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|name = Mad Monks {{BookOfGallowmereCategory|Enemy}}  
|name = Mad Monks {{BookOfGallowmereCategory|Enemy}}  
|gender = Male
|gender = Male
|aka = The Grounds Keepers{{Bookref|MED-Prima}}<br>Malicious Monks
|aka = The Grounds Keepers{{Bookref|MED-Prima}}
|soul = {{MinorEvilSoul}}
|soul = {{MinorEvilSoul}}
|weapons = Shovels
|weapons = Shovels
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|attacks = {{EnemyAttack|name=Shovel attack|15|0|0|0}}
|attacks = {{EnemyAttack|name=Shovel attack|15|0|0|0}}
|appearances = {{Appearances
|appearances = {{Appearances
|medievil1998=[[The Asylum Grounds]]
|medievil1998=
|medievil2019=[[The Asylum Grounds]]}}}}'''Mad Monks''', alternatively known as the '''Grounds Keepers''', were the inhabitants of [[the Asylum Grounds]] where they wandered around, shovels in hand.
*[[The Asylum Grounds]]
|medievil2019=
*[[The Asylum Grounds]]}}}}'''Mad Monks''', alternatively known as the '''Grounds Keepers''', were the inhabitants of [[the Asylum Grounds]] where they wandered around, shovels in hand.


==History==
==History==
===14th century===
===14th century===
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]]. They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Mad Monks}} They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots.
==Characteristics==
===Appearance===
Mad Monks were undead men who had sickly green skin. They had large heads which appeared to be stitched up. They had wonky red eyes, protruding yellow teeth and prominent ears. The monks wore simple brown robes tied around their waist with a thick rope-like belt. They were known to carry shovels around with them.
 
==Gameplay==
==Gameplay==
===Overview===
===Overview===
The monks will wander around trying to hit [[Sir Dan]] with a shovel. Some monks will immediately make their way to a bell which will wake up more nearby monks. It is recommended that players prevent them from doing this initially. However, the bell will need to be rung regardless if one wishes to acquire the [[Chalice of Souls]] in the level.
The monks will wander around trying to hit [[Sir Dan]] with a shovel. Some monks will immediately make their way to a bell which will wake up more nearby monks. It is recommended that players prevent them from doing this initially. However, the bell will need to be rung regardless if one wishes to acquire the [[Chalice of Souls]] in the level.
===Book of Gallowmere entry===
===''MediEvil (1998 original)''===
====Animations====
Mad Monks have 5 animations in the original game:
<gallery mode="slideshow">
File:MediEvil1998-MadMonk-WalkAnim.gif|Walking animation.
File:MediEvil1998-MadMonk-AttackAnim.gif|Attack animation.
File:MediEvil1998-MadMonk-RecoilAnim.gif|Recoil animation.
File:MediEvil1998-MadMonk-JumpAnim.gif|Jump animation.
File:MediEvil1998-MadMonk-DeathAnim.gif|Death animation.
</gallery>
 
====Official Strategy Guide entry====
The Grounds Keepers might have been normal, law-abiding every day citizens. But, after years tending to this bizarre and twisted landscape neighboring the asylum, they've lost their marbles as well. Throw in a dash of Zarok's bad juju and it's a recipe for disaster four our old friend Fortesque. While they might look a bit portly, these crazies are tough, requiring multiple hits from just about any weapon. Get in close and chop away with your [[Broad Sword]], until they are ashes and dust.{{Bookref|MED-Prima}}
===''MediEvil'' (2019 remake)===
====Book of Gallowmere entry====
Disciples of the head monk, these men of the cloth have been driven mad by the disappearance of their master - and Jack's incessant ramblings.
Disciples of the head monk, these men of the cloth have been driven mad by the disappearance of their master - and Jack's incessant ramblings.


The harsh chime of a bell tells them an unwelcome guest has arrived. Or that it's time for dinner. Perhaps both!
The harsh chime of a bell tells them an unwelcome guest has arrived. Or that it's time for dinner. Perhaps both!{{Gameref|MED2019-Bestiary|Mad Monks}}


==Behind the scenes==
==Behind the scenes==
===Development===
===Development===
====''MediEvil'' (1998 original)====
====''MediEvil'' (1998 original)====
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. They tiptoe around the grounds on bare feet with their hands clasped in prayer, chanting. They pull out their shovels when they are ready to attack. These elements were likely removed as to avoid religious backlash.
=====Human version=====
[[File:MediEvil1998-MadMonks-ConceptArt.jpg|Concept art by [[Jason Wilson]].|thumb|right]]
In concept art and early game versions such as the ''[[MediEvil Rolling Demo]]'' and the ''[[MediEvil ECTS Pre-Alpha]]'', the monks are not undead, but human. Some of them are peaceful, tiptoeing around the grounds on bare feet with their hands clasped in prayer, chanting.{{Gameref|ECTSPreAlpha}} Others wield shovels and attack Dan much like their final iteration. Killing them would earn Dan 200 [[points]]. These elements were likely removed to avoid religious backlash.
 
