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Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.
Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first Medievil game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.
==Interviews==
==Interviews==
===December 25, 2012<ref>http://sirdanielfortesque.proboards.com/post/11338</ref>===
===MediEvil Boards Q&A===
====December 25, 2012<ref>http://sirdanielfortesque.proboards.com/post/11338</ref>====
'''1) '''In the Japanese version of the original MediEvil, Sir Daniel wears a helmet that is absent from the other versions of the game. What was the reason for this?
'''1) '''In the Japanese version of the original MediEvil, Sir Daniel wears a helmet that is absent from the other versions of the game. What was the reason for this?


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'''JW''' - "Mr Apple was a mascot created by the games programmer James Busby. I think Matt Johnson or Katie Sorrel drew a face on it but then one of the team put Mr Apple in the microwave and cooked him! He was radiated after that point and never decayed! He was a super Mr Apple! He lived in the office for many years and even made it into the game's credits. He should have appeared as a character!"
'''JW''' - "Mr Apple was a mascot created by the games programmer James Busby. I think Matt Johnson or Katie Sorrel drew a face on it but then one of the team put Mr Apple in the microwave and cooked him! He was radiated after that point and never decayed! He was a super Mr Apple! He lived in the office for many years and even made it into the game's credits. He should have appeared as a character!"
'''JW''' - "There you go. Happy Christmas"
'''JW''' - "There you go. Happy Christmas"
===February 10, 2013<ref>http://sirdanielfortesque.proboards.com/post/11632</ref>===
====February 10, 2013<ref>http://sirdanielfortesque.proboards.com/post/11632</ref>====


'''1)''' Dan's voice in MediEvil 2 sounds very different from his voice in the first game and Resurrection. Did you also provide his voice-over in that game or was it a different person?
'''1)''' Dan's voice in MediEvil 2 sounds very different from his voice in the first game and Resurrection. Did you also provide his voice-over in that game or was it a different person?
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'''JW '''- The original idea for Med 2 had Zarok being kept prisoner in the Tower of London and Dan had to free him. The two of them then had to work together in an easy alliance. In the final game it was just his spell book. The ending was really only meant as a bit of fun, that Palethorn had used the spell book to travel back and rewrite time - Dan had not only travelled back in time but also to an alternative time line. But most of all it was just a silly B-movie twist ending for fun.
'''JW '''- The original idea for Med 2 had Zarok being kept prisoner in the Tower of London and Dan had to free him. The two of them then had to work together in an easy alliance. In the final game it was just his spell book. The ending was really only meant as a bit of fun, that Palethorn had used the spell book to travel back and rewrite time - Dan had not only travelled back in time but also to an alternative time line. But most of all it was just a silly B-movie twist ending for fun.
===February 17, 2013<ref>http://sirdanielfortesque.proboards.com/post/11686</ref>===
====February 17, 2013<ref>http://sirdanielfortesque.proboards.com/post/11686</ref>====
'''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image;
'''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image;


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Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate.
Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate.
===February 20, 2013<ref>http://sirdanielfortesque.proboards.com/post/11716</ref>===
====February 20, 2013<ref>http://sirdanielfortesque.proboards.com/post/11716</ref>====
'''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him?
'''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him?


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I have the original scans for the level layout knocking around somewhere.
I have the original scans for the level layout knocking around somewhere.
===March 1, 2013<ref>http://sirdanielfortesque.proboards.com/post/11849</ref>===
====March 1, 2013<ref>http://sirdanielfortesque.proboards.com/post/11849</ref>====
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer?
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer?