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| {{Template:Infobox level | | {{Infobox level |
| |name = [[Speedrunning:The Time Device|<font color=#a61800>The Time Device</font>]] | | |name = The Time Device |
| |image = <gallery> | | |image = |
| MedPS4TimeDevice.png|2019
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| The_Time_Device.png|1998
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| -EARLY-_The_Time_Device.png|PROTOTYPE
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| </gallery>
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| |aka = City of Madness, Clockwork Castle | | |aka = City of Madness, Clockwork Castle |
| |chalice = Yes | | |chalice = Yes |
| |enemies = [[Boiler guards]] | | |enemies = [[Boiler Guards]], [[Flying Eyeballs]] |
| |nlevel = [[Zarok's Lair (MediEvil)|Zarok's Lair]] | | |nlevel = [[Zarok's Lair]] |
| |plevel = [[The Entrance Hall]] | | |plevel = [[The Entrance Hall]] |
| |track = [[MediEvil/Music#IG10|IG10]] (1998)<br>[[Killing Time]] (2019) | | |music = [[MediEvil/Music#IG10|IG10]] |
| |fmv = [[12AV]] | | |music2019 = [[Killing Time]] |
| |walkthrough1998 = MediEvil - The Time Device
| | |fmvbefore = [[12AV]] |
| |walkthrough1998author = [https://www.youtube.com/user/iCABALi iCABALi]
| | }} |
| |walkthrough2019 = [[File:MediEvil (2019) - Level 21 - The Time Device|thumb|center|335 px]]
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| |walkthrough2019author = [https://www.youtube.com/channel/UCuJRqsG99RyDigKL4C7vLdA PlayStation NATION]
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| |width=323px}}
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| {{Location | | {{Location |
| |northeast = [[The Entrance Hall]] | | |northeast = [[The Entrance Hall]] |
| |east = [[Zarok's Lair (MediEvil)|Zarok's Lair]]}} | | |east = [[Zarok's Lair]]}} |
| {{Quote|Zarok seeks to expand his reach beyond the confines of time. Just think of where he could go. Modern London? Egypt? The possibilities are endless!}} | | {{Quote|Zarok seeks to expand his reach beyond the confines of time. Just think of where he could go. Modern London? Egypt? The possibilities are endless!|Loading screen description}} |
| | | '''The Time Device''' is the twenty-first level of ''[[MediEvil (1998)|MediEvil]]''. It was not remade in ''[[MediEvil: Resurrection]]''. |
| {{nihongo|'''The Time Device'''|時計仕掛けの城|Tokei shikake no shiro}} is the twenty-first level of ''[[MediEvil]]''. It was not remade in ''[[MediEvil: Resurrection]]''.
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| ==Walkthrough== | | ==Walkthrough== |
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| | {{Empty section}} |
| | | ==[[Book of Gallowmere]]== |
| ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''=== | | ===Friendlies=== |
| You start on a path. Be careful not to fall into the void as
| | *[[Information Gargoyle]] |
| that will drain what is in your life meter.
| | *[[Merchant Gargoyle]] |
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| Walk along the path and you will find a butterfly shaped
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| gate. Hit the switch and the gate will open for you. As you
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| enter, you find a GARGOYLE.
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| You will see tiny, gold clocks flying around. Completely
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| ignore them. Go to the left and do a walking jump over the
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| hole where a clock hand is moving up and down. Time your
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| jump so the clock hand does not hit you. I prefer to jump
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| across when the clock hand is raised.
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| You should see a path going to the left. You will walk onto
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| the image of a man. Then, walk onto the image of two fish.
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| Do not let the clock hands hit you. You can jump over the
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| clock hands. Next, do a walking jump to the image of a mask.
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| This path leads you past a pendulum. Notice a part of the
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| floor is darker where that blade is hitting it. Inch up to
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| the blade, and as it is rising, walk past it.
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| This puts you on another image of a mask, only this one has
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| clock hands. This leads to an image of a crescent moon, with
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| clock hands. This leads to an image of man where you can
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| get a SILVER SHIELD from the chest. Finally, the path ends
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| on the other side of a butterfly gate. Take the TIME RUNE.
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| Then, hit the switch to open the butterfly gate.
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| Jump back across the gap where there is a clock hand and
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| return to the Gargoyle. You should see round brains in the
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| ground. I like to use the larger one that is on the right,
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| while the Gargoyle is in front of you. Jump on the brain
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| repeatedly until you are high enough to land on the master
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| time clock. The master time clock is a huge clock. The
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| Gargoyle is on one of its sides.
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| From the master time clock, walk up the path and into the
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| gray hand to use the Time Rune. You will come up to another
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| pendulum blade. Walk under it when the way is clear. As you
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| approach the butterfly gate, a clock will appear showing you
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| a time. This time is different from game to game. Take note
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| of the time it gives to you and return to the master time
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| clock.
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| There are two switches next to the clock itself. Jump on the
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| blue switch to move the blue clock hand. Jump on the gold
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| switch to move the gold clock hand. Move them to the places
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| shown on the clock at the butterfly gate. Go back up the
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| path and to the butterfly gate and the gate should be open.
