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Jason Wilson: Difference between revisions

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With [[MediEvil 2|Medievil2]] that means turning his twisted and bizarre design ideas into conforming art guides.
With [[MediEvil 2|Medievil2]] that means turning his twisted and bizarre design ideas into conforming art guides.


Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first ''[[Medievil]] '' game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.
Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first ''[[Medievil]] '' game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director.<ref>{{Icon|Med2}} {{cite web|title=Biography|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography1.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography1.htm|archivedtitle=Wayback Machine Internet Archive}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 2|site=MediEvil 2 Official Website|url=http://www.medievil2.com/uk/nonshocked/biography/biography2.htm|archivedurl=http://web.archive.org/web/20030923004124/http://www.medievil2.com/uk/nonshocked/biography/biography2.htm|archivedtitle=Wayback Machine Internet Archive}}</ref>
==Interviews==
==Interviews==
===The-Dan-Fanclub===
===The-Dan-Fanclub===
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All the best,
All the best,


Jason!<ref>http://the-dan-fanclub.deviantart.com/journal/Jason-s-Email-242293324</ref>
Jason!<ref>{{Icon|Deviantart}} {{cite web|title=Jason's Email|site=The-Dan-Fanclub on deviantART|url=http://the-dan-fanclub.deviantart.com/journal/Jason-s-Email-242293324}}</ref>


===Retro Gamer===
===Retro Gamer===
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'''JW''' - "There you go. Happy Christmas"<ref>http://sirdanielfortesque.proboards.com/post/11338</ref>
'''JW''' - "There you go. Happy Christmas"<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=December 25, 2012|url=http://sirdanielfortesque.proboards.com/post/11338}}</ref>
====February 10, 2013====
====February 10, 2013====


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'''2)''' The ending that players receive for collecting all the chalices feature Dan and [[Kiya]] using the Time Machine to travel back to Zarok's arena in [[Gallowmere]] where they are then attacked by the dragon creature that Zarok transformed into in the first game, except that it has [[Palethorn|Palthorn]]'s head in this scenario. Can you please explain what this ending meant? Were there any ideas to make a sequel continuing from this scenario?
'''2)''' The ending that players receive for collecting all the chalices feature Dan and [[Kiya]] using the Time Machine to travel back to Zarok's arena in [[Gallowmere]] where they are then attacked by the dragon creature that Zarok transformed into in the first game, except that it has [[Palethorn|Palthorn]]'s head in this scenario. Can you please explain what this ending meant? Were there any ideas to make a sequel continuing from this scenario?


'''JW '''- The original idea for ''Med 2'' had Zarok being kept prisoner in the Tower of London and Dan had to free him. The two of them then had to work together in an easy alliance. In the final game it was just his spell book. The ending was really only meant as a bit of fun, that Palethorn had used the spell book to travel back and rewrite time - Dan had not only travelled back in time but also to an alternative time line. But most of all it was just a silly B-movie twist ending for fun.<ref>http://sirdanielfortesque.proboards.com/post/11632</ref>
'''JW '''- The original idea for ''Med 2'' had Zarok being kept prisoner in the Tower of London and Dan had to free him. The two of them then had to work together in an easy alliance. In the final game it was just his spell book. The ending was really only meant as a bit of fun, that Palethorn had used the spell book to travel back and rewrite time - Dan had not only travelled back in time but also to an alternative time line. But most of all it was just a silly B-movie twist ending for fun.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 10, 2012|url=http://sirdanielfortesque.proboards.com/post/11632}}</ref>
====February 17, 2013====
====February 17, 2013====
'''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image;
'''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image;
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'''JW''' - Glad you guys are still enjoying the game after all these years! It is a happy thought to know that a bunch of people still enjoy the work that went into that game!
'''JW''' - Glad you guys are still enjoying the game after all these years! It is a happy thought to know that a bunch of people still enjoy the work that went into that game!


Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate.<ref>http://sirdanielfortesque.proboards.com/post/11686</ref>
Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 17, 2013|url=http://sirdanielfortesque.proboards.com/post/11686}}</ref>
====February 20, 2013====
====February 20, 2013====
'''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him?
'''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him?
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'''JW''' - We were trying both approaches, into and away from the camera. It was abandoned due to time constraints. Another reason for abandoning it was when we played Crash Bandicoot, we realised that the level didn't add that much value to the gameplay.
'''JW''' - We were trying both approaches, into and away from the camera. It was abandoned due to time constraints. Another reason for abandoning it was when we played Crash Bandicoot, we realised that the level didn't add that much value to the gameplay.


