12,938
edits
DansFriend (talk | contribs) mNo edit summary |
DansFriend (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
==Biography (''MediEvil 2'')== | {{Infobox personnel | ||
|image = JasonWilson.png | |||
|caption=[[Jason Wilson]] in ''The Making of MediEvil'' video. | |||
|medievil=Game Design<br>Art Design<br>Texture Art<br>Preliminary Script<br>Additional Voices ([[Sir Dan]]) | |||
|medievil2=Art Design | |||
|resurrection=Original ''MediEvil'' Design<br>Voice Talent ([[Sir Dan]]) | |||
}} | |||
==Biography (''MediEvil 2''){{Siteref|MED2-EU-Site|uk/nonshocked/biography/biography1.htm|Biography}}{{Siteref|MED2-EU-Site|uk/nonshocked/biography/biography2.htm|Biography, page 2}}== | |||
===Jason Wilson (29) – Lead Artist=== | ===Jason Wilson (29) – Lead Artist=== | ||
Line 5: | Line 12: | ||
With [[MediEvil 2|Medievil2]] that means turning his twisted and bizarre design ideas into conforming art guides. | With [[MediEvil 2|Medievil2]] that means turning his twisted and bizarre design ideas into conforming art guides. | ||
Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first ''[[Medievil]] '' game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director. | Short personal biography: Lots of arcade games!… Pacmania, Space Harrier, loathsome football games, and I designed a number of arcade adventure games in the late 80s. I also worked extensively on the first ''[[Medievil]] '' game as Concept Artist/Lead Designer. In the past my job roles have ranged from an Arcade conversion slave, to being Lead Designer, Lead Artist and Creative Director. | ||
==Interviews== | ==Interviews== | ||
===The-Dan-Fanclub=== | ===The-Dan-Fanclub=== | ||
====October 7, 2006==== | ====October 7, 2006<ref>{{Icon|Deviantart}} {{cite web|title=Jason's Email|site=The-Dan-Fanclub on deviantART|url=http://the-dan-fanclub.deviantart.com/journal/Jason-s-Email-242293324}}</ref>==== | ||
('''JASON''') "Hello Eoin" or should i say "Mwrrr brr ra Reoin" (Dan speak), | ('''JASON''') "Hello Eoin" or should i say "Mwrrr brr ra Reoin" (Dan speak), | ||
Line 39: | Line 46: | ||
All the best, | All the best, | ||
Jason! | Jason! | ||
===Retro Gamer=== | ===Retro Gamer=== | ||
Line 45: | Line 52: | ||
{{cite web|site=The Mean Machines Archive|title=Retro Gamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}} | {{cite web|site=The Mean Machines Archive|title=Retro Gamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}} | ||
===MediEvil Boards Q&A=== | ===MediEvil Boards Q&A=== | ||
====December 25, 2012==== | ====December 25, 2012{{Siteref|MediEvil-Boards|11338|Interview with Jason Wilson|December 25, 2012}}==== | ||
'''1) '''In the Japanese version of the original ''MediEvil'', [[Sir Daniel]] wears a [[helmet]] that is absent from the other versions of the game. What was the reason for this? | '''1) '''In the Japanese version of the original ''MediEvil'', [[Sir Daniel]] wears a [[helmet]] that is absent from the other versions of the game. What was the reason for this? | ||
Line 92: | Line 99: | ||
'''JW''' - "There you go. Happy Christmas" | '''JW''' - "There you go. Happy Christmas" | ||
====February 10, 2013{{Siteref|MediEvil-Boards|11632|Interview with Jason Wilson|February 10, 2012}}==== | |||
'''1)''' Dan's voice in ''MediEvil 2'' sounds very different from his voice in the first game and ''Resurrection''. Did you also provide his voice-over in that game or was it a different person? | '''1)''' Dan's voice in ''MediEvil 2'' sounds very different from his voice in the first game and ''Resurrection''. Did you also provide his voice-over in that game or was it a different person? | ||
Line 101: | Line 108: | ||
'''2)''' The ending that players receive for collecting all the chalices feature Dan and [[Kiya]] using the Time Machine to travel back to Zarok's arena in [[Gallowmere]] where they are then attacked by the dragon creature that Zarok transformed into in the first game, except that it has [[Palethorn|Palthorn]]'s head in this scenario. Can you please explain what this ending meant? Were there any ideas to make a sequel continuing from this scenario? | '''2)''' The ending that players receive for collecting all the chalices feature Dan and [[Kiya]] using the Time Machine to travel back to Zarok's arena in [[Gallowmere]] where they are then attacked by the dragon creature that Zarok transformed into in the first game, except that it has [[Palethorn|Palthorn]]'s head in this scenario. Can you please explain what this ending meant? Were there any ideas to make a sequel continuing from this scenario? | ||