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| Notice the spinning device in the next area. It has three
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| prongs. The lowest one bothers you while you first enter.
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| Make sure you try to stay behind it or jump over it if it
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| catches up to you. Run in the same direction as the lowest
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| prong spins until you see a space in the wall with a metal
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| square on the floor. Stand on that metal square to be raised
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| up to the next level.
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| On the next level, you need to jump over the middle prong if
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| it catches up with you. You need to use your shield to duck
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| under the higher prong if necessary.
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| Once up on the higher level, run to the right until you find
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| a path branching away and take it.
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| You will find a wide area with two pendulums. You can walk
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| around them. Go to the left and past the third pendulum. You
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| may want to equip a distance weapon, the Crossbow will do,
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| to kill those flying eyeballs before you deal with the
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| rolling disks. Once the eyeballs are dead, run through an
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| opening between the disks and take the CHAOS RUNE. Run back
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| out and walk all the way back to the spinning device.
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| With the spinning device in front of you, go to the right,
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| past the first path at the metal square, and onto the
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| second path you find. Follow it past a pendulum. You will
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| see a large, gray tube with a metal base. Stand on the metal
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| base and jump up into the tube. This lifts you up to a
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| similar tube on a higher level.
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| Walk up the stairs and look towards the left. You should
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| see a triangle. Walk onto it and it will move. On the other
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| side, jump off of it to get a BAG OF COINS and another BAG
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| OF COINS. Walk onto the triangle again to return back to the
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| other side where you should jump off of it.
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| You should see a face on a stone slab. Hit it and it should
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| turn off the red energy. You have three seconds until the
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| red energy is restored. To stop the energy, you must break
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| the circuit. You should see the Chalice in a huge, red
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| crystal. That red crystal is the source of the red energy.
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| In this area, you should see four conductors in 90 degree
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| shapes. Hit the stone slab to turn off the electricity, then
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| hit one of those conductors and it will turn off the red
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| energy. This breaks the circuit so all the red energy is
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| gone.
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| Walk down both sets of stairs and take the EARTH RUNE which
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| is now free of the red energy. Then, walk up one set of
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| stairs. Either jump up into the gray tube or drop down on
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| the right. Both take you to the same place. Walk the path
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| back to the spinning device.
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| With the spinning device in front of you, go to the left and
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| take the path at the metal square. Follow the path to the
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| end and read the FIRST BOOK, which is also the only book.
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| Walk into the red hand to use the Chaos Rune. Then enter the
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| keep.
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| Walk into the green hand to use the Earth Rune. From there,
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| go to the right. Find the handle of the platform for Train
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| and walk into it to push the Train a quarter turn to the
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| right. It should then be facing where you used the Earth
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| Rune. Do a walking jump onto the platform for the Train.
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| Jump onto the Train and it will start.
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| At the end of this track, you find a BAG OF COINS, another
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| BAG OF COINS, and yet another BAG OF COINS. You also find a
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| large brain. Jump onto it to reach the higher level. There
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| you will find the MOON RUNE and the MERCHANT GARGOYLE.
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| Drop back down and jump onto the Train and it will take you
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| back to the previous room. Do a walking jump from off of the
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| Train's platform. Soldiers will start to drop into the room
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| from the two small doorways. Kill them first. Then, walk
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| into the blue hand to use the Moon Rune. From there, go to
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| the right and walk into the handle again to move the Train a
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| half circle to the right. The Train should be facing where
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| you used the Moon Rune. Do a walking jump onto the platform
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| and jump onto the Train.
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| You are dropped off near a FOUNTAIN. From the Fountain, walk
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| to the left until you come to a switch. Hit it. Return to
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| the Fountain. Walk down, then walk to the left until you
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| find another switch. Hit it. Then, return to the Train and
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| jump onto it.
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| The exit is open, but you are not done yet. Take a walking
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| jump from off of the platform. Then, leave this keep the
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| same way you entered it.
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| Walk the path back to the spinning device. With this device
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| in front of you, go to the right and onto the first path you
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| find. Walk past the pendulum and jump up into the pipe.
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| Walk up the stairs. You need to make a complete circuit.
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| Leave the two conductors next to the red crystal in their
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| original positions. Hit the two next to the stone slab so
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| that the four conductors form a rectangle. This will destroy
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| the crystal so you can take the CHALICE.
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| Go down both sets of the stairs and walk out onto where you
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| took the Earth Rune. Press and hold L2 and R2 and look down.
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| You should see a moon crescent pillar with three chests on
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| it. Back up and make a running jump so that you jump
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| towards this pillar and you are close to the right side of
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| the one conductor as you jump. This is a very difficult
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| jump. For making this jump, you get a CHEST OF COINS,
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| another CHEST OF COINS, and another CHEST OF COINS. If that
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| does not seem worth it to you, return to the master time
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| clock a safer way.
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| Once on the moon crescent pillar, you should see a path not
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| far from you. Make a running jump to that path. Follow that
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| path either way to return to the master time clock.
