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Inside The Asylum (Morten version): Difference between revisions

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(Created page with "{{Infobox level |name = Inside The Asylum |number=6.{{Gameref|Rolling-Demo}} |music = IG4 |fmvbefore = 7AV |plevel=16. The Asylum Grounds{{Gameref|Rolling-Demo}} |nlevel= 18. The Enchanted Earth{{Gameref|Rolling-Demo}} }} '''Inside The Asylum''' is a level that was cut from ''MediEvil (1998)''. The level was going to feature Morten the Earthworm in a side-viewed platfo...")
 
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|nlevel= [[MediEvil ECTS Pre-Alpha/The Ant Caves|18. The Enchanted Earth]]{{Gameref|Rolling-Demo}}
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{{LocationMediEvil
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'''Inside The Asylum''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]]''. The level was going to feature [[Morten the Earthworm]] in a side-viewed platform section. The level was completely removed from the game,{{Gameref|ECTSPreAlpha}} but was later [[Inside The Asylum|reintroduced with a new design]] inspired by the arcade game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did.|author=Chris Sorrell}}
'''Inside The Asylum''' is a level that was cut from ''[[MediEvil (1998)|MediEvil]]''. The level was going to feature [[Morten the Earthworm]] in a side-viewed platform section. The level was completely removed from the game,{{Gameref|ECTSPreAlpha}} but was later [[Inside The Asylum|reintroduced with a new design]] inspired by the arcade game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with. ...Sometimes you put a lot of effort into something and it doesn't pan out and other times something really simple to create totally pays off as those I think those rooms did.|author=Chris Sorrell}}