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{{for|the unrealised concept for a PS2 game|the comic inspired by it|MediEvil: Fate's Arrow}}{{Concept|page}}{{Infobox video game|image = [[File:Medievil-3-fate-arrow-ps2.jpg]]|platforms = PlayStation 2}} | {{for|the unrealised concept for a PS2 game|the comic inspired by it|MediEvil: Fate's Arrow}} | ||
'''''Fate's Arrow''''' was a | {{Concept|page}} | ||
{{Infobox video game|image = [[File:Medievil-3-fate-arrow-ps2.jpg]]|platforms = PlayStation 2}} | |||
'''''Fate's Arrow''''' was a concept for a [[MediEvil 3|third ''MediEvil'' game]] pitched to SONY by [[Chris Sorrell]] in 2003.<ref>{{Cite web|title = MediEvil 3: Fate’s Arrow|site = Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> It was going to be a direct sequel to ''[[MediEvil 2]]''. A heavily modified version of the story appears in the official ''[[MediEvil: Fate's Arrow]]'' comic. | |||
==Plot== | ==Plot== | ||
[[Sir Dan]] crashes into the earth after his journey through time with [[Kiya]]. However, Kiya is nowhere to be found. He soon realizes he's in the middle of a woodland hut and is quickly confronted by a monstrous hound. The hound turns out to be his dog from his living days, [[Lupo]]. The living Sir Dan walks in looking for Lupo, but the hound decides to stay with the kinder, skeletal version of his master. After throwing a rock at a bat hanging off a tree (and missing), the living Dan leaves. | [[Sir Dan]] crashes into the earth after his journey through time with [[Kiya]]. However, Kiya is nowhere to be found. He soon realizes he's in the middle of a woodland hut and is quickly confronted by a monstrous hound. The hound turns out to be his dog from his living days, [[Lupo]]. The living Sir Dan walks in looking for Lupo, but the hound decides to stay with the kinder, skeletal version of his master. After throwing a rock at a bat hanging off a tree (and missing), the living Dan leaves. |