Jump to content

MediEvil: Legends: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 12: Line 12:
'''MediEvil: Legends''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee.
'''MediEvil: Legends''' was one of the [http://gallowmere.wikia.com/wiki/Category:Game_Prototypes four game prototypes] developed by students of the University of Abertay Dundee.
==Plot==
==Plot==
[[Sir Dan]], having defeated the hordes of [[Zarok]] and earned his place in the [[Hall of Heroes]], has been asked by the other heroes to recount his tale of conquest against the hordes of Zarok. Dan, however, was always one to tell tall tales.
[[Sir Dan]], having defeated the hordes of [[Zarok]] and earned his place in the [[Hall of Heroes]], has been asked by the [[:category:Heroes|other heroes]] to recount his tale of conquest against Zarok. Dan, however, was always one to tell tall tales.
==Gameplay==
==Gameplay==
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.
The gameplay consisted of a linear set of enemy waves, each wave getting progressively harder by spawning in more enemies for longer periods of time. In addition, the final prototype contained 5 different enemy types, each with their own strengths and weaknesses. The [[zombies]], numerous and weak, the [[mummies]], rare but significantly tougher and hard-hitting, [[Scarecrows]], extremely fast and agile, [[Headless Zombies|Headless zombies]] who run in straight lines very fast across the map, bouncing off walls and providing both comic relief and a surprising hazard, and [[Shadow Demons]], deadly, fast and tough.