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{{ | {{about|the unrealised concept for a PS2 game|the comic inspired by it|MediEvil: The Game Prequel}}{{Concept|page}}{{Infobox video game | ||
|developer=[[SCE Cambridge Studio]] | |developer=[[SCE Cambridge Studio]] | ||
|image = | |image = | ||
|caption=Concept art featuring [[Sir Dan]] and his dog [[Lupo]] riding an [[Elephant Dragon]]. | |caption=Concept art featuring [[Sir Dan]] and his dog [[Lupo]] riding an [[Elephant Dragon]]. | ||
|platforms=PlayStation 2}} | |platforms=PlayStation 2}} | ||
'''''Fate's Arrow''''' was a concept for a [[MediEvil 3|third ''MediEvil'' game]] pitched to SONY by [[Chris Sorrell]] in 2003.<ref>{{Cite web|title=MediEvil 3: Fate’s Arrow|site= Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> It was going to be a direct sequel to ''[[MediEvil 2]]''. A heavily modified version of the concept's story was released sixteen years later as the official ''[[MediEvil: The Game Prequel]]'' comic. | '''''MediEvil 3: Fate's Arrow''''' was a concept for a [[MediEvil 3|third ''MediEvil'' game]] pitched to SONY by [[Chris Sorrell]] in 2003.<ref>{{Cite web|title=MediEvil 3: Fate’s Arrow|published=April 19, 2016|retrieved=August 10, 2023|site=Unseen64|url=https://www.unseen64.net/2016/04/19/medievil-3-fate-arrow-ps2-cancelled/}}</ref> It was going to be a direct sequel to ''[[MediEvil 2]]''. A heavily modified version of the concept's story was released sixteen years later as the official ''[[MediEvil: The Game Prequel]]'' comic. | ||
==Plot== | ==Plot== | ||
[[Sir Dan]] crashes into the earth after his journey through time with [[Kiya]]. However, Kiya is nowhere to be found. He soon realizes he's in the middle of a woodland hut and is quickly confronted by a monstrous hound. The hound turns out to be his dog from his living days, [[Lupo]]. The [[Captain Fortesque|living Sir Dan]] walks in looking for Lupo, but the hound decides to stay with the kinder, skeletal version of his master. After throwing a rock at a bat hanging off a tree (and missing), the living Dan leaves. | [[Sir Dan]] crashes into the earth after his journey through time with [[Kiya]]. However, Kiya is nowhere to be found. He soon realizes he's in the middle of a woodland hut and is quickly confronted by a monstrous hound. The hound turns out to be his dog from his living days, [[Lupo]]. The [[Captain Fortesque|living Sir Dan]] walks in looking for Lupo, but the hound decides to stay with the kinder, skeletal version of his master. After throwing a rock at a bat hanging off a tree (and missing), the living Dan leaves. | ||
The bat - | The bat - Karloff - takes Dan and Lupo to his master - The Oracle - who reveals that the timeline has been disrupted. [[Zarok]] has been joined by an evil Egyptian sorceress: [[Kiyante]], Queen of the Withering Sun. Kiya has played Dan like a fiddle, tricking him into rescuing her, stealing the [[Chrono-chair|Time Machine]] and delivering her into the company of the one figure from history whose evil ambitions mirror her own. By using an artifact known as the [[Anubis Stone]], she will raise an army of undead. She will ensure that living Sir Dan doesn't die so soon and instead sticks around long enough to doom the Gallowmere Militia, creating a new timeline where Zarok wins. | ||
In the three weeks before the [[Battle of Gallowmere]], Daniel travels to a distant island to form an alliance with [[Al-Zalam|an eccentric genie]] whose magic can block Kiyante's. Later, he makes a trip to | In the three weeks before the [[Battle of Gallowmere]], Daniel travels to a distant island to form an alliance with [[Al-Zalam|an eccentric genie]] whose magic can block Kiyante's. Later, he makes a trip to Mullock Island, where he saves the Mullocks from a terrible beast, thus earning their allegiance and [[The Sewers|eventual worship]]. Then he travels to The Fairy Kingdom, where he aids the fairies led by [[Griff]] in their struggle against [[The Hornets]]. On Zarok's Island, Dan befriends [[The Giant Dwarves]] who help him steal the Anubis Stone from Zarok. In [[the Silver Wood]], Dan helps the [[Shrubbites]] rid themselves of the "Dark Shrubbite Curse" and gains the assistance of The Woodland Witch. | ||
At the eve of the Battle of Gallowmere, Dan plants special enchanted arrows in [[Lord Kardok]]'s tent, before concocting a special [[Body Swap Potion]] that enables him to switch bodies with cowardly Sir Dan and thus to lead the Gallowmere charge himself. Dan sacrifices himself in the battle and the timeline is restored. | At the eve of the Battle of Gallowmere, Dan plants special enchanted arrows in [[Lord Kardok]]'s tent, before concocting a special [[Body Swap Potion]] that enables him to switch bodies with cowardly Sir Dan and thus to lead the Gallowmere charge himself. Dan sacrifices himself in the battle and the timeline is restored. | ||
== | ==Behind the scenes== | ||
===Development=== | |||
Many elements from ''MediEvil 3: Fate's Arrow'', such as Al-Zalam, the Anubis Stone and the Shrubbites were used in ''[[MediEvil: Resurrection]]'', a reimagining of the first game in the series that was developed in its stead. The name of one of the mini games in ''MediEvil: Resurrection'' is a reference to ''Fate's Arrow'' – [[Arrow o' Fate]]. | |||
==References== | ==References== | ||
{{Reflist}}{{DISPLAYTITLE:''MediEvil 3: Fate's Arrow''}} | {{Reflist}}{{DISPLAYTITLE:''MediEvil 3: Fate's Arrow''}} | ||
[[Category:Fate's Arrow (2003)]] | [[Category:Fate's Arrow (2003)]] |