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==Biography (''MediEvil 2'')==
{{Infobox personnel
|medievil=Technologies Programming
|medievil2=Lead Programmer<br>Technologies Programming
}}
==Biography (''MediEvil 2''){{Siteref|MED2-EU-Site|uk/nonshocked/biography/biography2.htm|Biography, page 2}}{{Siteref|MED2-EU-Site|uk/nonshocked/biography/biography3.htm|Biography, page 3}}==
===Julian Rex (28) – Lead Programmer===
===Julian Rex (28) – Lead Programmer===


I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as ''[[Medievil]]'', that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry.
I'm there to make sure that all programmers are working towards the same common goal. With a diverse style of game such as ''[[Medievil]]'', that entails co-ordinating the programming standards of a large (up to 11) group of programmers, who are motivated by crisps, coke and curry.


Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and [[PSX]] titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.<ref>{{Icon|Med2}} {{cite web|title=Biography, page 2|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/biography/biography2.htm}}</ref><ref>{{Icon|Med2}} {{cite web|title=Biography, page 3|site=MediEvil 2 Official Website (archived version)|url=http://web.archive.org/web/20030923004124id_/http://www.medievil2.com/uk/nonshocked/biography/biography3.htm}}</ref>
Short personal biography: I started in the tools and technology group, working on animation and API technology for past and present PC and [[PSX]] titles. My first job was working on porting Defcon5 to PC back in 1995…please forgive me.
==Interviews==
==Interviews==
===MediEvil Boards Q&A===
===MediEvil Boards Q&A===
====May 12, 2013====
====May 12, 2013{{Siteref|MediEvil-Boards|12704|Interview with Julian Rex|May 12, 2013}}====
'''1)''' Someone has found mention of a file called "[[Parliament]]" within ''[[MediEvil 2]]''. Was this intended to be a level in the game? If so, what would it have been like?
'''1)''' Someone has found mention of a file called "[[Parliament]]" within ''[[MediEvil 2]]''. Was this intended to be a level in the game? If so, what would it have been like?


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QueenVictoria.png
QueenVictoria.png
RENFIELD.png
RENFIELD.png
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</gallery>
 
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How far into development did these characters get?
How far into development did these characters get?
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Similarly, you can think of Primal as being a descendent of ''MediEvil1 ''(Chris Sorrell was the creator of ''MediEvil'', and was the creative director on ''Primal''). ''Ghosthunter'' and'' Primal ''were like siblings, and the two teams worked closely together, sharing technology back and forth.
Similarly, you can think of Primal as being a descendent of ''MediEvil1 ''(Chris Sorrell was the creator of ''MediEvil'', and was the creative director on ''Primal''). ''Ghosthunter'' and'' Primal ''were like siblings, and the two teams worked closely together, sharing technology back and forth.


I hope this helps - I'm afraid ''MediEvil 2'' was a long time ago now!<ref>{{Icon|Proboards}} {{cite web|title=Interview with Julian Rex|published=May 12, 2013|site=MediEvil Boards|url=http://sirdanielfortesque.proboards.com/post/12704}}</ref>
I hope this helps - I'm afraid ''MediEvil 2'' was a long time ago now!


==References==
==References==
{{reflist}}
{{reflist}}
[[Category:Corporate]]
[[Category:Corporate]]
[[Category:People]]
[[Category:Personnel]]
[[Category:Sources]]
[[Category:Sources]]
[[Category:Interviews]]
[[Category:Interviews]]