'''JW '''- The original idea for ''Med 2'' had Zarok being kept prisoner in the Tower of London and Dan had to free him. The two of them then had to work together in an easy alliance. In the final game it was just his spell book. The ending was really only meant as a bit of fun, that Palethorn had used the spell book to travel back and rewrite time - Dan had not only travelled back in time but also to an alternative time line. But most of all it was just a silly B-movie twist ending for fun. | '''JW '''- The original idea for ''Med 2'' had Zarok being kept prisoner in the Tower of London and Dan had to free him. The two of them then had to work together in an easy alliance. In the final game it was just his spell book. The ending was really only meant as a bit of fun, that Palethorn had used the spell book to travel back and rewrite time - Dan had not only travelled back in time but also to an alternative time line. But most of all it was just a silly B-movie twist ending for fun. | ||
====February 17, 2013{{Siteref|MediEvil-Boards|11686|Interview with Jason Wilson|February 17, 2013}}==== | |||
'''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image; | '''1) '''There is an elaborate image underneath the center section of a room in the Asylum level. This is the image; | ||
Line 127: | Line 134: | ||
'''JW''' - Glad you guys are still enjoying the game after all these years! It is a happy thought to know that a bunch of people still enjoy the work that went into that game! | '''JW''' - Glad you guys are still enjoying the game after all these years! It is a happy thought to know that a bunch of people still enjoy the work that went into that game! | ||
Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate. | Be sure to check out Chris Sorrel's new spaceman game (coming soon) and my sci-fi/fantasy graphic novel - Surface Tension (coming in Sept). Both projects have a certain quirkiness that Medievil fans might appreciate. | ||
====February 20, 2013{{Siteref|MediEvil-Boards|11716|Interview with Jason Wilson|February 20, 2013}}==== | |||
'''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him? | '''1)''' During the level, would the camera have been positioned behind Dan as he ran from the creature or would it have been more Crash Bandicoot style, with Dan running towards the screen as the Jabberwocky chased him? | ||
'''JW''' - We were trying both approaches, into and away from the camera. It was abandoned due to time constraints. Another reason for abandoning it was when we played Crash Bandicoot, we realised that the level didn't add that much value to the gameplay. | '''JW''' - We were trying both approaches, into and away from the camera. It was abandoned due to time constraints. Another reason for abandoning it was when we played Crash Bandicoot, we realised that the level didn't add that much value to the gameplay. | ||
I have the original scans for the level layout knocking around somewhere. | I have the original scans for the level layout knocking around somewhere. | ||
====March 1, 2013{{Siteref|MediEvil-Boards|11849|Interview with Jason Wilson|March 1, 2013}}==== | |||
'''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer? | '''1)''' In the games trailer and concept art, the ride aboard Zarok's train seems like it was meant to take Dan completely around the exterior of Zarok's Lair. Was the ride aboard the train originally intended to be longer? | ||
Line 153: | Line 160: | ||
Do you know anything about this newspaper? Is it canonical to the game? | Do you know anything about this newspaper? Is it canonical to the game? | ||
'''JW''' - The newspaper was only used in the Press Kit boxed edition of ''Med' 2''. Most of the Cambridge Studio Press kits (''Med 1'', ''2'' and ''Ghosthunter'' and'' Primal'') were released to the Press in nice swanky Press boxed editions. | '''JW''' - The newspaper was only used in the Press Kit boxed edition of ''Med' 2''. Most of the Cambridge Studio Press kits (''Med 1'', ''2'' and ''Ghosthunter'' and'' Primal'') were released to the Press in nice swanky Press boxed editions. | ||
====November 3, 2013{{Siteref|MediEvil-Boards|13694|Interview with Jason Wilson|November 3, 2013}}==== | |||
'''Q''': I'd like to ask if it would be alright if I could ask you about a concept for ''MediEvil 2'' which wound up not being used: You [[Jason_Wilson#February_10.2C_2013|mentioned]] that the original idea for ''MediEvil 2'' involved Zarok being kept prisoner in the Tower of London and Dan had to free him, after which they would then work together in an uneasy alliance. | '''Q''': I'd like to ask if it would be alright if I could ask you about a concept for ''MediEvil 2'' which wound up not being used: You [[Jason_Wilson#February_10.2C_2013|mentioned]] that the original idea for ''MediEvil 2'' involved Zarok being kept prisoner in the Tower of London and Dan had to free him, after which they would then work together in an uneasy alliance. | ||
Line 180: | Line 187: | ||
J | J | ||
