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The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''. | The '''Programmer's Playground''' was a test level for ''[[MediEvil]]''. | ||
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.<ref>{{Icon|Proboards}} {{cite web|url=http://sirdanielfortesque.proboards.com/post/12909|title=Another interview with Chris Sorrell|site=MediEvil Boards|published=June 24, 2013}}</ref> | ||
While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking. | While the level model, scripts and collisions are present on the game disk, it lacks an overlay and is thus unplayable without extensive hacking. | ||
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7rq.png|Level model overview | 7rq.png|Level model overview | ||
</gallery> | </gallery> | ||
==References== | |||
{{Reflist}} | |||