I have the original scans for the level layout knocking around somewhere.<ref>http://sirdanielfortesque.proboards.com/post/11716</ref>
I have the original scans for the level layout knocking around somewhere.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=February 20, 2013|url=http://sirdanielfortesque.proboards.com/post/11716}}</ref>
====March 1, 2013====
====March 1, 2013====
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer?
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer?
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Do you know anything about this newspaper? Is it canonical to the game?
Do you know anything about this newspaper? Is it canonical to the game?


'''JW''' - The newspaper was only used in the Press Kit boxed edition of ''Med' 2''. Most of the Cambridge Studio Press kits (''Med 1'', ''2'' and ''Ghosthunter'' and'' Primal'') were released to the Press in nice swanky Press boxed editions.<ref>http://sirdanielfortesque.proboards.com/post/11849</ref>
'''JW''' - The newspaper was only used in the Press Kit boxed edition of ''Med' 2''. Most of the Cambridge Studio Press kits (''Med 1'', ''2'' and ''Ghosthunter'' and'' Primal'') were released to the Press in nice swanky Press boxed editions.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=March 1, 2013|url=http://sirdanielfortesque.proboards.com/post/11849}}</ref>
====November 3, 2013====
====November 3, 2013====
'''Q''': I'd like to ask if it would be alright if I could ask you about a concept for ''MediEvil 2'' which wound up not being used: You [[Jason_Wilson#February_10.2C_2013|mentioned]] that the original idea for ''MediEvil 2'' involved Zarok being kept prisoner in the Tower of London and Dan had to free him, after which they would then work together in an uneasy alliance. 
'''Q''': I'd like to ask if it would be alright if I could ask you about a concept for ''MediEvil 2'' which wound up not being used: You [[Jason_Wilson#February_10.2C_2013|mentioned]] that the original idea for ''MediEvil 2'' involved Zarok being kept prisoner in the Tower of London and Dan had to free him, after which they would then work together in an uneasy alliance. 
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J
J


PS - if any of you chaps want a preview of my current project then you can 'like' my Jay Gunn Facebook page. Jay Gunn is my graphic novel writing pseudonym. I'm working on a 'science fiction fantasy horror' comic book series - "Surface Tension." There are some crazy ideas in the story and art and if you liked the art or the games that the Cambridge Studio developed then you'll probably like this story too! :) It'll be released in 2014 by Titan Books.<ref>http://sirdanielfortesque.proboards.com/post/13694</ref>
PS - if any of you chaps want a preview of my current project then you can 'like' my Jay Gunn Facebook page. Jay Gunn is my graphic novel writing pseudonym. I'm working on a 'science fiction fantasy horror' comic book series - "Surface Tension." There are some crazy ideas in the story and art and if you liked the art or the games that the Cambridge Studio developed then you'll probably like this story too! :) It'll be released in 2014 by Titan Books.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Interview with Jason Wilson|published=November 3, 2013|url=http://sirdanielfortesque.proboards.com/post/13694}}</ref>


====November 3, 2013 - additional Q&A====
====November 3, 2013 - additional Q&A====
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'''Jason Wilson''': 
'''Jason Wilson''': 
"Parliament" was the level intended as the battle ground for fighting the Queen Victoria monster. It got changed to a different level design when the Queen was dropped for the [[The Demon|big demon]] that replaced her.
"Parliament" was the level intended as the battle ground for fighting the Queen Victoria monster. It got changed to a different level design when the Queen was dropped for the [[The Demon|big demon]] that replaced her.
I do not think that much work was done on the parliament level.<ref>http://sirdanielfortesque.proboards.com/post/13697</ref>
I do not think that much work was done on the parliament level.<ref>{{Icon|Proboards}} {{cite web|site=MediEvil Boards|title=Another interview with Jason Wilson|published=November 3, 2013|url=http://sirdanielfortesque.proboards.com/post/13697}}</ref>
==Gallery==
==Gallery==
<gallery orientation="landscape">
<gallery orientation="landscape">
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*{{Icon|Facebook}} [https://www.facebook.com/JayGunnArts Jay Gunn]
*{{Icon|Facebook}} [https://www.facebook.com/JayGunnArts Jay Gunn]
*[http://jasonwilson-folio.blogspot.com/ JASON WILSON - PORTFOLIO]
*[http://jasonwilson-folio.blogspot.com/ JASON WILSON - PORTFOLIO]
*[http://web.archive.org/web/20080319025613/http://www.atomic-city.co.uk/ atomic-city concept art and design of Jason Wilson] (Archived at Wayback Machine Internet Archive)
*[http://web.archive.org/web/20080319025613/http://www.atomic-city.co.uk/ atomic-city concept art and design of Jason Wilson] (archived at Wayback Machine Internet Archive)
[[Category:Corporate]]
[[Category:Corporate]]
[[Category:People]]
[[Category:People]]