701842}}</ref>


==Gallery==
==Gallery==