Millennium Interactive: Difference between revisions

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|headquarters = Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)<ref>{{Cite web|url=http://web.archive.org/web/19970607010704fw_/http://www.cyberlife.co.uk/cyberlife_enquiries.htm|title=CyberLife Enquiries|published=June 7, 1997|site=CyberLife|retrieved=July 23, 2021}}</ref>
|headquarters = Quern House, Mill Court, Great Shelford, United Kingdom (1993 - 1997)<ref>{{Cite web|url=http://web.archive.org/web/19970607010704fw_/http://www.cyberlife.co.uk/cyberlife_enquiries.htm|title=CyberLife Enquiries|published=June 7, 1997|site=CyberLife|retrieved=July 23, 2021}}</ref>
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
|keypeople = Michael Hayward, Ian Saunter, Toby Simpson, Steve Grand, Chris Sorrell
|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a video game company based in the village of Great Shelford near Cambridge. It was responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The first ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997.
|products = ''James Pond'', ''Creatures''}}'''Millennium Interactive''' was a video game publishing and development company based in the village of Great Shelford near Cambridge. It was responsible for titles such as ''Rome: Pathway to Power'', ''The Adventures of Robin Hood'', ''James Pond'', ''Defcon 5'', ''Deadline'' and most notably, ''Creatures''. The first ''[[MediEvil]]'' began development in 1995, prior to Millennium's acquisition by Sony in 1997.


==History==
==History==
Millennium Interactive was legally incorporated on July 27, 1989 under the name Starclear Software Ltd. Not long after the company became known as Logotron Entertainment Ltd.<ref name="incorporation"/>
The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021}}</ref>


In 1993, Steve Grand began developing a project based on artificial life.{{cite}}
In 1993, Steve Grand began developing a project based on artificial life.{{cite}}