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| With the Gargoyle, at the master time clock, in front of
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| you, go to the right. Approach the butterfly gate and take
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| note of the time you are given. The time changes from game
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| to game. Jump back onto the master time clock and enter in
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| that time. Drop down and enter through the butterfly gate.
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| Since the red energy is gone, you can now take the LIFE
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| BOTTLE. There is also a FOUNTAIN on the right.
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| Jump back onto the master time clock and enter in the
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| previous time. Walk back to the spinning device. Stand on
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| the metal square to be lifted up and take the path which is
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| there. Return into the keep.
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| From as you enter, push the handle of the platform a quarter
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| turn to the right. The Train should then be facing the exit.
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| Take a walking jump onto the platform and jump onto the
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| Train.
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|
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| | ===Enemies=== |
| | *[[Boiler Guards]] |
| | *[[Flying Clocks]] |
| | *[[Flying Eyeballs]] |
| ==Books== | | ==Books== |
| {{Template:Main|MediEvil_books|l1=MediEvil books}} | | {{Main|Books in MediEvil|l1=Books in MediEvil}} |
| =====Book 1=====
| | ===Book 1=== |
| This metal keep houses the magical chariot that Zarok calls his Train. The path it runs along leads eventually to Zarok's Lair, however your route is blocked by gates controlled at various way stations. Travel to these on the Train, open the gates and head for the Lair. | | This metal keep houses the magical chariot that Zarok calls his Train. The path it runs along leads eventually to Zarok's Lair, however your route is blocked by gates controlled at various way stations. Travel to these on the Train, open the gates and head for the Lair. |
| | | ==Behind the scenes== |
| ==[[Book of Gallowmere]]== | | ===Development=== |
| ===[[:Category:Friendlies|Friendlies]]=== | | [[Jason Wilson]] listed imagery from German Expressionism films such as [[wikipedia:Algol|''Algol'']] and [[wikipedia:Metropolis (1927 film)|''Metropolis'']] as inspiration for this level.<ref>{{Icon|Facebook}} {{cite web|author=Jason Wilson|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225}}</ref> He also listed the old factory across from the train station in [[Cambridge]] as the basis for the level.{{TwitterRef|Wilson|1160326816705458177|August 11, 2019|quote=Some of the environment designs are influenced by various location{{sic}} I would see every day in Cambridge. The old factory across from the train station was the basis for the City of madness/Time Device/Train levels.}} |
| {{MobileLayout|desktop=
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| {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
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| {{BestiaryEntry|Information Gargoyle}}
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| {{BestiaryEntry|Merchant Gargoyle}} | |
| {{!}}} | |
| |mobile= | |
| {{BestiaryEntry|Information Gargoyle|mobile}}
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| {{BestiaryEntry|Merchant Gargoyle|mobile}}
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| }} | |
| | |
| ===[[:Category:Enemies|Enemies]]===
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| {{MobileLayout | |
| |desktop= | |
| {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
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| {{BestiaryEntry|Boiler Guards}}
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| {{BestiaryEntry|Flying Clocks}}
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| {{BestiaryEntry|Flying Eyeballs}}
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| {{!}}}
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| |mobile=
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| {{BestiaryEntry|Boiler Guards|mobile}} | |
| {{BestiaryEntry|Flying Clocks|mobile}}
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| {{BestiaryEntry|Flying Eyeballs|mobile}}
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| }} | |
| | |
| ==Gallery== | | ==Gallery== |
| {{Gallery|artwork= | | {{Empty section}} |
| <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
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| MediEvilTimeDeviceWIP27.png
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| </gallery>
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| |screenshots=
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| <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
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| TD.PNG
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| TD2.PNG
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| TD7.PNG
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| TD3.PNG
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| TD4.PNG
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| TD6.PNG
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| TD5.PNG
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| TD8.PNG
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| </gallery>
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| }} | |
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| ==Trivia==
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| *[[Jason Wilson]] listed imagery from German Expressionism films such as [[wikipedia:Algol|''Algol'']] and [[wikipedia:Metropolis (1927 film)|''Metropolis'']] as inspiration for this level.<ref>{{Icon|Facebook}} {{cite web|author=Jason Wilson|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225}}</ref> He also listed the old factory across from the train station in [[Cambridge]] as the basis for the level.<ref>{{Cite web|title=Jay Gunn|site=Twitter|url=https://twitter.com/gunncomics/status/1160326816705458177|quote=Some of the environment designs are influenced by various location{{sic}} I would see every day in Cambridge. The old factory across from the train station was the basis for the City of madness/Time Device/Train levels.}}</ref>
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| ==References== | | ==References== |
| {{Reflist}} | | {{Reflist}} |
| {{Tabview end}}
| | ==Navigation== |
| {{Template:MediEvil levels}} | | {{MediEvil levels}} |
| {{DEFAULTSORT:Time Device, The}} | | {{DEFAULTSORT:Time Device, The}} |
| [[Category:Levels]] | | [[Category:Levels]] |
| [[Category:MediEvil levels]] | | [[Category:Levels in MediEvil]] |