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Unrealised enemies in MediEvil: Difference between revisions

Added information about where these concepts appear. Fixed the demon concept date (it’s European, not American). Added more fitting notices at the top; I see these more as concepts than cut content. Made the enemy names a bit more vague and concise.
m (DansFriend moved page Unrealised Enemies to Unrealised enemies of MediEvil: Page is specifically about the first game.)
(Added information about where these concepts appear. Fixed the demon concept date (it’s European, not American). Added more fitting notices at the top; I see these more as concepts than cut content. Made the enemy names a bit more vague and concise.)
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Back in the earlier days of development, ''[[MediEvil]]'' has a numerous strings of older concept drawings made as possible design options for enemies but most were scrapped at the end.<ref>[https://imgur.com/a/sZqS1Pw Gmail]. January 25, 2015</ref> Dated on 1996, the concept arts were presumed to be done by [[Mitch Phillips]].


==List==
In the beginning stages of the original ''[[MediEvil|MediEvil's]]'' development, around January 1996, several enemy concept drawings were created by [[Mitch Phillips]].<ref>[https://imgur.com/a/sZqS1Pw Email exchange] between [[Jason Wilson]] and [[User:GJLewis-X|GJLewis-X]], January 25, 2015. Retrieved November 2, 2021.</ref>{{Ref|a|[a]}} While the enemies depicted weren't implemented into the game, the drawings themselves were included in the game's [[credits (MediEvil)|credits]] and the Japanese ''[[MediEvil NAVIGATION BOOK]]''.
===Switch-Faced Freak===
A freakish human with the right side of their face switched upside-down.
===Alien Demon===
A demon-like creature with clawed hands for feet, a surreal-looking shape from the back of the head, hairy arms, and a demonic skull face for the stomach. The concept art's date suggests that the drawing was finished on December 1, 1996.
===Imp-like Creature===
A short grotesque creature what would later become an [[Imp]]. It has larger hands, protruding eyes, a hanging tongue, and bat-like ears.
===Smiling Reaper===
A grinning ghost/zombie-like being that wears an armour and carrying a scythe.
===Headless Monster===
A bizarre monstrosity with a lack of head but has a menacing beast-like face in place of its stomach, most likely based on the {{w|Headless men|headless humans}} from various mythologies.


==List of unrealised enemies==
===Woman===
A woman whose right side of the face is upside-down. The Japanese NAVIGATION BOOK speculates that it is an early version of [[Nellie Mad]].{{Bookref|MED-Navigation}}
===Demon===
A demon-like creature that has clawed hands for feet, a surreal shape protruding from the back of its head, hairy arms, and a demonic skull-face for its stomach. The Japanese NAVIGATION BOOK speculates that this is an early version of a [[Shadow Demon]].{{Bookref|MED-Navigation}} The date on the concept art suggests that it was finished on January 12, 1996.
===Imp===
A short, grotesque creature. This likely evolved into the [[Imps]] that appear in the final game. It has large hands and forearms, protruding eyes, a long tongue, and bat-like ears.
===Zarok's Soldier{{Bookref|MED-Navigation}}===
A humanoid creature with a misshapen head, protruding ears and a giant grin on its face. It wears armour and carries a giant axe.
===Monster===
A bizarre monstrosity with no head and a menacing, beast-like face in place of its stomach. It may based on {{w|Headless men|headless humans}} from various mythologies.
==Notes==
{{Note|a|a}} Although there is no information that confirms him as the author of the drawings outright, the initials "MP" that appear on one of the drawings coupled with Phillips' history of producing concept art for [[SCE Cambridge Studio]]'s other games make him the likeliest candidate.
==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Cut enemies]]
{{DISPLAYTITLE:Unrealised enemies of ''MediEvil''}}