Mad Monks: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 52: Line 52:
=====Human version=====
=====Human version=====
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.{{Gameref|ECTSPreAlpha}} Others wield shovels and attack Dan much like their final iteration. These elements were likely removed to avoid religious backlash.
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.{{Gameref|ECTSPreAlpha}} Others wield shovels and attack Dan much like their final iteration. Killing them would earn Dan 200 [[points]]. These elements were likely removed to avoid religious backlash.


This early version of the Mad Monks had seven animations, two of which were cut:
This early version of the Mad Monks had seven animations, two of which were cut: