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[[Sir Dan]], having defeated the hordes of [[Zarok]] and earned his place in the [[Hall of Heroes]], has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales. | [[Sir Dan]], having defeated the hordes of [[Zarok]] and earned his place in the [[Hall of Heroes]], has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales. | ||
==Gameplay== | ==Gameplay== | ||
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough. | |||
Waves were interspersed with humorous dialogue between Dan recounting his tale, and the [[:category:Heroes|heroes]] listening in, chiming in with their own comments and version of events, mocking and supporting Dan's achievements. | Waves were interspersed with humorous dialogue between Dan recounting his tale, and the [[:category:Heroes|heroes]] listening in, chiming in with their own comments and version of events, mocking and supporting Dan's achievements. | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Prototypes]] | [[Category:Game Prototypes]] |