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Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit. | Much like the similar [[Mud Slide]] level, The Silver Wood is not linear; there are several divergent paths Dan can take through the woods to find various unique sights, such as a swampy area with a waterfall, a path lined with spikes leading to a pair of Buddha statues, and a cobweb spider tunnel. However, all the paths eventually converge, leading to the same exit. | ||
==In promotional materials== | ==In promotional materials== | ||
Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the ''MediEvil ECTS Pre-Alpha''; the textures had been updated and the Jabberwocky had been implemented. | Bits of the level can be seen in an early promotional trailer for the game. The level seems to be much further along than it was in the ''MediEvil ECTS Pre-Alpha''; the textures and lighting had been updated and the Jabberwocky had been implemented. | ||
{{Comparison | {{Comparison | ||
|leftname=''MediEvil ECTS Pre-Alpha'' | |leftname=''MediEvil ECTS Pre-Alpha'' | ||
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|rightname=''MediEvil'' trailer | |rightname=''MediEvil'' trailer | ||
|right=[[File:MediEvil1998-TheSilverWood-Trailer1.gif]] | |right=[[File:MediEvil1998-TheSilverWood-Trailer1.gif]] | ||
}} | |||
{{Comparison | |||
|leftname=''MediEvil ECTS Pre-Alpha'' | |||
|left=[[File:MediEvilECTSPreAlpha-TheSilverWood-Comparison2.gif]] | |||
|rightname=''MediEvil'' trailer | |||
|right=[[File:MediEvil1998-TheSilverWood-Trailer2.gif]] | |||
}} | }} | ||
==In the final game== | ==In the final game== |