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Scarecrow Fields: Difference between revisions

→‎Walkthrough: Opening salvo, saving to this point.
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==Walkthrough==
==Walkthrough==
{{Empty section|Walkthrough}}
Scarecrow Fields, though it looks convoluted, is surprisingly linear. Sir Dan's biggest obstacles will be the enemies herein: scarecrows that take a few good whacks with a magicked [[Broad Sword]], [[Mad Farmers]] flying out of haystacks, and the dreaded [[Mecha Imps]] acting as gatekeepers. From the entrance, follow the path and take out the charging scarecrows until Dan hits an open area with some haystacks (which can be burnt for all sorts of goodies in the remake) and a cart, dropping the farmers that fly out. Shove the cart aside to reveal a path to a small plaza. Search the area for an Energy Vial and the first Merchant Gargoyle if any are needed, noting the shack with a Moon claw. Return to the main path to enter a gated area. Oh no, it's the Mecha Imp! Swap in the [[crossbow]] and shoot the fiend's head off, then quickly run under it to get it turned around. Kill the pilot Imp to send the metal menace to the earth with a mighty "thud", then grab the Moon Rune.
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==Book of Gallowmere==
==Book of Gallowmere==
===Friendlies===
===Friendlies===
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