This early version of the Mad Monks had seven animations, two of which were cut:
 
<gallery mode="slideshow">
File:MediEvilECTSPreAlpha-MadMonk-WalkAnim.gif|Walking animation.
File:MediEvilECTSPreAlpha-MadMonk-AttackAnim.gif|Attack animation.
File:MediEvilECTSPreAlpha-MadMonk-RecoilAnim.gif|Recoil animation.
File:MediEvilECTSPreAlpha-MadMonk-PrayingWalkAnim.gif|Praying walk animation (cut).
File:MediEvilECTSPreAlpha-MadMonk-UnkAnim.gif|Unknown animation (cut).
File:MediEvilECTSPreAlpha-MadMonk-JumpAnim.gif|Jump animation.
File:MediEvilECTSPreAlpha-MadMonk-DeathAnim.gif|Death animation.
</gallery>
 
=====US revision=====
[[File:MediEvil1998-TheAsylumGroundsKeepersAttack-Screenshot.png|thumb|right|A group of grounds keepers attacking Sir Dan.]] The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game.
<gallery mode="slideshow">
File:MediEvil1998-GroundsKeeper-WalkAnim.gif|Walking animation.
File:MediEvil1998-GroundsKeeper-AttackAnim.gif|Attack animation.
File:MediEvil1998-GroundsKeeper-RecoilAnim.gif|Recoil animation.
File:MediEvil1998-GroundsKeeper-JumpAnim.gif|Jump animation.
File:MediEvil1998-GroundsKeeper-DeathAnim.gif|Death animation.
</gallery>
 
=====Evolution of the Mad Monks=====
<gallery>
MediEvilECTSPreAlpha-MadMonk.png|Human version.
MediEvil1998-MadMonk-PAL.png|European version.
MediEvil1998-MadMonk-NTSC.png|US version.
</gallery>


The monks' design was further altered for the US release of the game where their costumes were retextured to look more like that of a gardener than a monk. This is also reflected by their name in the US guide book being "the Grounds Keepers." According to the game's designer and lead artist [[Jason Wilson]], this change was made due to cultural differences, specifically the deep religiosity of some areas of the United States.<ref>{{Cite web|title=Jay Gunn|site=Twitter|quote=We might speak the same language but there are cultural differences between the UK and the US. We had to make a number of concessions to the US due to the deep religious views of some States. |url=https://twitter.com/gunncomics/status/1181476171231498241}}</ref> This change was also retained for the Japanese version, likely because it was based on the US version of the game.
====''MediEvil: Resurrection''====
====''MediEvil: Resurrection''====
According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbon]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.
[[File:MediEvilResurrection-AssortedConceptArt.jpg|thumb|Concept art by [[Mark Gibbons]] (top left).]] According to [[Dominic Cahalin]], the game's lead designer, The Asylum Grounds level was set to appear in the game. The level was cut out due to development time restrictions.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for ''Resurrection'' (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(|author=Dominic Cahalin}} Artist [[Mark Gibbons]] produced some concept art of the Mad Monks. In it, they appear to be hooded and inebriated, wielding a mug of beer in one hand and a flail in the other.
 
====''MediEvil'' (2019 remake)====
====''MediEvil'' (2019 remake)====
In the [[MediEvil (2019)|2019 remake of the game]] the Mad Monks remain undead, appearing as they did in the European versions of the original game.
In the [[MediEvil (2019)|2019 remake of the game]] the Mad Monks remain undead, appearing as they did in the European versions of the original game.
==Gallery==
{{Main|:Category:Images of mad monks|l1=Images of mad monks}}
==In other languages==
==In other languages==
{{Empty section|Languages}}
{{OtherLanguages
==Gallery==
|ar=الرهبان المجانين
{{Empty section|Gallery}}
|arR=alruhban almajanin
|bg=Луди монаси
|bgR=Ludi monasi
|cz=Šílení mniši
|da=Gale Munke
|de=Verrückte Mönche
|el=Τρελαμένοι Μοναχοί
|elR=Trelaménoi Monachoí
|es=Monjes locos
|esMX=Monjes demenciales
|fi=Hullut munkit
|fr=Moines fous
|hr=Ludi redovnici
|hu=Őrült szerzetesek
|it=Monaci folli
|ja=マッドモンク
|jaR=Maddomonku
|nl=Dolle monniken
|no=Gale monker
|pl=Szaleni mnisi
|pt=Monges Loucos
|ptBR=Frades Loucos
|ro=Călugării Nebuni
|ru=Безумные монахи
|ruR=Bezumnye monakhi
|sv=Galna Munkar
|tr=Deli Keşişler
}}
==Notes==
==Notes==
{{Notelist}}
{{Notelist}}