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Jason is responsible for setting the style, character designs and environments. Progressing the style set by the previous adventure into the exciting possibilities of the Victorian age. | Jason is responsible for setting the style, character designs and environments. Progressing the style set by the previous adventure into the exciting possibilities of the Victorian age. | ||
With Medievil2 that means turning his twisted and bizarre design ideas into conforming art guides. | With Medievil2 that means turning his twisted and bizarre design ideas into conforming art guides. | ||
Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director. | Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director. | ||
[[Category:Corporate]] | [[Category:Corporate]] | ||
[[Category:People]] | [[Category:People]] |