13,008
edits
DansFriend (talk | contribs) No edit summary |
DansFriend (talk | contribs) |
||
Line 21: | Line 21: | ||
===14th century=== | ===14th century=== | ||
These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Mad Monks}} They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots. | These undead madmen guarded the Asylum Grounds. They went insane after the disappearance of the [[Head Monk]] of the [[Asylum]].{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Mad Monks}} They would sleep in open graves scattered throughout the hedge maze. Their bretheren would wake them by ringing bells situated near their sleeping spots. | ||
==Characteristics== | |||
===Appearance=== | |||
Mad Monks were undead men who had sickly green skin. They had large heads which appeared to be stitched up. They had wonky red eyes, protruding yellow teeth and prominent ears. The monks wore simple brown robes tied around their waist with a thick rope-like belt. They were known to carry shovels around with them. | |||
==Gameplay== | ==Gameplay== | ||
===Overview=== | ===Overview=== |