Scarecrow Fields

Revision as of 22:21, 10 November 2012 by DansFriend (talk | contribs)
This article is a stub. You can help Gallowpedia by expanding it.

Template:InfoboxAlt

Scarecrow Fields is the sixth level in MediEvil. After completion, The Sleeping Village, Pumpkin Gorge and The Enchanted Earth become available.

Walkthrough

Characters

File:KulChar.png Kul Katura the Serpent Lord
This mighty Spirit has been captured by Zarok and scaled within a Chest.
File:GargChar.png Information Gargoyles
These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
File:MerChar.png Merchant Gargoyles
These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.

Enemies

File:FarmerEnem.png Undead Farmers
These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily.
File:ScareEnem.png Scarecrows
The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
File:MechaEnem.png Mecha Imps
Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
File:WheatEnem.png Wheat Daemons
These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try.

Items

Books

Main article: MediEvil books
Book 1 - The Scarecrows

The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.

Book 2 - Mecha imps

Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!

Book 3 - Kul Katura

Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!

Book 4 - Wheat Daemons

Death waits in the cornfield. Pick your route carefully and do not linger in the corn.

Book 5 - Harvester

These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.

Book 6 - Missing Harvester Part

The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.

Gallery

Gaming Wiki Network