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Mappy: Difference between revisions

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'''Mappy''' was an in-house level mapping tool for Silicon Graphics machines used by [[SCE Cambridge Studio]] during the development of ''[[MediEvil]]''. The tool was primarily developed by [[Matt Johnson]] and [[Andrew Ostler]].{{Gameref|SONYECTS1997|MEDIEVIL CREDITS}}{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}} According to [[Katie Sorrell]], Mappy could be used to set up enemy and item placements, cameras, and collisions.{{Siteref|MED1-EU-Site|english/sorcerers/sorcerers_katie_3.html|Sorcerers - Katie Lea: LEVEL MAPPING}} This data was then saved and exported in the MAP format.<ref>{{Icon|Proboards}} {{Cite web|url=https://highwayfrogs.net/thread/16/tim-closs-lead-programmer|title=Interview with Tim Closs|site=Highway Frogs|published=December 19, 2015|retrieved=December 30, 2021}}</ref>
'''Mappy''' was an in-house level mapping tool for Silicon Graphics machines used by [[SCE Cambridge Studio]] during the development of ''[[MediEvil]]''. The tool was primarily developed by [[Matt Johnson]] and [[Andrew Ostler]].{{Gameref|SONYECTS1997|[[Sony ECTS 1997 PlayStation Press Pack#MEDIEVIL CREDITS|MEDIEVIL CREDITS]]}}{{Gameref|Frogger|[https://www.mobygames.com/game/windows/frogger_/credits Credits]}}{{Gameref|Beast-Wars|[https://www.mobygames.com/game/windows/beast-wars-transformers/credits Credits]}} According to [[Katie Sorrell]], Mappy could be used to set up enemy and item placements, cameras, and collisions.{{Siteref|MED1-EU-Site|english/sorcerers/sorcerers_katie_3.html|Sorcerers - Katie Lea: LEVEL MAPPING}} This data was then saved and exported in the MAP format.<ref>{{Icon|Proboards}} {{Cite web|url=https://highwayfrogs.net/thread/16/tim-closs-lead-programmer|title=Interview with Tim Closs|site=Highway Frogs|published=December 19, 2015|retrieved=December 30, 2021}}</ref>
==References==
==References==
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