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'''5)''' What happened with the purple worm from Dan’s skull? We can see him on title screens in some DEMOs and even in the cut scene after “Haunted ruins”. Was it impossible to realize this character technically? | '''5)''' What happened with the purple worm from Dan’s skull? We can see him on title screens in some DEMOs and even in the cut scene after “Haunted ruins”. Was it impossible to realize this character technically? | ||
'''JW''' - Again, like the Swamp Guardian it was time. We built a level for the worm based on my drawings and plans but we had to cut it from the game but Morten the worm still appears in the FMV cut scenes. | '''JW''' - Again, like the Swamp Guardian it was time. We built a level for the worm based on my drawings and plans but we had to cut it from the game but Morten the worm still appears in the FMV cut scenes. | ||
'''6)''' What are your favorite levels in the first and the second ''MediEvil'' games? What would you have changed, if you had a chance? | '''6)''' What are your favorite levels in the first and the second ''MediEvil'' games? What would you have changed, if you had a chance? | ||
'''JW''' - I like the reuse of levels in ''MediEvil 1'', the fact that you return to levels such as the graveyard but they have changed and evolved. I don't think anyone was doing this sort of thing in many games at the time. I like having gameplay design that interconnects with different paths across levels. As for ''MediEvil 2'' - some of the levels were too long, I was happy with the [[Vampire Mansion]] as that used my designs and I like puzzle designs that include lots of action and thought. | '''JW''' - I like the reuse of levels in ''MediEvil 1'', the fact that you return to levels such as the graveyard but they have changed and evolved. I don't think anyone was doing this sort of thing in many games at the time. I like having gameplay design that interconnects with different paths across levels. As for ''MediEvil 2'' - some of the levels were too long, I was happy with the [[Vampire Mansion]] as that used my designs and I like puzzle designs that include lots of action and thought. | ||
'''7) '''Can you tell us any secrets or facts about ''MediEvil'', which nobody knows? | '''7) '''Can you tell us any secrets or facts about ''MediEvil'', which nobody knows? | ||
'''JW''' - The actual title of the game comes from ''Evil Dead 3 - Army of Darkness''. Originally that film was going to be called ''The MediEvil dead'' - true story! But originally ''MediEvil'' was called'' Dead Man Dan'' but everyone knows that. | '''JW''' - The actual title of the game comes from ''Evil Dead 3 - Army of Darkness''. Originally that film was going to be called ''The MediEvil dead'' - true story! But originally ''MediEvil'' was called'' Dead Man Dan'' but everyone knows that. | ||
'''8)''' This question has always tortured all the fans: who had put gloves on Dan before he awoke in 1886 in London? | '''8)''' This question has always tortured all the fans: who had put gloves on Dan before he awoke in 1886 in London? | ||
'''JW''' - Me! I went back in time and put the gloves on him. :) Actually, I never liked Dan's skeletal hands and thought he would love better with gloves as he would look a little chunkier and could emote better with hand gesticulations. | '''JW''' - Me! I went back in time and put the gloves on him. :) Actually, I never liked Dan's skeletal hands and thought he would love better with gloves as he would look a little chunkier and could emote better with hand gesticulations. | ||
'''9)''' Who is Lord Palethorn talking to during the cut scene before the “Wulfrum Hall” level? [http://youtu.be/gUqnleN2Djc? t=1m19s youtu.be/gUqnleN2Djc? t=1m19s] | '''9)''' Who is Lord Palethorn talking to during the cut scene before the “Wulfrum Hall” level? [http://youtu.be/gUqnleN2Djc? t=1m19s youtu.be/gUqnleN2Djc? t=1m19s] | ||
'''JW''' - There was going to be another big bad guy but it was cut. I forget who or why. ''MediEvil 2'' went though a number of different storylines that started with Chris, then me and then James. | '''JW''' - There was going to be another big bad guy but it was cut. I forget who or why. ''MediEvil 2'' went though a number of different storylines that started with Chris, then me and then James. | ||
'''10)''' There are so many facts about deleted levels from the first MediEvil, and we got so little info about things we haven’t seen in sequel (actually we know only about [[Queen Victoria]] as final boss). Do you remember something about it? | '''10)''' There are so many facts about deleted levels from the first MediEvil, and we got so little info about things we haven’t seen in sequel (actually we know only about [[Queen Victoria]] as final boss). Do you remember something about it? | ||
'''JW''' - That was Chris' idea - to have a big Queen-Zilla (as she was named after Godzilla). I did some drawings of her but it was decided it looked too silly so she was replaced with a boring unimaginative traditional giant demon. | '''JW''' - That was Chris' idea - to have a big Queen-Zilla (as she was named after Godzilla). I did some drawings of her but it was decided it looked too silly so she was replaced with a boring unimaginative traditional giant demon. | ||
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'''13)''' Can you imagine how would ''MediEvil'' look like if it appeared in our days? | '''13)''' Can you imagine how would ''MediEvil'' look like if it appeared in our days? | ||
'''JW''' - Yes. It would look fantastic. I had an artist build a Dan Fortesque for Playstation 4 but the project was cancelled at a very early stage. | '''JW''' - Yes. It would look fantastic. I had an artist build a Dan Fortesque for Playstation 4 but the project was cancelled at a very early stage. | ||