Millennium Interactive: Difference between revisions

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The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021}}</ref>
The company that would eventually become Millennium Interactive was legally incorporated on July 27, 1989, under the name Starclear Software Ltd.<ref name="incorporation"/> Not long after, the company became Logotron Entertainment Ltd, a branch of Logotron focused on entertainment products.<ref name="incorporation"/> By 1992, it became Millennium Interactive due to a management buyout.<ref name="incorporation"/><ref>{{Cite web|url=http://web.archive.org/web/20000412063856fw_/http://www.biota.org/papers/sginterview.html|site=Biota.org|title=The Origins of CyberLife|published=April 12, 2000|retrieved=July 24, 2021}}</ref>


In November 1994, CyberLife was set up to build products focused on artificial life. By November of 1996, there were 10 people in this department.{{cite}}
In November 1994, CyberLife was set up to build products focused on artificial life. By November of 1996, there were 10 people in this department.{{citation needed}}


On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to [[SCEE Cambridge Studio]].<ref name="TheTimes"/><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1, 2017|retrieved=May 15, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.
On July 4th, 1997, the Millennium development studio, along with several of their projects in development, was sold to Sony Computer Entertainment for £6 million and renamed to [[SCEE Cambridge Studio]].<ref name="TheTimes"/><ref>{{Icon|Twitter}} {{Cite web|title=Jason Wilson|site=Twitter|url=https://twitter.com/gunncomics/status/815646211344596992|published=January 1, 2017|retrieved=May 15, 2021}}</ref> This allowed Sony to acquire ''[[MediEvil]]''.
==Trivia==
==Trivia==
*Millennium shared its office building with Nichimen Graphics,<ref>{{Cite web|url=http://web.archive.org/web/19980204183008fw_/http://www.nichimen.com/PRESS/96-11-12office.html|published=November 12, 1996|site=Nichimen Graphics|title=FOR IMMEDIATE RELEASE|retrieved=July 24, 2021}}</ref> whose software {{w|N-World}} was used in the creation of ''MediEvil''.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref>
*Millennium shared its office building with Nichimen Graphics,<ref>{{Cite web|url=http://web.archive.org/web/19980204183008fw_/http://www.nichimen.com/PRESS/96-11-12office.html|published=November 12, 1996|site=Nichimen Graphics|title=FOR IMMEDIATE RELEASE|retrieved=July 24, 2021}}</ref> whose software {{w|N-World}} was used in the creation of ''MediEvil''.<ref name = "atomic">{{cite web|title=jason wilson medievil design history|site=atomic-city concept art and design of Jason Wilson (archived at Wayback Machine Internet Archive)|url=http://web.archive.org/web/20080303185334fw_/http://www.atomic-city.co.uk:80/pages/games/games_medievil.htm}}</ref>