PS - if any of you chaps want a preview of my current project then you can 'like' my Jay Gunn Facebook page. Jay Gunn is my graphic novel writing pseudonym. I'm working on a 'science fiction fantasy horror' comic book series - "Surface Tension." There are some crazy ideas in the story and art and if you liked the art or the games that the Cambridge Studio developed then you'll probably like this story too! :) It'll be released in 2014 by Titan Books. | PS - if any of you chaps want a preview of my current project then you can 'like' my Jay Gunn Facebook page. Jay Gunn is my graphic novel writing pseudonym. I'm working on a 'science fiction fantasy horror' comic book series - "Surface Tension." There are some crazy ideas in the story and art and if you liked the art or the games that the Cambridge Studio developed then you'll probably like this story too! :) It'll be released in 2014 by Titan Books. | ||
====November 3, 2013 - additional Q&A==== | ====November 3, 2013 - additional Q&A{{Siteref|MediEvil-Boards|13697|Another interview with Jason Wilson|November 3, 2013}}==== | ||
'''Q''': Actually, if it's still alright, there's one other question I have regarding a cut level in ''MediEvil 2'': someone on the MediEvil Boards found mention of a file called "[[Parliament]]" and I've heard that this was intended to be a level in the game. Is this true? If so, what would it have been like? | '''Q''': Actually, if it's still alright, there's one other question I have regarding a cut level in ''MediEvil 2'': someone on the MediEvil Boards found mention of a file called "[[Parliament]]" and I've heard that this was intended to be a level in the game. Is this true? If so, what would it have been like? | ||
'''Jason Wilson''': | '''Jason Wilson''': | ||
"Parliament" was the level intended as the battle ground for fighting the Queen Victoria monster. It got changed to a different level design when the Queen was dropped for the [[The Demon|big demon]] that replaced her. | "Parliament" was the level intended as the battle ground for fighting the Queen Victoria monster. It got changed to a different level design when the Queen was dropped for the [[The Demon|big demon]] that replaced her. | ||
I do not think that much work was done on the parliament level. | I do not think that much work was done on the parliament level. | ||
===RETRO=== | ===RETRO=== | ||
====July 25, 2015==== | ====July 25, 2015==== | ||
{{cite web|site=gamesTM|title=RETRO - Behind the scenes of MediEvil|type=PDF file|published=July 25, 2015|url=https://www.gamestm.co.uk/features/behind-the-scenes-of-medievil/}} | {{cite web|site=gamesTM|title=RETRO - Behind the scenes of MediEvil|type=PDF file|published=July 25, 2015|url=https://www.gamestm.co.uk/features/behind-the-scenes-of-medievil/}} | ||
===Russian Interview=== | ===Russian Interview=== | ||
====December 9, 2017==== | ====December 9, 2017{{Siteref|MediEvil-Boards|20552|Russian Interview|December 9, 2017}}==== | ||
'''JW''' - Hello! Thank you for your fast reply! I so appreciate your attention. I will check your video. Sorry for the delay in replying! | '''JW''' - Hello! Thank you for your fast reply! I so appreciate your attention. I will check your video. Sorry for the delay in replying! | ||
Line 249: | Line 256: | ||
'''14)''' What was it like to watch, how the characters from the first game were being reworked for “''MediEvil: Resurrection''”? Which ones, in your opinion, turned out the best and the worst? | '''14)''' What was it like to watch, how the characters from the first game were being reworked for “''MediEvil: Resurrection''”? Which ones, in your opinion, turned out the best and the worst? | ||
'''JW''' - Chris and I didn't really like'' MediEvil Resurrection''. But I did really like the body redesign of Dan Fortesque, he looked great but I didn't like his run animations - he lost his goofy way of moving. | '''JW''' - Chris and I didn't really like'' MediEvil Resurrection''. But I did really like the body redesign of Dan Fortesque, he looked great but I didn't like his run animations - he lost his goofy way of moving. | ||
===Push Square=== | ===Push Square=== | ||
Line 262: | Line 269: | ||
==Gallery== | ==Gallery== | ||
<gallery orientation="landscape"> | <gallery orientation="landscape"> | ||
bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]]. | bafta.jpg|From left to right - [[Andrew Kennedy]], [[James Shepherd]] and [[Jason Wilson]]. | ||
20thAnniversaryForMediEvil.jpg|Jason Wilson's artwork for MediEvil's 20th anniversary. | 20thAnniversaryForMediEvil.jpg|Jason Wilson's artwork for MediEvil's 20th anniversary. | ||
Line 275: | Line 281: | ||
*[http://web.archive.org/web/20080319025613/http://www.atomic-city.co.uk/ atomic-city concept art and design of Jason Wilson] (archived at Wayback Machine Internet Archive) | *[http://web.archive.org/web/20080319025613/http://www.atomic-city.co.uk/ atomic-city concept art and design of Jason Wilson] (archived at Wayback Machine Internet Archive) | ||
[[Category:Corporate]] | [[Category:Corporate]] | ||
[[Category: | [[Category:Personnel]] | ||
[[Category:Sources]] | [[Category:Sources]] | ||
[[Category:Interviews]] | [[Category:Interviews]] |