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I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as ''[[Medievil]]'', that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry. | I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as ''[[Medievil]]'', that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry. | ||
Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and [[PSX]] titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 2|site=MediEvil 2 Official Website|url | Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and [[PSX]] titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 2|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/biography/biography2.htm}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm}}</ref> | ||
==Interviews== | ==Interviews== | ||
===MediEvil Boards Q&A=== | ===MediEvil Boards Q&A=== |